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2020 5e Collection [BUNDLE]

2020 5e Collection [BUNDLE]

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Barroom Brawls (5e)
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A GM’s Resource by Creighton Broadhurst  Barroom brawls are one of the quintessential events that occur in taverns, inns and pubs of a certain quality. Alcohol mixed liberally with folk used to solving problems with violence is an explosive combination. The great thing about barroom brawls, though, is that although people get hurt, it’s rare that anyone dies. This means the players can let their hair down and try some crazy stuff they’d never try in a “proper” battle. And yet, brawls feature in comparatively few adventures these days. Complicated to run, requiring an understanding of little-used rules such as nonlethal damage and improvised weapons, they can be a GM’s worst nightmare! Barroom Brawls provides the tools to quickly and easily run an exciting, flavoursom...

Campaign Backdrop: Wolfsbane Hollow (5e)
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A GM’s Resource supplement by Robert Brookes Shielded to the north by the Vurdfell Spine’s lofty peaks and protected from the Hordelands of the east by the Greatshadow Gorge, the town of Wolfsbane Hollow has persisted in relative isolation for hundreds of years. Seemingly a simple border town, a dark shadow hangs over this hard, rough settlement. For here, the rule of law is tenuous at best, and the mayor is but a figurehead. The true power of Wolfsbane Hollow is the shadowy thieves’ guild and their monstrous, bestial guildmaster who lurks in his lair carved from the fallen, mouldering bones of an ancient empire. About Campaign Backdrops Campaign Backdrops give you, the busy GM, a carefully crafted mini-campaign settings ready to insert into your home campaign. This GM-friendly b...

Campaign Codex #1: Classic Foes (5e)
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A GM's Resource by Creighton Broadhurst This instalment presents barbarians, brigands goblin warriors, hobgoblin warriors, kobold warriors and orc warriors. About Campaign Codex Presenting stat blocks, variant stat blocks and a slew of other easy-to-use material to personalise and bring to life your NPCs the Campaign Codex line does the hard work so you can focus on crafting a memorable and enjoyable game for you and your friends. Dual Format This product is a Dual Format PDF. The downloadable ZIP file contains two versions, one optimised for printing and use on a normal computer and one optimised for use on a mobile device such as an iPad. ...

Campaign Codex #2: Lesser Undead (5e)
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A GM's Resource by Creighton Broadhurst and Bart Wynants This instalment presents ghasts, ghouls, skeletons, wights and zombies. About Campaign Codex Presenting stat blocks, variant stat blocks and a slew of other easy-to-use material to personalise and bring to life your NPCs the Campaign Codex line does the hard work so you can focus on crafting a memorable and enjoyable game for you and your friends. Dual Format This product is a Dual Format PDF. The downloadable ZIP file contains two versions, one optimised for printing and use on a normal computer and one optimised for use on a mobile device such as an iPad. ...

Dungeon Dressing: Archways 2.0 (5e)
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A GM's Resource by Brian Gregory    This instalment of Dungeon Dressing presents loads of great features and details to add to the archways in your dungeon. Designed to be used both during preparation or actual play, Dungeon Dressing: Archways is an invaluable addition to any GM's armoury! About Dungeon Dressing Tired of dungeons lacking in verisimilitude? Want to add cool little features of interest to your creations but don't have the time to come up with non-essential details? Want to make your dungeons feel more realistic? Then Dungeon Dressing is for you! Each instalment focuses on a common dungeon fixture such as stairs, pillars or pools and gives the harried GM the tools to bring such features to life with interesting and cool noteworthy features. Dual Format This produ...

Dungeon Dressing: Bridges 2.0 (5e)
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A GM's Resource by Ben Kent   This instalment of Dungeon Dressing presents loads of great features and details to add to the bridges in your dungeon. Designed to be used both during preparation or actual play, Dungeon Dressing: Bridges is an invaluable addition to any GM's armoury! About Dungeon Dressing Tired of dungeons lacking in verisimilitude? Want to add cool little features of interest to your creations but don't have the time to come up with non-essential details? Want to make your dungeons feel more realistic? Then Dungeon Dressing is for you! Each instalment focuses on a common dungeon fixture such as stairs, pillars or pools and gives the harried GM the tools to bring such features to life with interesting and cool noteworthy features. Dual Format This product is a D...

