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As game masters, our players often go off-track and leave us in the awkward situation of having to improvise some hostile terrain: a dungeon, facility, or cyberspace system. While Savage Worlds provides easy tools for these situations – Quick Encounters and Dramatic Tasks – a game master or group may wish for a bit more mechanical involvement and detail. Quick Grids fills this gap with a fast system to emulate a full run through a multi-stage area.

QUICK GRIDS

The Quick Grids supplement can be used to easily emulate a dungeon delve, breaking into a secure research facility, burning through a corporation’s cyberspace system, or infiltrating a hostile space station. It provides a fast rule framework while leaving ample room for individual hero decisions and roleplay.

Heroes or groups work their way through a grid of cards, discovering obstacles as they delve deeper into the chosen location. Depending on their goals they may have to succeed a specific number of rolls, cross the grid, or find a specific card.

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Reviews (2)
Discussions (4)
Customer avatar
Michał S January 08, 2023 8:25 pm UTC
PURCHASER
I am pretty new to GMing in general and while I like the concept of the Quick Grids, there's one point I'm not sure if I understand. How do you narratively work with suits limiting abilities that can be used?

When I think about card resolution I picture a quick encounter. While I can present obstacle in a way that would suggest usage of skill under particular attribute, I don't see how/why narratively should I limit usage of other skills if they explain and narrate it accordingly.
Or I misinterpret the idea here and the narrative choice of the obstacle lies with the players, not the GM here? So they can narrate the obstacle they face as long as they use one of the skills limited by the suite?
Customer avatar
Matthew C November 01, 2022 6:58 pm UTC
PURCHASER
Could you upload a printer/toner friendly version, or (better yet) enable layers so the background can be disabled.
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Customer avatar
Manuel S November 02, 2022 6:24 pm UTC
CREATOR
Sadly my layout process does not support layers. PF version added. :)
Customer avatar
Murray T April 12, 2022 6:37 pm UTC
PURCHASER
This is really good. Usefully narrative, quick in resolution & concept, and more fun than just rolling some dice to accumulate successes.
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Customer avatar
Manuel S April 17, 2022 10:38 am UTC
CREATOR
Thank you, glad you enjoy! :)
Customer avatar
Shawn W March 21, 2022 1:32 am UTC
PURCHASER
Hi there, I'd just like to ask for clarification on something:
When you fail a roll, you suffer the consequences of that failure. If the card you failed on is NOT a Club face card, do you move onto the next column anyway?
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Customer avatar
Manuel S March 21, 2022 9:46 am UTC
CREATOR
That depends on the goal you are using to run the grid. :) What you are describing sounds like the Navigation goal, in which case you only move on on a success. Clubs cards are impassable irregardless of failure or success.
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File Last Updated:
November 02, 2022
This title was added to our catalog on February 14, 2022.