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The Complete Thaumaturgic Codex contains 77 spells and 46 magic items for the 5th edition of world's greatest roleplaying game. Many of these spells first appeared in Bloodstone's earlier 3rd edition and Pathfinder titles. They have now all been revised and updated to 5th edition. Although much of this content is for Wizards, there is something here for every class. 

This PoD edition contains the following material:


All 20 spells from The Thaumaturgic Codex Book I including:

  • Dissipation. Help your enemies be in two places at once by teleporting only *some* of them away!

  • Kaleidoscopic Strike. A burst of mind bending colors sends your weakest enemies to their graves. Those strong enough to survive are left stricken with psychedelic trauma.

  • Malefic Susurrations. This spell fills your voice with horrific, rasping noises from the lower planes.

  • Encumbering Load. Pit the strength of your mind against the strength of your opponent's back! See them crushed under your mighty intellect!

  • Soul Smite. Make sure they feel your attacks deep, deep inside!


All 20 spells from the Thaumaturgic Codex Book II including:

  • Beastly Transformation. Turn your pet cat or dog into a deadly beast!

  • Storm Door. Need to thicken the "fog of war?" Open a storm door and fill the area with ferocious demons!

  • Creeping Shadows. Who needs friends when your enemies are delusional?

  • Concussive Blast. Surrounded? We've got a spell for that. Enemies are better when they are 20 feet away, prone, and bleeding.

  • Rainbow Warriors. Imbue your targets with powers associated with the color you assign them. The Red Warrior spills blood while the Blue Warrior wields magical cold.

  • Shadow Spray. Seven shades of darkness spray from your hands and render your enemies cursed, paralyzed, or dead!


All 20 spells from the Thaumaturgic Codex Book III including:

  • Diaphanous Shift. Become ghostly and transparent, gaining resistance to weapon damage with this 3rd level spell.

  • Labyrinthine Conundrum. Preoccupy your enemies with a contagious, unsolvable riddle!

  • Salty Wounds. Inflict debilitating pain upon your injured foes!

  • Soul Power. Bolster yourself or your allies! Gain protection from necrotic damage and bonuses on your d20 rolls!

  • Rolling Rock. A small boulder emerges from the earth and rolls over your enemies!

  • Terra Form. Become a giant, stone creature, infused with the power of the earth!

All 37 items from 37 Magic Items including:

  • Boots of the Mounted Champion. Ride any beast!

  • Blanket of Solace. Protects you from the cold and from your enemies!

  • Compass of Direction. This handy compass finds a lot more than magnetic North!

  • Headband of Thought Projection. Create 3D images of your thoughts!

  • Net of Negation. The perfect weapon for anyone hunting witches, wizards, or sorcerers!




The Complete Thaumaturgic Codex also features new content.

17 new spells including:

  • Defensive Screen. Take cover behind these whirling discs of force!

  • Disembowel. Make your enemies spill their guts!

  • Flaming Vortex. Fire is bad. Winds make it worse!

  • Ineffectual Attacks. Bend reality to soften your enemy’s attacks!

  • Instant Karma.  It’ll get you every time!


9 new magic items including:

  • Figurines of Wondrous Power. (Granite Ape, Sandstone Camel, and Turquoise Turtle)

  • Drums of Dancing. When you hear that rhythm, you've just got to move!

  • Warning Statue. These statues are placed near the entrances to important buildings and alert their owners to intruders!  


The School of Shadow:  

The school of shadow is a mix of necromancy, darkness, and dimensional magic. It includes abilities for wizards that specialize in shadow and a spell list that repurpose some OGL spells and uses several of the new spells presented in this Complete Thaumaturgic Codex.


 Get the Premium Edition today for just $15.99! 

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Poisonous Plants

Available Now!

This beautifully illustrated PDF features 5th edition D20 rules for 67 deadly plants from our own world including hemlock, nightshade, and hellebore.

Each plant is presented with a stat-block outlining its habitat, size, frequency, medical uses, damage, saving throws, and challenge rating. Most entries feature additional rules for creating herbal, alchemical, and magical substances. 

With this supplement you can:

  • Craft insecticide from white cedar.

  • Brew healing balm from nightshade.

  • Extract weapon poison from bush rope.

  • Empower your necromancy with baneberry.

  • Fight oozes with myoporum.

  • Enhance your protection spells with oleander.

  • Use jimsonweed to target objects with fly spells.

  • Use bay laurel to enhance your augury spells.

  • Brew a sleep potion from black locust.

  • Create dozens of other herbal and alchemical concoctions!

Heavily researched, the effects of these poisons mirror reality. Some cause paralysis, blindness, or terrifying hallucinations. Some cause psychic damage. A few contain acid. A couple cause creatures to take radiant damage from the sun.

Some plants are only toxic under certain conditions. Others are only toxic to certain creatures. Many can be mistaken for something else. A few are consumed deliberately. Those that affect herd animals can precipitate a famine. When famine strikes, characters are even more likely to eat toxic plants.

All types of poisons exist in the plant kingdom; ingested, inhaled, injury, and touch. Most weapon poisons are easily extracted.

Druids and characters proficient with alchemy kits, herbalism kits, or cook's utensils will find this information extremely useful. All other characters will find these rules make the wilderness much more dangerous.

To help DMs use these plants, each is presented with a challenge rating. There are also suggestions for challenging high level characters with these plants. 

Beware the fireweed that grows in damp soil!

Shun the sweet redoul!

Avoid the sandbox tree and its exploding fruit!

Fear the orcs with monkshood on their blades!

Never touch the gimp-gimpy!

Enhance the verisimilitude of your games with this collection of poisons, herbal remedies, foods, alchemical substances, magical creations, and DM inspiration.  

Only $5.99!!

Available Exclusively on DriveThru!

Click Here to Get it Today!




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Customer avatar
Dylan S April 27, 2022 9:10 am UTC
What is the difference between the standard and the premium book?
Customer avatar
Dylan S April 27, 2022 9:25 am UTC
Never mind. I see now that the difference is standard across the site and is the printing quality and method that differentiates the two.
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