Dungeon Dressing: Captives 2.0 (5e)
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A 5e Compatible GM's Resource by Josh Vogt   This instalment of Dungeon Dressing presents loads of great captives to add to your dungeon. Designed to be used both during preparation or actual play, Dungeon Dressing: Captives is an invaluable addition to any GM's armoury! About Dungeon Dressing Tired of dungeons lacking in verisimilitude? Want to add cool little features of interest to your creations but don't have the time to come up with non-essential details? Want to make your dungeons feel more realistic? Then Dungeon Dressing is for you! Each instalment focuses on a common dungeon fixture such as stairs, pillars or pools and gives the harried GM the tools to bring such features to life with interesting and cool noteworthy features. Dual Format This product is a Dual Format...

Dungeon Dressing: Ceilings & Walls 2.0 (5e)
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A GM's Resource by Alexander Augunas and Aaron Bailey   This instalment of Dungeon Dressing presents loads of great features and details to add to the ceilings and walls in your dungeon. Designed to be used both during preparation or actual play, Dungeon Dressing: Ceilings & Floors is an invaluable addition to any GM's armoury! About Dungeon Dressing Tired of dungeons lacking in verisimilitude? Want to add cool little features of interest to your creations but don't have the time to come up with non-essential details? Want to make your dungeons feel more realistic? Then Dungeon Dressing is for you! Each instalment focuses on a common dungeon fixture such as stairs, pillars or pools and gives the harried GM the tools to bring such features to life with interesting and cool notewort...

Dungeon Dressing: Denizens' Loot 2.0 (5e)
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A GM's Resource by Josh Vogt   This instalment of Dungeon Dressing presents loads of great pieces of denizens' loots to add to your dungeon. Designed to be used both during preparation or actual play, Dungeon Dressing: Denizens' Loot is an invaluable addition to any GM's armoury! About Dungeon Dressing Tired of dungeons lacking in verisimilitude? Want to add cool little features of interest to your creations but don't have the time to come up with non-essential details? Want to make your dungeons feel more realistic? Then Dungeon Dressing is for you! Each instalment focuses on a common dungeon fixture such as stairs, pillars or pools and gives the harried GM the tools to bring such features to life with interesting and cool noteworthy features. Dual Format This product is a Dua...

Dungeon Dressing: Floors and Trapdoors 2.0 (5e)
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A GM's Resource by Thomas King and Mike Welham   This instalment of Dungeon Dressing presents loads of great features and details to add to the floors and trapdoors in your dungeon. Designed to be used both during preparation or actual play, Dungeon Dressing: Floors and Trapdoors is an invaluable addition to any GM's armoury! About Dungeon Dressing Tired of dungeons lacking in verisimilitude? Want to add cool little features of interest to your creations but don't have the time to come up with non-essential details? Want to make your dungeons feel more realistic? Then Dungeon Dressing is for you! Each instalment focuses on a common dungeon fixture such as stairs, pillars or pools and gives the harried GM the tools to bring such features to life with interesting and cool noteworthy feat...

Dungeon Dressing: Fountains & Pools 2.0 (5e)
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A GM's Resource by Ben Armitage and John Bennett   This instalment of Dungeon Dressing presents loads of great features and details to add to the fountains and pools in your dungeon. Designed to be used both during preparation or actual play, Dungeon Dressing: Fountains & Pools is an invaluable addition to any GM's armoury! About Dungeon Dressing Tired of dungeons lacking in verisimilitude? Want to add cool little features of interest to your creations but don't have the time to come up with non-essential details? Want to make your dungeons feel more realistic? Then Dungeon Dressing is for you! Each instalment focuses on a common dungeon fixture such as stairs, pillars or pools and gives the harried GM the tools to bring such features to life with interesting and cool noteworthy fe...

Dungeon Dressing: Mundane Chest Contents 2.0 (5e)
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A GM's Resource by Josh Vogt   This instalment of Dungeon Dressing presents loads of great mundane chest contents to add to your dungeon. Designed to be used both during preparation or actual play, Dungeon Dressing: Mundane Chest Contents is an invaluable addition to any GM's armoury! About Dungeon Dressing Tired of dungeons lacking in verisimilitude? Want to add cool little features of interest to your creations but don't have the time to come up with non-essential details? Want to make your dungeons feel more realistic? Then Dungeon Dressing is for you! Each instalment focuses on a common dungeon fixture such as stairs, pillars or pools and gives the harried GM the tools to bring such features to life with interesting and cool noteworthy features. Dual Format This product is ...

