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Conan: The Shadow of The Sorcerer
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Conan: The Shadow of The Sorcerer

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GO BEYOND THE VEIL OF DEATH!

“Mystery and terror are about us, Conan, and we glide into the realm of horror and death,” she said. “Are you afraid?”

Ready your blades and prepare to face evil! Travel beyond the veil of life and into worlds beyond!

The Shadow of the Sorcerer is an epic campaign for Conan: Adventures in an Age Undreamed Of, sending the player characters from the backstreets of Messantia in Argos to a remote island in the Western Sea, then to the wastelands of Stygia, as they seek to prevent a diabolic ritual from bringing forth an ancient evil. In this grand adventure they must use every scrap of strength, talent, and cunning they possess as they are pitted against a merciless array of sorcerous, monstrous, and mortal foes!

If they fail, a great and powerful foe will become unstoppable, unleashing an era of horror upon the world unlike anything it has ever known!

Features:

  • Suitable for a group of two-to-six player characters, either at the beginning of their heroic careers or battle-hardened veterans.
  • Guidance for playing with Conan and his allies as the player characters!
  • Descriptions of the cities of Messantia, Asgalun, and Zabhela, and the Stygian Valley of Set!
  • A journey through the Acheronian afterworld in the Halls of Judgement, where souls are weighed to determine their ultimate fate!
  • A gigantic cast of non-player characters and new monsters! Stunning art and maps, produced by renowned Conan artists!

This book requires the Robert E. Howard’s Conan: Adventures in an Age Undreamed Of corebook to use.  

 

©2022 Conan Properties International LLC (“CPI”). Conan, Conan The Barbarian, Hyboria and related logos, characters, names, and distinctive likenesses thereof are trademarks or registered trademarks of CPI. All rights reserved. Robert E. Howard and related logos, characters, names, and distinctive likenesses thereof are trademarks or registered trademarks of Robert E. Howard Properties, Inc. All rights reserved.

The 2d20 system and Modiphius Logos are copyright Modiphius Entertainment Ltd.

2015–2020. All 2d20 system text is copyright Modiphius Entertainment Ltd.

Any unauthorized use of copyrighted material is illegal. Any trademarked names are used in a fictional manner; no infringement is intended.

This is a work of fiction. Any similarity with actual people and events, past or present, is purely coincidental and unintentional except for those people and events described in an historical context.

 

 
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Discussions (1)
Customer avatar
Eric B May 04, 2022 9:26 pm UTC
Reading through the preview, I see that the second set of adventures starts with the PCs being 'captured' by pirates. Forcing PCs to be captured can be a quick way to kill a campaign. Are alternate beginnings available for this adventure, or do we need to create our own?
Customer avatar
Garrett H May 10, 2022 2:41 pm UTC
While I agree with this in typical RPG campaigns (everyone hates being automatically captured), this is a standard trope in the Conan stories. Conan frequently begins an adventure captured/left for dead/naked in the desert, etc. I think if a GM explains this trope to the party ahead of time, it will be fine.
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Product Information
Silver seller
Author(s)
Rule System(s)
Pages
220
Publisher Stock #
MUH050400-PDF
File Size:
173.87 MB
Format
Original electronic
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File Last Updated:
April 20, 2022
This title was added to our catalog on April 25, 2022.