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EZD6 Core Rulebook

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From the tabletop madness of DM SCOTTY crawls EZD6!

A rules-light D6 RPG system that puts creativity over complexity, but delivers a suprising amount of variation and mechanical wiggle. 

Hey guys it's Hankerin from Runehammer. I have been in the DM Scotty cult for years. He's a great guy, and has a trillion hours at the table. All that creativity and table time really shines in this core book. You can just feel the Scotty-ness. So when this project came across my anvil, I had to throw down my best efforts!

That's when I found Sean Bova, who arted this book with such brilliance. 

Here's what you can expect:

-EZD6 Core rules: D6 dice pooling with a few key innovations like boons and banes, strikes instead of hit points and variable damage, and a fun player micro-resource called karma.

-9 Hero Paths: Scotty cooks the classics with his own spices. Each hero path is nicely separate from the next, with key roles to give you that MVP feeling in your group.

-20 classic monsters, 20 crazy ones: This is my favorite section of the book. Placing emphasis on a monster's narrative specialities, rather than numeric, seems too open-ended, but these horrors just nail it. The entries are tight enough to play cold, but weird enough to mod and enjoy from memory. 

-Tables: No RPG is complete without random ways to select baddies, treasures, NPC names, lair details, story twists, and more. We got those covered.

ezd6_page_promo.jpg

To find out more, chase down DM Scotty on YouTube, Patreon, and Discord

Then there's me.. Runehammer.

I can't wait for y'all to dive in to EZD6. Now go forth and roll!

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A Note on EZD6 by Professor Dungeonmaster of Dungeoncraft...

The vermin stepped through a hole in the basement wall, skulking and sniffing. I leaped out and buried my axe in one’s skull. The thief skewered another from behind. The mage torched another, filling the air with the smell of burning rat hair…

That’s how I met DM Scotty. I had seen him, of course, on the DM’s craft, making purple worms out of toilet paper rolls and dungeonscapes out of corrugated cardboard. His YouTube channel, The DM’s Craft, was (and still is!) one of the inspirations for my own, and when he invited me to game with him over Zoom, I jumped at the chance—not just because he’s one of my YouTube idols, but because he was going to run his top-secret EZD6 system.

Some folks say you shouldn’t meet your idols—that it’s often a disappointing experience. But Scotty was just as enthusiastic and gregarious as he is onscreen, and EZD6 was even cooler than I could have imagined! When I received the beta rules, I was blown away. Within 10 minutes I completely understood the system and created a completely original, detailed character. Pretty soon my playtest group were furiously hacking our way through a sewer filled with rat men.   

EZD6 is immediately understandable to experienced gamers and accessible to new ones. You never need to stop to look up rules—everything is right there on your character sheet. Spells can be created on the spot. Karma and hero dice allow players lots of choices. Exploding dice mean you can potentially kill anything—and monsters can kill you.

To my mind, the fast, elegant EZd6 rules allow the game to be more immersive and intuitive—more like watching a movie than playing a TTRPG. So, grab a handful of d6s and let the fun begin!

                                                                                 --Professor DungeonMaster




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Reviews (36)
Discussions (76)
Customer avatar
Jesse W October 04, 2022 11:17 am UTC
PURCHASER
I just received my Hard copy of the book and I love it but... several of the pages are glued together. There was a bunch of excess glue on the bottom of the pages which I was able to carefully remove but there is at least a pair of pages that will just straight rip if I try and remove them. PLease Help
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Jesse W October 04, 2022 12:05 pm UTC
PURCHASER
I figured out how to submit a replacement request with drivethrurpg. Not easy to find though
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Scotty M October 04, 2022 2:58 pm UTC
PURCHASER
Sorry about all the fuss. Glad you found the replacement request.
Customer avatar
Andreas T September 25, 2022 10:21 pm UTC
PURCHASER
Hi Scotty and Everyone

Just played my first session with EZD6 in a Das schwarze Auge / DSA World. I liked it alot. The conversion was a challenge, but it worked fine so far. I am very happy with the system. We focused so much on RP and Plot. That was very nice, and that for a first session. Thumbs up!