Dungeon Dressing: Portcullises 2.0 (5e)
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A GM's Resource by Aaron Bailey    This instalment of Dungeon Dressing presents loads of great features and details to add to the portcullises in your dungeon. Designed to be used both during preparation or actual play, Dungeon Dressing: Portcullises is an invaluable addition to any GM's armoury! About Dungeon Dressing Tired of dungeons lacking in verisimilitude? Want to add cool little features of interest to your creations but don't have the time to come up with non-essential details? Want to make your dungeons feel more realistic? Then Dungeon Dressing is for you! Each instalment focuses on a common dungeon fixture such as stairs, pillars or pools and gives the harried GM the tools to bring such features to life with interesting and cool noteworthy features. Dual Format Thi...

Dungeon Dressing: Secret & Concealed Doors 2.0 (5e)
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A 5e Compatible GM's Resource by Jeff Erwin and Greg Marks   This instalment of Dungeon Dressing presents loads of great features and details to add to the secret and concealed doors in your dungeon. Designed to be used both during preparation or actual play, Dungeon Dressing: Secret & Concealed Doors is an invaluable addition to any GM's armoury! About Dungeon Dressing Tired of dungeons lacking in verisimilitude? Want to add cool little features of interest to your creations but don't have the time to come up with non-essential details? Want to make your dungeons feel more realistic? Then Dungeon Dressing is for you! Each instalment focuses on a common dungeon fixture such as stairs, pillars or pools and gives the harried GM the tools to bring such features to life with interesti...

Dungeon Dressing: Stairs 2.0 (5e)
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A GM's Resource by Creighton Broadhurst   This instalment of Dungeon Dressing presents loads of great features and details to add to the stairs in your dungeon. Designed to be used both during preparation or actual play, Dungeon Dressing: Stairs is an invaluable addition to any GM's armoury! About Dungeon Dressing Tired of dungeons lacking in verisimilitude? Want to add cool little features of interest to your creations but don't have the time to come up with non-essential details? Want to make your dungeons feel more realistic? Then Dungeon Dressing is for you! Each instalment focuses on a common dungeon fixture such as stairs, pillars or pools and gives the harried GM the tools to bring such features to life with interesting and cool noteworthy features. Dual Format This prod...

Dungeon Dressing: Statues 2.0 (5e)
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A 5e Compatible GM's Resource by Creighton Broadhurst    This instalment of Dungeon Dressing presents loads of great features and details to add to the statues in your dungeon. Designed to be used both during preparation or actual play, Dungeon Dressing: Statues is an invaluable addition to any GM's armoury! About Dungeon Dressing Tired of dungeons lacking in verisimilitude? Want to add cool little features of interest to your creations but don't have the time to come up with non-essential details? Want to make your dungeons feel more realistic? Then Dungeon Dressing is for you! Each instalment focuses on a common dungeon fixture such as stairs, pillars or pools and gives the harried GM the tools to bring such features to life with interesting and cool noteworthy features. Dua...

GM's Miscellany: Eventures (5e)
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A GM’s Resource supplement by Creighton Broadhurst, Jeff Gomez, Jacob W. Michaels and Bart Wynants This GM’s Miscellany presents seven eventures ready for your campaign! Use them as a change of pace from the same old dungeon crawls and wilderness expeditions or as an opportunity for role-playing and urban exploration. Eventure are akin to a normal adventure, but do not (normally) feature violence or physical challenges. Instead, an eventure focuses on the use of social skills and role-play to resolve the challenges, or events, therein. Eventures are an excellent change of pace and can be used as filler between adventures or as situations in which characters who have invested in social skills can shine. They are also perfect for players who enjoy role-playing. GM's Miscellany: ...

