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The Ultimate Adventurers' Guide I

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Your character looks up into the night sky as the familiar scene is transformed by the arrival of the Worldship Synnibarr.  When you believed you had reached the limits, once more adventure calls.  A new horizon of endless possibilities.  Stay for a night, or a lifetime. All are welcome.


A planet sized starship habitable inside and out, the Worldship Synnibarr contains the seeds of ancient earth, set on an endless voyage. The adventurers’, taken from myth and fiction, empowered to become legends as defenders. For centuries, the Worldship has crossed the stars. Traveling during each Darkmonth to orbit a habitable alternate planet every year, never the same “Altanant” twice.

● Synnibarr3ed: Built on the Settings of Raven c.s. McCracken, with a completely new game engine.

● Book of Fate: Rules for building adventurers, including plots sub-plots, rooms, traps, monsters, locks, tavern’s.

● Burning constitution and willpower: Mechanics that give the player control over the dice and power the spells and abilities with one SIMPLE method.

● Unique ability/spell System: Players choose a Practitioner of the Art in: Alchemy, Chi, Earthpower, Magic, Mutations and/or Psionics with over 100 spells to choose from. 

● Spell creation system: With a form of spiritual Venderant Nalaberong the user creates spells on the fly to fit any need.

● Priest and shaman abilities: With Tainted Constitution and willpower Shaman and Priests manifest godpower and/or venderant nalaberong effects or simply empower a normal spell to become a pure power.

● Powerful ravashem bloodmagic: Practitioners can choose to become special mages and fuel the powers of the mystic arts with blood.

● Provisions and natural substances: A robust system that details substances, materials, starships, cybernetics, weapons, ammunitions, power-armors and so much more.

● 30 Races many with variants: Play as winged warrior or vampire, a flymen or bio-syntha-cyborg maybe even an, immortal born!

● 20 Guilds/organizations:  Assassins, alchemists, earthwardens, mage-tigers, psielves, sheriffs, TANC marines, repossessionist, bloodmages, priests, or shaman and many more.

● Pets, elementals, and minions:  In Synnibarr there are all types of companions a character can purchase/create/capture to assist them on adventurers.

● Unique skill system: Building on a small number of general skills, everything from botany to undertaking (making mummies and zombies) is defined.

● Enchanted royalty:  titles empower the PC, awarding them special abilities and more.  

● Explore dreams, the astral plane and cyberspace:  As Always Synnibarr3ed has the guidelines for interacting and doing combat with these wonderous realms.

● From hand to hand combat to starship warfare: The details on running the combat smoothly and easily in any situation.

● A Centiverse for you to discover: In the Worldship Atlas, are the details of Synnibarr inside and out. You can choose to play in a sandbox, ride a railroad or both. Monsters, gods and more are all detailed.  Includes special recipies using some of the denizens.

● Everything in three volumes: The entire system at your finger tips.  

● Quick Start: Free Tutorial that explains the basic of game play.

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Including a foreword by the creator of Magic: The Gathering, Dr. Richard Garfield.

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~100 short stories each of these opening a window to the World of Synnibarr.

Now is the time to make your Fate!

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Joshua K July 15, 2022 6:13 pm UTC
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Raven M September 04, 2022 6:30 am UTC
It is done, please enjoy.
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Curt M July 12, 2022 7:19 pm UTC
The price points on these PDFs are way too high
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19.36 MB
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File Last Updated:
July 03, 2022
This title was added to our catalog on July 12, 2022.
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