I come from the session with a few questions:
1: Can a conjurer cast mystic barrier in narrative time and then walk around all day protected by it? So our conjurer would then everyday/allways be protected by a barrier. I kinda dislike this idea.
2: How do you achieve "deptht" in combats? I am new to the system. I figure that the 3 strikes of the Pushers are quite a narrow margin and it can happen quickly that one dies without having taken a big risk or even fight against a mighty enemy. On the other hand my heros kill a lot of 1-Strike enemies in one turn before the other side ever gets into achtion. My feeling is that the tides turn very quickly and the battles are...See more
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Scotty M September 25, 2022 11:10 pm UTC
PURCHASER
1.Yes they can, It helps the conjurer from getting alpha struck.
2. Three strikes keep them on their toes but remember the heroes always go first unless surprised, and karma plus hero die go a long way to keeping them alive.
3 yes but then that is their turn action and they can't cast another spell. A barrier-happy conjurer is an ineffective spellcaster.
4. Arcane bands casters can affect anything within near range. and other casters can target far. If very far you could add resistance dice to the roll.
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Scotty M September 25, 2022 11:18 pm UTC
PURCHASER
Some players always look for meta-game tricks to outsmart a GM (RR). Don't fall into that trap and run the game with a certain amount of realism vs gamism. For example, if the players think it is clever to always send a conjurer with a barrier first and enemies lie in wait to ambush once the barrier is gone, that conjurer is in BIG trouble. Also if the conjurer falls into a trap they are still trapped even though they avoided the first strike.
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Stefan B September 26, 2022 8:41 am UTC
PURCHASER
Sorry for raiding this discussion, but I also have a question regarding Mystic Barrier:
Do you treat Mystic Barrier like a normal spell and it needs to be anchored, or is it always active until it absorbs a strike or the caster falls unconcious?
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Scotty M September 26, 2022 2:23 pm UTC
PURCHASER
Mystic barrier is one of the first spells learned and becomes so ingrained in the conjurer's self-preservation that they do not need to anchor it. (but if lost must be recast as the turn action) I also realized I forgot to answer your question about LOS. The conjurer must be able to see at least some of the target but can lose sight of it for lingering effects.
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Customer avatar
Andreas T September 27, 2022 5:36 pm UTC
PURCHASER
Hey Scotty

Thank you so much for answering my questions!
I think key to many such questions is what you mentioned as "realism vs gameism".

Hi5

Customer avatar
David F September 23, 2022 12:45 am UTC
PURCHASER
Quick question, how Solo-able is EZD6? I’m hearing a lot of what sounds like a Beer&Pretzels sort of affair… and you know what they say about drinking alone. ;)
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Scotty M September 23, 2022 3:51 am UTC
PURCHASER
Should be fine as long as you don't consume too many pretzels and too much beer. =)
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David F September 23, 2022 1:13 pm UTC
PURCHASER
So, there’s no core mechanic dependent upon consuming 1 GM + 2-8 players worth of booze and munchies. Cool. Not sure I could finish it all myself.
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Scotty M September 23, 2022 1:47 pm UTC
PURCHASER
always house rules =)
Customer avatar
Radovan M September 21, 2022 12:18 pm UTC
PURCHASER
Hi,

I am really sorry, but another question arose during our play.
If the rabble rousers are attacked by the dragon breath what is the roll to save? Is it resist magic? or armor save? Or miraculous save? Also can slippery inclination be used? or is it just auto hit for one wound and then miraculous save?
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Customer avatar
Stefan B September 21, 2022 12:58 pm UTC
PURCHASER
You defend yourself with a miraculous save against a dragon’s fire breath because it’s a dragon’s natural ability, not a spell.
It auto-hits all creatures in the near area for 1 strike. You don’t save with armor against fire – see page 13: “Events such as […] fire […] will require a miraculous save roll […]”.

Slippery – in the rules as written – will not help (see slippery on page 33): “[…] you cannot escape a combat hit […]”.
But I would rule: If the slippery character’s player narrates a wonderful daring move to escape the dragon’s fire breath, and maybe spends a bunch of karma, why not let them dodge it? EZD6 is not about rules, it’s about exciting stories and fun, with some aiding mechanics to support this.
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Scotty M September 21, 2022 1:53 pm UTC
PURCHASER
No save vs magickal abilities. The resistance is your save. (roll like magick and but ignore 1s) A miraculous save would be made to avoid staying on fire.
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Scotty M September 21, 2022 2:02 pm UTC
PURCHASER
I would rule against slippery for dragon's breath but feel free to allow that save in your game.
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Customer avatar
Stefan B September 22, 2022 8:40 am UTC
PURCHASER
Sorry, I was wrong about this. A dragon’s fire breath counts as ‘innate magickal ability’. See page 54 of the core rulebook. There is a whole paragraph dedicated to this under: Monster spells and magickal abilities.
The number of magickal attack dice equals the creatures magickal ability.
Customer avatar
Stefan B September 16, 2022 1:04 pm UTC
PURCHASER
All Hail King Scotty!

