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Weird Weird West


A weird western TTRPG about cowboy monster hunters

What is Weird Weird West?

  • It's a Powered by the Apocalypse (PbtA) hack with bits of Forged in the Dark (FitD) thrown in for good measure. 
    • For fans of cinematic RPGs and narrative-focused story telling.
    • Very little focus on numbers or stats going up and down.
    • Heavy focus on characters making interesting decisions.
    • Just about everything the characters do comes with a consequence, and we play to see how they deal with those consequences.
  • Light on setting, heavy on feel.
    • Make the weird 1800s your own.
    • Play BooksMovesDescriptions and Art to spark the imagination, instead of a giant boring essay at the start of the rules.
  • Light on rules, heavy on character impact: 
    • Entire rule book is about 35~ pages, including art.
    • 4 playbooks (the FIGHTER, the SNEAK, the THINKER and the WEIRDO)
    • 9 Backgrounds (informing character and initial equipment, like MEDICINE, VICE, OUTLAW or NATURE).
    • Each playbook comes with a WEIRD RUINATION, a power the character can unleash, that comes with a terrible cost...
    • Simple Trauma system, based on the FitD "Harm" system.
    • Character creation takes <5 minutes="" li="">
  • Moves give you choices, not things to remember. 
    • No Moves about "adds +2 to X rolls", etc. 
    • Any time you roll the dice, you're pushing the story forward and making an interesting choice.
    • Lots of moves with huge potential for changing the narrative and story, based on player choice.
  • Western tropes and themes.
    • Gun slingers, weird spell casters, obsessive scientists, daring rogues.
    • Core rules are written for 1800s American Wild West, but Moves are designed to be loose enough to be used in Space Westerns, Contemporary Westerns, etc. 
  • A whole bunch of original art
    • Made by yours truly. 
    • Hand curated from ACTUAL museum collections of 1800s photography.
    • Hand edited to be weird and psychedelic. 
Example playbook
Example move
Example splash screens
Example random tables
Example portraits

Whats In The Full Edition?

As well as my undying appreciation and thanks, you'll also get:

  • Full colour, 35 page, "Core Rules" PDF.
    • How to play the game, the Moves and full descriptions, loads of original art. Tables for example equipment, tons of examples of everything, 
  • Full colour, 23 page "Running The Game" PDF.
    • Advice on how to run fiction-first, narrative-heavy, cinematic RPGs.
    • Example GM Moves, principles for running the game, advice on how to approach improv and game preparation.
    • A 4 page "Example of gameplay", written as a sort-of script, showcasing how you can run your own games.
    • 35 random tables covering 13 different topics to generate, such as "Villains", "Strange Landmarks & Weird Sites", "The Big Bad Monster", "Wanted Posters Around Town" and "Settlements & Outposts".
  • All 4 playbooks in FULL colour AND black and white versions.
  • 40(!?) character portraits, each including a custom WEIRD version, making for 80 individual, hand curated, hand edited portrait images in total.
  • That's 50+ pages of content40 character portraits, 40 WEIRD character portraits and 4 fully laid-out playbacks in colour & black and white.

Relation to WolfEye Studios' "Weird West"

None! Weird West is fantastic, and I highly recommend giving it a go, but this game, Weird Weird West, is completely unrelated. They share a genre, but that's about it.


Weird Weird West is released and playable RIGHT NOW, but time and resources permitting, I'd love to continue working on it. No guarantees, but a continued development roadmap includes (in no particular order)

  • New character portraits
  • Sample adventures
  • Continued support and fixes for the game going forward.
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Product Information
File Size:
41.11 MB
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File Last Updated:
May 25, 2022
This title was added to our catalog on May 13, 2022.
Tom Gray
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