GM's Miscellany: Mini-Eventures I (5e)
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A GM’s Resource supplement by Creighton Broadhurst Even the smallest town has more locations than all but the most diligent and time-rich GM could ever hope to detail and design. To make matters even worse, when an adventuring party gets to a town or city, the characters often have the irritating habit of going off exploring. What’s a GM to do? Designed specifically for you, the busy GM, the mini-eventures herein help you bring depth and flavour to your characters’ next urban adventure. This compilation is designed for use with City Backdrop: Languard, but can be easily used in virtually any town or city. This compilation presents the first 14 mini-eventures: A Day Out at High Market A Day Out at Low Market Dining at the Emerald Medusa Drinking at the Bloody Eagle ...

GM's Miscellany: Village Backdrops V (5e)
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A 5e GM’s Resource supplement by loads of talented designers Village Backdrops are short, richly detailed supplements that each present a single village ready to insert into almost any home campaign. Perfect for use as a waystop on the road to adventure, as an adventure site themselves or as a PC’s home, Village Backdrop present the details so the busy GM can focus on crafting exciting, compelling adventures. This GM’s Miscellany collects together the eighth set of twelve Village Backdrops together in one place. GM’s Miscellany: Village Backdrops V comprises the following villages: Aldwater Beacon Promontory Bleakflat Fraywrack Fulhurst Moors Idyll Macrimei Rifthammer Shroudhaven Tigley Vulcanbridge Y'taris This product is a Dual Format PDF. The downloadable ZIP file contain...

Sailing Aboard the Widow (5e)
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An Eventure by Bart Wynants A single mast thrusts skyward like a proud lance, assailing the grey heavens as the good ship Widow ploughs through the waves. The storm-blasted sail billows in the wind, dragging the ship across the seething sea which readily cleaves before its grim figurehead. Standing at the helm is sullen-faced Saamo Hilhaarja, captain of Widow and master of the sea. Despite their advanced age and a reputation far from untarnished, there are no mariners more accomplished than Saamo and his crew. No matter the weather or the dangers of the journey, Widow always sails. This eventure is suitable for any level PCs and can be used with any size group. It has also been designed to be easily adapted to virtually any GM’s campaign. Sailing Aboard the Widow is set in a...

The Lonely Coast 2020 (5e)
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The furthest flung outpost of a mighty kingdom, turbulent waters and forbidding, trackless forests separate the folk of the Lonely Coast from civilisation’s gaudy lights and soft pleasures. Pirates and slavers ply the southern storm-tossed waters while goblins and other foul things creep through the gloom of the Tangled Wood that seemingly chokes the forgotten holds and sacred places of the Old People. Deep within the forest, a narrow, rock-choked defile piled deep with shadow cuts through a nameless range of rugged, tree-shrouded hills birthing dark, fearsome legends of terrifying monsters and glittering, doom-laden treasures. The perils of the Lonely Coast are legion and thus there is always a need for those with stout hearts and skill with blade and spell, or for those merely hungry ...

Urban Dressing: Port Town 2.0 (5e)
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Designed to be used both during preparation or actual play. An invaluable addition to any GM's armoury. Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring them alive with cool, interesting minor features of note? Then Urban Dressing is for you! Each instalment in the line focuses on a different kind of town and gives harried GMs the tools to bring such locales to life with interesting and noteworthy features. This instalment of Urban Dressing presents loads of great details to customise the port towns in your campaign. This Urban Dressing presents: One table (100 entries) presenting the town's sights and sounds. One table (100 entries) presenting sample businesses. One table (100 entries) presenting folk to encounter ar...

Village Backdrop: Aldwater 2.0 (5e)
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A GM’s Resource by Jeff Gomez and Jacob Trier For centuries, the people of Aldwater have guarded and revered the wooden labyrinth holding the their ancestors' remains. Only the Spiritspeaker ever ventures inside, using an ancient relic to hold council with the dead. The wisdom of the council is vast, but not without fault, and for several years the advice of the ancestral spirits has done nothing to halt Aldwater's increasing plight. Each season, the fishermen and trappers bring back a little less, and the children grow up a little hungrier. In desperation, the Spiritspeaker recently allowed outsiders to petition the ancestors with questions, in return for donations. The influx of strangers in search of answers to lost questions and ancient riddles has brought much needed in...