I just bought your wonderfully crafted EZD6 Core Rulebook. I’m totally amazed by the easy simplicity and fast playability of this tome. All the ideas and tweaks to streamline the rules for the perfect flow at the table are miraculously magick.

Only one thing is left in a weak spot: the advancement of pushers and shovers. Do you have any plans for an AdvanEZD6, HARD6 or even an UneartheD6 Arcana?

Thanks to the whole team for this adorable role-playing game! Can’t wait for more to come.
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Customer avatar
Scotty M September 16, 2022 1:26 pm UTC
PURCHASER
There are plans for the future. So glad you like the game.
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Customer avatar
Stefan B September 16, 2022 1:38 pm UTC
PURCHASER
Then let’s ride the underwater Murkstrikelorean and get ‘Back to the Future!’ ;)
Thanks for your fast reply.
Customer avatar
Radovan M September 11, 2022 6:29 pm UTC
PURCHASER
Fine day to you Scotty,

During our last session we had a situation when we played with the battle map. In rules it is written that shooting while in melee gives bane. That is all fine, but what my players were doing is that they always moved from the enemy and then shot. Thus they never ever received any penalty. Since there are no attacks of opportunity, nothing is preventing them from doing so. Can you give me some advice?
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Scotty M September 11, 2022 8:16 pm UTC
PURCHASER
That is a legit move. Sometimes movement will be impossible, or a character would have to move to an unfavorable position to get out of melee. Of course, a wide-open battlefield makes it easy. Another option is to have an enemy grapple with the ranged attacker. A couple of goblins tackling an archer can put them in a tricky situation.
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Radovan M September 12, 2022 7:10 am UTC
PURCHASER
Thank you sir. I guess I will have to think about it. It seems I am too used to attacks of opportunity.
Customer avatar
Olivier R September 11, 2022 3:58 pm UTC
PURCHASER
Awesome game. Would love advice for conversions (I’m looking at you Midnight setting !) be it for dark fantasy, sword and sorcery, or space opera (Star Wars) or mecha (would love a conversion guide from hard suit to EZD6 for example). You really can’t go wrong with this game
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Scotty M September 11, 2022 8:08 pm UTC
PURCHASER
I have run variations of EZD6 with pulp, vampire hunters, hard sci-fi, survival horror, retro sci-fi, and a star trek inspired game. I plan on releasing more in the future.
Customer avatar
Alexander G September 10, 2022 11:35 am UTC
PURCHASER
It appears there are no bookmarks in the PDF? That makes it very difficult to use during play.
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Scotty M September 10, 2022 6:21 pm UTC
PURCHASER
Will rectify this when we update.
Customer avatar
Matt M September 06, 2022 7:26 pm UTC
PURCHASER
One session and I'm in love. I can't wait for more books to come out.
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Scotty M September 07, 2022 7:33 am UTC
PURCHASER
Awesome! More in the works.
Customer avatar
Francois D September 03, 2022 1:43 pm UTC
Hi Scotty, the discord invitation doesn't work, do you have the good one please ;) Thanks
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Scotty M September 04, 2022 4:21 pm UTC
PURCHASER
Here you go: https://discord.gg/hFaAjCSfMs
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Customer avatar
Francois D September 10, 2022 8:39 am UTC
Thank you !
Customer avatar
wade L August 17, 2022 2:00 am UTC
PURCHASER
Is there a plan to have a Sci-fi addon/book?
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Scotty M August 22, 2022 7:17 pm UTC
PURCHASER
In the future yes...see what I did there?
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Robert B August 22, 2022 9:09 pm UTC
PURCHASER
He'll be here all week, folks.
Customer avatar
Kellin B August 14, 2022 3:15 am UTC
PURCHASER
Is this game OGL friendly?
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Scotty M August 14, 2022 10:30 am UTC
PURCHASER
Not currently but will be in the future.
Customer avatar
Craig W August 12, 2022 4:30 pm UTC
PURCHASER
Hey there. 2 questions:
1. Is there a Discord, FB group, or anything else devoted to EZD6? Would be cool to chat with others and share ideas.
2. I want to buy the hardcover, but when reading the PDF I noticed some errors (grammar, spelling, etc) and am wondering if there will be an updated file? I would prefer to buy it *after* corrections are made (if they will be).
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Scotty M August 12, 2022 7:10 pm UTC
PURCHASER
1) Here is the discord: https://discord.gg/PzMUBNmz

2) No word yet on the update.
Customer avatar
Jason S August 04, 2022 2:34 pm UTC
PURCHASER
I realize we can all homebrew this game to our liking. Never-the-less, I’ve been considering your response on the Fire Elementalist situation and would appreciate your thoughts on my alternative opinion for resolution below. There may or may not be things I failed to consider but that’s why I like to hear from others.

