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Hippogryph Grimoire

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While one strength of the Hippogryph system is the ability to create whatever you want, sometimes it’s convenient to have pre-made abilities to choose from. These can serve as canonical spells for your setting, or ideas for creating your own. The Hippogryph Grimoire holds over 600 spells, divided into 19 categories. Rename them to suit the tone of your campaign. Tweak them as you see fit.

This book is designed for use with Hippogryph, but it is also usable with the Fate system. Some adaptation may be required depending on whether you’re using Fate Core, Fate Accelerated, or Fate Condensed, but the principles are essentially the same. This is not an official Fate product, and Lightspress Media has no affiliation with nor is endorsed by Evil Hat Productions. The material herein is covered under the Open Game License, which can be found at the end of this book.

In these pages you will find:

  • Spellcasting: Expanded rules for Effects, Areas of Effect, Targets, Created Advantages, and Complications.
  • Aid Spells: 23 spells related to Creating an Advantage and bestowing a bonus on another character.
  • Animate Spells: 14 spells related to animating an object, bringing it to life to perform tasks at their behest.
  • Attack Spells: 100 spells related to inflicting various forms of damage on a target.
  • Binding Spells: 36 spells related to holding targets in place, blocking travel spells, and trapping souls.
  • Charm Spells: 55 spells related to affecting thoughts and emotions, and commanding and manipulating targets.
  • Conjuring Spells: 37 spells related to calling forth inanimate objects, materials, and natural forces.
  • Curse Spells: 48 spells related to inflicting penalties and complications upon targets selected by the caster.
  • Defend Spells: 29 spells related to providing some sort of protection or aiding in defense against Attacks.
  • Divination Spells: 66 spells related to providing the caster with information that they did not have previously.
  • Enchantment Spells: 9 spells related to infusing an object, person, or location with magical properties.
  • Healing Spells: 32 spells related to clearing the effects of stress and complications.
  • Illusion Spells: 16 spells related to affecting what the target sees, hears, smells, and generally experiences.
  • Mage Hand Spells: 25 spells related to manifesting a large spectral hand that can perform various functions.
  • Shapeshifting Spells: 45 spells related to changing some element of a living target including people, animals, and plants.
  • Shelter Spells: 15 spells related to creating a magical safe place for one or more people to rest.
  • Summoning Spells: 19 spells related to calling forth living organisms and intelligent phantasms to do the caster’s bidding.
  • Transmutation Spells: 17 spells related to changing the properties of a non-living target such as wood, metal, or rock.
  • Travel Spells: 38 spells related to moving targets across great distances or between planes.
  • Warding Spells: 22 spells related to various magical protective measures.
  • Glossary: A collection of terms related to spell elements, the mechanics of spellcasting, and the outcomes of using magic.

A hippogryph combines the elegance of a giant eagle with the stability of a horse. It is a hybrid of two things that cannot logically go together. Somehow the unlikely remix produces something that elevates both of its antecedents. The Hippogryph system pairs foundational fantasy roleplaying tropes with the creativity and flexibility of story gaming. Its toolkit approach allows you to design characters, worlds, and adventures the way you choose.

Lightspress Media is a tabletop roleplaying company with a lo-fi approach. The utility of content takes precedence over ostentatious production value. Graphic elements should enhance the message of the text, not act as page filler and eye candy. Physical books need to be compact, portable, and sturdy. This minimalist aesthetic results in powerful toolkits that are both useful and affordable. After all, tabletop roleplaying isn’t the book. It’s the creativity and collaboration that takes place around the tabletop. Our mission is to give you as much as you need, then get out of your way.

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Product Information
Author(s)
Rule System(s)
Pages
96
Publisher Stock #
DXP31002
File Size:
0.84 MB
Format
Original electronic
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

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For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
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Original electronic format
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File Last Updated:
August 23, 2022
This title was added to our catalog on July 21, 2022.