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Light my way home.


Alone at the edge of the world, no one can hear you scream.

Light my way home. is a duet (intended for a single Player and Keeper) style module intended to be completed in a single session. Serving as either a great introductory scenario for new players, or as a one off game for more experienced players, it offers a fun, spooky, paranoia inducing romp that anyone can enjoy. 

Set off the Western coast of England in the 1919s, the scenario centers around Endsmin lighthouse, an isolated structure on a remote island chain called the Turtles. The Investigator is the new lighthouse keeper, tasked with keeping the light burning every night for a year. The untimely death of the previous lighthouse keeper, however, threatens to complicate this simple, if isolating job, as his killer was never caught. 

Designed for ease of play, Light my way home. has several features (including sense-maps for better descriptions, hyperlinks for ease of navigation, and a timeline to organize the events of the game) to help Keepers, both new and experienced, run the scenario as smoothly as possible. Keepers have the option to add as much depth as they like, or simply run the scenario as presented, with minimum pre-work necessary to make for a chilling experience. 

The scenario was designed to be played in tandem with the rules of Call of Cthulhu 7e. All rights are reserved by Chaoisum, and all the content of this module was written to abide by the guidelines of the Miskatonic repository program. 

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December 19th, 2022
I recently ran this with a single player. It doesn't have alot of NPCs which makes my life some what easier as Keeper. (Might want to keep that in mind if you excel at using NPCs) What it lacked in NPCs it made up for in concepts and ways for the [...]
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File Last Updated:
October 10, 2022
This title was added to our catalog on January 31, 2022.