Village Backdrop: Beacon Promontory 2.0 (5e)
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A GM’s Resource by Mike Welham Beacon Promontory arose from the watery grave of Beacon Cove after a ferocious storm submerged the village. The handful of doughty survivors rebuilt their homes around Beacon Lighthouse, which lights the way for passing ships, many of which used to make the former village a port of call. Many consider the holdouts insane for staying, considering over half their neighbours left or were killed in the storm, but they feel they have a duty to seafarers who become stranded along the remote stretch of coast. However, the truly insane person may be the lighthouse keeper who believes the deluge that destroyed Beacon Cove was a precursor to an invasion from beneath the waves. About Village Backdrops Village Backdrops are short, richly detailed supplements that e...

Village Backdrop: Bleakflat 2.0 (5e)
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A 5e GM’s Resource supplement by Jeff Gomez Lost to the north of nowhere, far beyond the reach of prying eyes, a rocky bluff rises from barren soil. Here, deep amidst the frozen tundra, a ruined castle has been refitted into a tiny village. Ten hovels, whose rude architecture suggests structures five centuries old, surround a refurbished tower, and in this tower lives Bleakflat’s lord. Wise and capable, he tends to his villagers as a shepherd to his flock. The very presence of such a remote village is enough to arouse suspicion. There are no ore mines here, no nearby dungeons, no ley lines or trade routes. The people seem simple enough, but they are somehow able to fend off the wolf packs roaming the land, and are unperturbed by the massive bats which attack the rare u...

Village Backdrop: Fraywrack 2.0 (5e)
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A GM's Resource by Jacob W. Michaels When a flight of harpies, beset by a relentless demonic menace from beneath the dark seas, used their captivating song to lure a ship to ruin, they sought allies instead of food. Thus, was born Fraywrack, a war camp created by the strange alliance of man and monster against a far greater threat. Now, hidden by the broken remains of their ship, the wreck’s survivors and their later recruits train endlessly for a fight they fear they have little hope of winning. Still, they persevere, welcoming adventurers who may wish to learn some lessons of their own or, just maybe, lend their own might to the struggle. Village Backdrops are short, richly detailed supplements that each present a single village ready to insert into almost any home campaign. P...

Village Backdrop: Fulhurst Moors 2.0 (5e)
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A GM’s Resource by Jeff Gomez and Jacob Trier In the dreary village of Fulhurst Moors, most residents spend their days cutting peat from the nearby bogs or tending flocks of rugged sheep on the moor. When night falls, the villagers huddle in their homes or gather inside the solid stone walls of the Bell and Whistles. Here they trade stories of the latest gruesome misfortunes to befall those foolish enough to venture out onto the moor after sunset or unfortunate enough to be caught by sudden fog or rain while working in the bogs. The local priest has been driven close to madness by his inability to provide solace to his congregation, and the mayor and constable become increasingly concerned as a growing number of villagers drown their fears in moonshine whiskey. The fearful a...

Village Backdrop: Macrimei 2.0 (5e)
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A GM's Resource by John Bennett Nestled between desolate, windswept hills the village of Macrimei is home to a hard people. Dung fires warm their homes built from the ruins of an ancient buried city whose remnants can be seen in the tumbled stones scattered about and the massive red-hued obelisk looming over the settlement. The Red Obelisk, said to be home to Macrimei’s god, has attracted the attentions of a band of raiders led by an evil wizard, who dwells in a mysterious black tower and seeks to uncover the ruin’s buried secrets. Now, Macrimei’s villagers live in sullen fear as the raiders capture people from the surrounding area to dig a deep pit to intersect with the ruins below. Village Backdrops are short, richly detailed supplements that each present a single village ready ...

Village Backdrop: Rifthammer 2.0 (5e)
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A GM's Resource by Creighton Broadhurst and Robert Brookes Nestled in a twisting ravine amid the Luminous Desert’s endless windblown dunes, Rifthammer is home to a desert-dwelling tribe of dwarves. Hidden in the cool shadows of their cliff-side home, these reclusive folk offer peaceful seclusion for those seeking refuge from the desert's relentless heat, or simply the troubles of the wider world. However, not all is as idyllic as Rifthammer’s dwarven masters pretend, and a festering ruin of otherworldly creatures in the darkest recesses of the rift threatens all who reside above. Rifthammer can serve as a base of operations for adventurers looking to explore the surrounding Luminous Desert, or as a jumping-off point for subterranean adventures in the ruins of an ancient city that lo...

