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Ty'ink’s Treasury of Traps - A Game Masters Resource of 140+ Contraptions, Devices, Pits, Spikes, Collapsing Ceilings and MoreClick to magnify
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Ty'ink’s Treasury of Traps - A Game Masters Resource of 140+ Contraptions, Devices, Pits, Spikes, Collapsing Ceilings and More

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Are you looking for creative ways to keep your adventurers on their toes?

Do you sometimes need to change your dungeons or other environments on the fly to wake up complacent players?

Ty'ink’s Treasury of Traps is the ultimate Game Master’s trap and trick resource. The dastardly scenarios in this book will remind your players that dangers might lurk around every corner, behind every door, and even in their most recently found treasure hoard.

Traps have always been a cornerstone of fantasy role-playing quest design since the first game master drew the first dungeon map. Whether a simple hole in the ground or something highly complex, traps ignite the imagination and creativity of your players as they search their environment for dangers and try to overcome them. Finding and disabling or triggering traps and dealing with the consequences adds spine-tingling tension to any scenario.

Ty'inks Treasury of Traps details 140+ traps to get you started. Place them in your environments as is, or use them to design and place interesting diversions for your players. Each trap includes details to allow you, the game master, to integrate the traps into your game and environment. They are described in detail and standardized in appearance to make them easy to digest, and all use 5e rules to check for traps and determine damage/damage type.

Ty'ink’s Treasury of Traps is broken into five main sections: corridors, doors, rooms, items, and miscellaneous. But don’t let the categories limit you. Each trap is easily twisted to fit another environment. A little imagination goes a long way to creating unique scenarios that will delight your players.

This book is written based on the checks/damage rules for Dungeons & Dragons 5e and is easily modified for other fantasy role-playing games like Pathfinder, etc

May all your adventures be spectacular!

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Quickly build fascinating and immersive taverns, dungeons and towns for your fantasy role playing game!
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Each book in the series offers more than 100 pages of tables to cover every aspect of creating quick towns, dungeons and taverns or adding tricky traps or marvelous magic items - giving you, the busy game master, a quick and easy way to build immersive campaign settings, fascinating NPCs and much more. Be sure to check out these powerful game aids.

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Dungeon Tables     Tavern Tables     Town Tables     Ty'Inks Treasury of Traps   Marvelous and Arcane Magic Items
Happy gaming!
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Reviews (0)
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Customer avatar
David W July 22, 2023 8:58 pm UTC
PURCHASER
Please add bookmarks for the PDF.

It's awesome that it has clickable links but I wish all publishers would bookmark their products as well.
Customer avatar
Joshua H July 22, 2023 5:09 pm UTC
The preview doesn't include a sample of a trap entry. That's what a prospective customer is looking for.
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Customer avatar
Bryan B July 22, 2023 5:35 pm UTC
Exactly!
Reply
Customer avatar
Steven C July 22, 2023 5:43 pm UTC
PUBLISHER
Oops. That has been corrected.
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Customer avatar
Joshua H July 22, 2023 5:57 pm UTC
Thanks for being so responsive. You might want to update the full preview as well. I do my shopping on my phone, so that option is usually what I click.
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Customer avatar
Steven C July 22, 2023 6:09 pm UTC
PUBLISHER
It is updated. If you are still seeing the old version, maybe its stuck in the browser cache?
Reply
Customer avatar
Joshua H July 22, 2023 11:53 pm UTC
That may be the case. My compliments on your customer service.
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Product Information
Electrum seller
Author(s)
Pages
99
File Size:
4.43 MB
Format
Original electronic Click for more information
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File Last Updated:
July 18, 2022
This title was added to our catalog on July 11, 2022.