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Shadowrun: Sixth World Companion (Core Character Rulebook)


Dream it, be it

The Sixth World is wild and weird, but it doesn’t have to be wilder or weirder than you.

If you can dream it, the Sixth World Companion helps you play it. With alternate character creation methods, new metatypes, a whole slew of qualities, and even some rules variations, Sixth World Companion brings dozens of options to your game table for you to build your vision of what your runner should be.

Sixth World Companion is the core player resource book for Shadowrun, Sixth World.

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Reviews (3)
Discussions (4)
Customer avatar
Adrian C July 18, 2022 10:02 am UTC
I bought a physical copy of SR6e after a long break since SR2e. The game seems so unplayable it's unbelievable. Some core aspects of combat seems to be so far out there is no saving it. Weapon conceal-ability is gone mechanically. Attack Rating/Defense Rating (AR/DR) does not work in practice. The one thing that really put me over the edge was when I saw that a hold out pistol had the same Ar as a rocket launcher. In what world is a tiny pistol perceived to be as much of a threat at a rocket launcher. Only answer is Men in Black movies and SR6e. Looking at the advice below, I think I would prefer SR 2e or3e.
Customer avatar
Andrew T May 31, 2022 4:30 pm UTC
Hmmm....should I give them $20 for far too late fixes of a fundamentally broken system? No...I don't think I will. A pretty big chunk of this should have been released for free....I'ts pretty gross that they wrapped that stuff in a book that costs money.

Anyone up for a game of Lowlife instead?
Customer avatar
Jean-Michel O May 19, 2022 3:58 pm UTC
As others are saying (indeed as most shadowrun players will say, or so it seems), I was not impressed with 6th ed. Not at all. The more time you gave it, the more you were really just giving it rope to hang itself with. In fact my group gave up on 6th ed, we went back to playing 3rd ed - which wiped the floor with 6e when you played them side by side.

Having given up on 6e once already, this book's only attraction is the lure that the section of 'optional rules' might alter 6e to the point that it's playable, possibly even enjoyable.

It's certainly not a cure all for 6e's ills, theres still fundamental issues with 6e, flaws at root level that just won't get cured with tweaks and the fixes are so deep that they'd really constitute a 7e. To name a few.... skill list (I can't be an ace gunner without being mcguyver? ffs!). Still issues with the entire major/minor action system. Still issues with the way AR/DV is an entirely separate sum to do for every action when the things being discussed...See more
Customer avatar
Jonathan H February 16, 2023 11:04 pm UTC
catalyst should take a hint from wizards and actually play test this stuff before releasing it in print. The reason D&D 5E is so excellent is because of player feedback for over a year.
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Platinum seller
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110.21 MB
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File Last Updated:
May 13, 2022
This title was added to our catalog on May 13, 2022.