Village Backdrop: Shroudhaven 2.0 (5e)
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A 5e GM’s Resource supplement by Mike Welham Nestled in a deep valley, sunlight has never caressed centuried Shroudhaven. Thick fog—rendered permanent by ancient magics—fills the valley. Here, refugees from a long-forgotten war found sanctuary from their enemies. Most villagers are undead, and a dark reputation hangs over the village. Visitors to the village, though, tell a different story. They speak of the undead battling their basest urges and trying to live peaceful lives. Village Backdrops are short, richly detailed supplements that each present a single village ready to insert into almost any home campaign. Perfect for use as a waystop on the road to adventure, as an adventure site themselves or as a PC’s home, Village Backdrop present the details so the busy GM can focus ...

Village Backdrop: Tigley 2.0 (5e)
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A GM’s Resource supplement by Steve Hood Wracked by disaster, Tigley is a village reborn. Standing on the fringes of the noisome Gnatmarsh, its folk make their living from the swamp and harvesting guano from the caves honeycombing the spire of rock upon which stands much of the village. But all is not peaceful in Tigley. The villagers’ burial rituals have attracted undead to certain nearby sunken ruins and goblins now lurk in the locality. In the village itself, influential figures vie for control of the local industries, a bully uses his influence to spread lies and cause trouble and the village priest hides a terrible secret. Once again, Tigley is a village teetering on the edge of disaster, but this time it is a disaster of the village’s own making. Village Backdrops are sho...

Village Backdrop: Vulcanbridge 2.0 (5e)
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A GM’s Resource supplement by Mike Welham A thriving village is the last thing a traveller expects to find on a cracked and blasted volcanic plain belching lava and poisonous gases. However, Vulcanbridge defies expectations and offers a haven for wayward souls and desperate travellers alike. Primarily home to dwarven and gnomish engineers and miners, the village also attracts adventurers and greedy merchants keen to turn a healthy profit. The village relies on trading its considerable wealth for necessities, and this influx of wealth has also attracted the wrong kind of attention. Vulcanbridge seems like a tempting target to raiders who see an isolated village endowed with treasure. This threat adds to the dangers posed by the environment itself and the fiery creatures dwelling i...

Village Backdrop: Y'taris 2.0 (5e)
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A GM’s Resource by Jeff Gomez A stone circle marks the confluence of ley lines in this bleak and broken place. Among the ancient runes and onyx pillars burn secret powers hidden by gods and men alike. But to the people of Y’taris, the stone circle is just a tourist destination for the rich. Every year, hundreds of spellcasters make the long pilgrimage to the stone circle high in the Broken Mountains. The citizens provide food, shelter, baubles and entertainment, and all for exorbitant prices. Merchants bleed visitors of their gold, while pickpockets and scam artists take the rest. Y’taris is a nest of thieves. Anyone is welcome, as long as they have the coin. Village Backdrops are short, richly detailed supplements that each present a single village ready to i...

Where There's a Will (5e)
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A 5e Eventure by Jacob W. Michaels Standing on a dingy side street in Low City the Scythe has a reputation as a place for hard drinking and its entertainers. Nights at the Scythe are rarely boring—particularly when the legendary halfling bard, Dricolen Nimblefinger, is playing—but most time-crunched GMs gloss over the time between adventures because there are more important things to prepare. Use this eventure to add flavour and interesting events to your PCs’ next night out in Languard! This eventure is suitable for any level PCs and can be used with any size group. It has also been designed to be easily adapted to virtually any GM’s campaign. Five Nights at the Scythe is set in the City of Languard but is easily adaptable to almost any fantasy city. What’s an Even...


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Customer avatar
Samuel B June 19, 2022 10:14 am UTC
I hate to point out the obvious, but it is 2022......? :)
Ahh, I checked the titles and the individual items were released in 2020.
You might wish to rename this as "5e Collection from 2020" or somesuch. Just my thought, others probably disagree. :D
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Product Information
Rule System(s)
ISBN
1-30000-204-3
Publisher Stock #
20205e
Format
Original electronic
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
This title was added to our catalog on June 19, 2022.