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Operation Espionage: A Game of Spies The Revised Edition -- Agent HandbookClick to magnify
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Operation Espionage: A Game of Spies The Revised Edition -- Agent Handbook

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The world of Operation Espionage: A Game of Spies is a complex tapestry of diplomacy, intrigue, mistrust and violence. Many nations, organizations and factions use both covert and overt actions in attempts show dominance over a region or a population. Amid this political turmoil, agents and spies secretly guide the thread that weaves the worlds' political tapestry.

As the availability and level of technology increases, so too does the need for gathering intelligence and finding protection against those same technologies. The priority for most agents is the acquisition of information and intelligence on the technologies in play or on rival agents attempting to acquire these technologies for themselves. Myriad machinations and motives could arise from these encounters ranging from wresting control of resources and territories to uncovering the locations of covert facilities or even unveiling a terrorist plot.

Operation Espionage: A Game of Spies The Revised Edition is a tabletop role-playing game where the players take on the persona of spies who find themselves deep within the web of intrigue. Based in the modern day with a slightly altered history, the game uses a unique Roll versus Roll mechanic that puts the fate of the agent characters completely into the luck of the dice rolls.

Agents, the in-game persona of the player, are created from a list of skills. Each of those skills have a value that represents a dice pool—a number of twelve-sided dice. When a skill is used, whether for a task like computer hacking or stealth or for combat, both aggressive and defensive, the player rolls the dice pool looking for a level-based target. The number of dice above that target count as successes. The Spymaster, the game master in the Game of Spies, uses a skill in the same way to counter the player attempt. Whichever side has the most successes wins the confrontation or the skill attempt failed. This Roll versus Roll mechanic removes the need for difficulty checks that other tabletop games target in lieu of a truly luck of the dice situation that can even keep the Spymaster on the edge of their seat.

This new revised edition offers those familiar with the game some streamlined features, especially in agent character creation and enemy creation. This streamlined changes help the game flow better though play by removing some of the tedious agency affiliations that are now more open for the players at the table to fully create.

This is the Agent Handbook—the Operation Espionage: A Game of Spies The Revised Edition core rulebook offering the information for the Players and the Spymaster to play the Game of Spies.

Included in the book is information to create new agents, how to use the Roll versus Roll mechanic, information for the Spymaster to run a Manhunt including unique mechanics and villain minions, and an Introductory Manhunt so the agent team can enter the action immediately. Agent Dossiers and other record keeping sheets are also included in the book, as well as in separate files to be downloaded for convenience.

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Discussions (2)
Customer avatar
Steven W May 29, 2023 10:38 am UTC
Can anyone give some further information on this game. I Intend running a cold war (late 70s) spy game and this may fit but the publisher does not appear to have a webpage, there are no reviews and the quick preview has no chapter listing.
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Michael W May 30, 2023 5:52 am UTC
PUBLISHER
When running a game based in the 70’s, you might have to make some adjustments to the equipment. The game is written as a modern-day spy game, having access to technologies such as drones. These technologies can be simply removed so that you can match any time that you aim at. Of course, if you look at various spy movies, the agents seem to have technology that is not available to the public for years, so the drones might still be usable.

We intentionally wrote the game without using real life weapon/equipment brands and gun types. This was to make it easier to bring people into the game that might not know or have interest in that much detail. That allows anyone running the game to add those brands and names in place of the generic small, medium, large we used so that you can better match the time and region that you wish the game to take place.

Personally, I do find the game more enjoyable when you change the time back a few decades, before everyone had a cell phone, etc. Have an...See more
Customer avatar
Stacie W July 29, 2022 12:41 pm UTC
Needs a preview please.
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Customer avatar
Michael W July 30, 2022 2:25 am UTC
PUBLISHER
Added a preview of the first part of the agent creation chapter.
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Product Information
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Rule System(s)
Pages
100
ISBN
978-1-7348058-8-8
File Size:
15.41 MB
Format
Original electronic Click for more information
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File Last Updated:
July 07, 2022
This title was added to our catalog on July 23, 2022.
Publisher
Keyboards Optional Games LLC
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