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100 Airs and Atmospheres to Encounter in a Dungeon (PFRPG)
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100 Airs and Atmospheres to Encounter in a Dungeon (PFRPG)

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This supplement has 100 different airs and atmospheres for a dungeon, or other suitable location. Airs are properties of the air itself, whilst atmospheres are more along the lines of impressions and feelings given by certain areas of the dungeon. They can be used to make areas more interesting, or perhaps more dangerous.

This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier.

Here are some sample results:

  • The air is thick and oozy, and each breath feels as if it needs chewing and swallowing, rather than inhaling (all Strength checks have a -2 penalty in this area).
  • The air is tinged with red that lends a slightly bloody look to anything seen.
  • The air is unpleasantly dank and moisture beads on every surface (a DC 8 Fortitude save is needed to avoid being nauseated for 1d4+1 rounds).
  • The air itself seems to glow with a radiance, driving away shadows and straining the eyes with its brightness (all light sources are one step brighter and a DC 10 Fortitude save is needed to avoid being dazzled for 2d6+2 rounds).
  • The air looks as if it thickens and clings around people, leaving every creature with an insubstantial shadowy shell around them.


One page is the front cover, one the front matter, one is ads and one the Open Game License.

The supplement is also available in a system neutral version. You do not need both versions.


Click on an image to check out more Pathfinder material

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Product Information
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Pages
10
Publisher Stock #
AGPFF0027
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File Last Updated:
March 09, 2022
This title was added to our catalog on March 12, 2022.
Publisher
Azukail Games
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