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Super High School RPG

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is a RPG of teenage superheroes, for all ages, but specially designed for the youngest of the house or for those who wish to get into role-playing games.

Where participants live exciting stories in a high school, while learning to control their powers and protect the defenseless. In this game you will be able to live action-packed stories thanks to a game system that uses six-sided dice, simple but effective.

Choose what type of hero you want to be: a guardian with a magical item or a mutant with incredible powers. Perhaps the son of a god or the offspring of a demon. You can also be the child prodigy capable of creating incredible armor or an apprentice of the arcane arts. You may be called more by the silent Rebels or you may prefer to be an alien.

What type of hero do you want to be? You can choose among a large variety of characters: You may go in for playing either a guardian with a magical item or a mutant with exceptional powers. You can be the son of a God or even the offspring of a demon. You can live as the prodigy child able to create amazing armor or as an apprentice of the arcane arts. Become a silent rebel may be what strikes you most. Or you are an alien who joined Super High School from a far galaxy.

TALENTS

Initially, players can choose 3 talents out of 33. Once you level up, you can select an additional talent. Some of the talents can be compared to the classic skills of other role-playing games. As for other talents in the list, they are not so typical:

For instance, if you have chosen "The Last Hero Standing" talent, there is no defeat that can make you bite the dust. You are seriously injured, laying on the ground, but you manage to stand up and bounce back to continue with the fight against the villain. 

The talents you choose will determine your character's actions, in addition to obtaining some bonuses on your dice rolls during the game.

THE POWERS

Once you choose your character type, you will be given Mighty Points.

You can use these Mighty Points to buy Gifts. Gifts are the individual aspects of your powers. You can combine up to 28 Gifts to create a unique character. Gifts also have a power levels, from 1 to 5.

It is up to you to decide how to add them together and be a Super Hero worthy of Super High School.

THE SYSTEM

The system uses six-sided dice. The roll formula is (d6) + Attribute (Strength, Agility, Intelligence, Perception, Endurance) and the sum of your Talent (if needed).

Your Talents may be not adjusted to the action you want to carry out, so it will not be needed to be added up.

Additionally, the Mayor (who acts as the organizer, officiant for regarding rules, arbitrator, and moderator of the game) will determine the Difficulty Number and the number of times the player must roll for his or her Playable Character (PC) to successfully perform the action. The number of times the dice must be cast will vary depending on the complexity of the action to be performed:

                               D6 + Attribute (+ Talent) vs. Difficulty Number


FIGHTING VILLAINS AND NATURAL DISASTERS

In comic books, Superheroes are all about using their powers to win the day. You can find them fighting not only spectacular and action-packed battles but also natural disasters, even avoiding bag-snatchers to succeed.

We have created a special chart for the Mayor to build, manage and solve the scene.

COLLATERAL DAMAGE

You know that your teachers at Super High School have told you not to bring harm to anyone around while fighting a villain. Taking a battle to the city (or far away from it) is your call.

The principle of action and reaction is a key cornerstone in the game. Sometimes a preventive action must be taken and letting the villain flee is the best for civilians.

At Super High School, your decisions will be crucial and will determine your fame and, therefore, Popularity Points.

Destroying the combat area is not a good idea. PC will lose Popularity Points (experience points) by destroying buildings, letting civilians die, or using their Gifts for their own profit. Whereas, if you act as a true Superhero, everything is going to be all right and you will be an example for every superhero at the school.

Having this factor into account, the game itself forces players to join forces and work together for the greater good and protect people and immediate surroundings and prevents Super High School students from putting their own interests and egos before the common good.

OTHER RULES

You will also find some additional rules to make your scenes more exciting and your characters even more outstanding:

● You will get driving, riding, flying and sailing rules to make mind-bending chasing sequences with your vehicles. These rules are also applied to characters who use their super powers to get around.

● Rules for hacking into high security password-protected computer systems and terminals.

● Quick and easy rules for cover, as well as the rules for using some cover elements as weapons. Who would not want to use a bus as a projectile weapon into the villain's face?

● A set of guidelines on supervillain character creation.

● When you get sufficient progress to pass to the next grade in the Super High School, you will be able to unlock extra equipment for your character.

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Customer avatar
Dennis B February 21, 2022 4:44 pm UTC
There’s no preview of the game mechanics and their really, really needs to be. You’ve given us art and setting lore which really doesn’t at all address what distinguishes your game from others.
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Customer avatar
Javier B February 21, 2022 5:38 pm UTC
PUBLISHER
More information and illustrations about the game have been added.
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Product Information
Author(s)
Artist(s)
Pages
148
ISBN
978-84-16850-29-7
Publisher Stock #
HKSH01I
File Size:
66.91 MB
Format
Original electronic
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

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For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
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Original electronic format
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File Last Updated:
February 19, 2022
This title was added to our catalog on February 19, 2022.