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Astral Tides: Core Rules


It's Space Opera meets the Golden Age of Piracy in this swashbuckling, high-flying, alien hunting roleplaying game! Create your starsailor, gather your crew, and craft your ship. Then, your Game Master will lead you on a journey through the Han'Arai Galaxy, and all of the adventure, danger, and mystery that comes with it!

The Astral Tides Roleplaying Game is the tabletop RPG adaptation of Nicholas Kory's fiction series of the same name. The game takes players on a wild ride through a science-fantasy galaxy full of colorful alien species, strange magical powers, and all the loot you can carry.

With a strong focus on working together as a team, Astral Tides boasts mechanical benefits for building relationships with your fellow crew, assisting each other in difficult tasks, and even roleplaying with one another! Only by sticking together can any of you hope to make it out in the wide open void.

The Astral Tides RPG: Core Rules is set to provide Game Masters and players with everything they need to assemble their crew, craft their ship, and set sail for adventure in the stars of the Han’Arai Galaxy. The Core Rules features eight chapters, outlined as follows:

  • Chapter One: The Basics covers the basic structure of the game, general terminology, and when and how dice are used.

  • Chapter Two: The Crew is the largest chapter of the book. This chapter details the specific game elements that go into creating your very own crew member, from 6 different species to 11 different aspects to creating your own background and choosing a hallmark.

  • Chapter Three: The Loot describes how weapons, gear, datapads, kits, and other important equipment are handled in this RPG system.

  • Chapter Four: The Ship allows the crew to select one of three ship models, and then customize it’s attributes and features to create the vessel they will use to sail the Han’Arai Galaxy.

  • Chapter Five: The Game delves deeper into the details of the game rules that were introduced in Chapter One. Hazards, Challenges, Vehicular Combat, Companions, Settlements, and more are outlined here.

  • Chapter Six: The Galaxy covers the major historical events of the Han’Arai Galaxy, from the discovery of Superspace to the Nuani War.

  • Chapter Seven: The Life runs you through the basics of life in the Han’Arai Galaxy - ranks and roles on a starship, currency, technology, armaments, transportation, and more.

  • Chapter Eight: The Master helps guide game masters on preparing and running their games of The Astral Tides RPG, as well as giving GMs charts and tables to help them create new worlds, non-player characters, and ships.

  • Chapter Nine: The Tools provides over 50 creatures, a handful of villains, a dozen ships, and all the rules and building blocks you need as a GM to create your own monsters that are perfectly balanced for your crew of player characters.

In addition to the core book, you'll also get 20 Virtual Tabletop TokensShip Deck Plans for three different models of vessel, a printable character sheet and a printable ship sheet. With this one purchase, you've got everything you need to gather your crew and start sailing the wide open black!

Hardcover option coming soon!

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Reviews (5)
Discussions (4)
Customer avatar
RS P July 08, 2022 9:56 pm UTC
What is the basic dice mechanic in this game? Is it D6? D20 polyhedral? D100? Other?

I'm asking because I try to avoid games that require the complexity of D4,6,8,10,12,20 and need lots of tables to resolve combat and skill checks. I need a simple system.
Customer avatar
Nicholas K July 08, 2022 10:07 pm UTC
Astral Tides uses a d6 pool system. Players roll 2d6 and add their appropriate modifiers, comparing to a target number. Many game effects will grant a player bonus dice - additional d6's to be rolled with the standard 2d6. When a pool of multiple d6's are rolled, the player (or GM, if they are rolling with bonus dice) chooses the two dice showing the highest faces to resolve the test, ignoring all other dice rolled. This is the core mechanic used in this game.
Customer avatar
Kalu E July 04, 2022 11:27 am UTC
Full preview not loading.
Customer avatar
Nicholas K July 07, 2022 10:12 pm UTC
Sorry for the delay, but the previews should be up and functioning as expected now.
Customer avatar
A D July 03, 2022 2:37 pm UTC
I purchased the bundle today (July 3rd) and also did not get the core book.
Customer avatar
A D July 03, 2022 2:44 pm UTC
I purchased the bundle today (July 3rd) and also did not get the core book.

I also noticed that the map pack included with the core game is the same as the Bones of Rocuron, is that correct?
Customer avatar
Nicholas K July 05, 2022 11:32 am UTC
Oh no. I'll double check the files and ensure the Core Book, and the proper map pack, are provided. Apologies for the inconvenience.
Customer avatar
Carlos E D July 01, 2022 4:54 pm UTC
I did not received the Core Book to download, just the other files !
Customer avatar
Nicholas K July 01, 2022 8:41 pm UTC
Yikes! I apologize for the confusion and the delay in fixing it, but you should find the Core Rules available as a downloadable file now.

Let me know if you run into any further problems!
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File Last Updated:
July 07, 2022
This title was added to our catalog on May 13, 2022.