If a Fire Elementalist is about to face Fiery Terrain, a Fire Elemental, or Red Dragon (all impervious to fire attacks) and is not currently under duress and has time to prep before doing so. Why not just allow them to cast a Protection from Fire Spell with NO roll? However, they would have to anchor the spell with a bane to perform anything else but maintain it. In the rulebook that is what happens to those who are on fire attempting to do anything else. This is not a permanent ability, only lasts one scene, and doesn't nerf the caster from using their main powers. In my humble opinion, to do otherwise would render the character useless from their primary ability of manipulating...See more
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Scotty M August 04, 2022 8:28 pm UTC
PURCHASER
That sounds reasonable. My reasoning is total fire protection is a biggie in that scene. This gives the player a choice. Protect the group or cast spells in other ways. They could always drop the protection at some point and cast another spell. I would have them roll to cast the protection because it is a continuing effect and not a minor or short-term help. With a successful cast, the conjurer could keep the protection up with spell anchoring for a whole adventure. EZD6 is a mindset as well as a ruleset and is your game now. Run what feels reasonable to you. (I am just saying this is how I would do it). Happy gaming Jason.
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Customer avatar
Jason S August 04, 2022 8:54 pm UTC
PURCHASER
I really want to thank you for your insight on this. I didn't consider the long term effect of the spell thinking it would only be good for the scene at hand. I agree and believe at some point the caster would need to roll again to maintain the spell or perhaps limit it to one strike per character affected and then a re-roll needed or something like that. Anyway, I now see why you would do it your way and it makes much more sense. This is easily the best RPG in my library.
Customer avatar
Jason S August 04, 2022 12:25 am UTC
PURCHASER
Absolutely love this game!
Just a few questions for clarification if you don’t mind.

Wraith - 1 cursed weapon attack, bypasses armor.

1 - Does this require a to-hit roll from the Wraith?
2 - Does this reduce Armor Save to 6 or no Armor Save?
3 – Does this attack do only 1 Strike or can this weapon Crit?

Wraith - Life drain bypasses armor, make a miraculous save to avoid.

1 - Is this a ranged attack?
2 - There are no Magical Ability Dice listed like a Dragon or Medusa on stats. Does this require a to-hit or magic roll from Wraith?
3 - If Miraculous Save fails does Life Drain instantly kill, do only 1 Strike, or can it Crit?
4 - Does Life Drain restore a Strike or Strikes to the Wraith if successful?

If a Conjurer - Fire Elementalist.

1 - Casts a spell to make herself and her 3 friends fireproof for the scene how what rolls would be required on willing participants, and can they become completely...See more
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Scotty M August 04, 2022 1:15 am UTC
PURCHASER
So glad you are enjoying it.

Wraith rolls to hit (melee) hero 3+ bypasses armor, so the hero must make a miraculous save instead. (it can crit)
It will not give the wraith strikes but for a particularly nasty one you could give it that ability.

Mystic barrier is only something the conjurer can use ( can not be cast on others)

As far as rituals go, that would be the Judgment of the RR. I would make components hard to get. (and take lots of effort and time)

I would allow the resistance spell but keep a few things in mind. The resistance would require overcoming 4D6 on a spell roll. It would also require anchoring so no other spells could be cast. To keep the conjurer from just recasting the spell over and over till they get it I would say if the spell fails. That the mystic energies are not powerful enough to invoke that spell.

You could bless everyone before combat but specify what you are asking for. (remember, you can only ask for one miracle...See more
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Jason S August 04, 2022 1:34 am UTC
PURCHASER
Thanks for the speedy reply. All great answers I can easily implement. Can't wait for more EZD6 products.
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Scotty M August 04, 2022 2:26 am UTC
PURCHASER
Glad to help...more EZD6 on the way.
Customer avatar
Joao C August 01, 2022 9:56 pm UTC
PURCHASER
Hi! Been reading the book but haven't played yet. I'm, a little confused about what the Craftperson inclination does.
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Scotty M August 01, 2022 10:42 pm UTC
PURCHASER
Sorry, that is a bit confusing. It is a placeholder telling a player to use an aspect to choose a craft instead of an inclination.
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This title was added to our catalog on June 08, 2022.