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Heroes of Cerulea
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Heroes of Cerulea

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Long ago, the three Divine Dragons created the mythical realm of Cerulea—a vast kingdom of green fields, blue lakes, deep forests, volcanic mountains, and hot deserts.

The world is locked in a perpetual cycle of conflict between good and evil—the Guardian and the Paragon bravely defend the world against the Shadow King and his army of monsters. All three have been reborn numerous times throughout history.

Now, the Shadow King has returned once more. But the Guardian and the Paragon are still nowhere to be seen... New heroes must come to Cerulea's aid!


Heroes of Cerulea is an adventure tabletop role-playing game with lo-fi art and rules, and high playability. It's heavily inspired by the classic Legend of Zelda games, and by old-school role-playing.  


The full game will be on Kickstarter Q3 2022. Follow it now!


Video Game Logic

In this game, a key works in pretty much every lock but disappears when it's used. Characters heal through eating food, and increase their maximum health through finding Heart Containers. For some reason, random pots contain money, arrows, and bombs—and boomerangs can bring those items to you. Monsters are evil; NPCs are focused on one single thing. Dungeons are designed for heroes to solvethem.

Suspend your disbelief, and have fun playing.  


Lo-Fi Rules

Characters have three attributes:

MIGHT (push, attack, heave, wreck)

BRAVERY (jump, defend, climb, resist)

INSIGHT (discover, shoot, tinker, persuade)


Only players make action rolls. Based on your character's action, pick the most appropriate of attribute, and roll as many D4 as your value in that attribute. The highest individual die result counts:

1–2 = Failed action, with a consequence

3 = Successful action, with a consequence

4 = Successful action, without any consequence

Additional 4's = Extra successful action


Obstacles and monsters have two stats:

HARM is the amount of damage the hero might suffer. Each HARM means one lost HEART.

TOUGHNESS is the complexity of the action, or the fortitude of the monster. Each successful action reduces TOUGHNESS by one step—when TOUGHNESS is reduced to 0, the hero overcomes the obstacle or defeats the monster.

Bosses are like monsters, except tougher and more dangerous. They also have particular action movesets, special abilities, and certain weaknesses—for more memorable and dynamic confrontations.  


High Playability

The game comes with a ready-to-play dungeon: Woodland Temple.

Restless spirits are haunting the Gloomwood, and skeletal monsters have started to terrorize nearby farms. It's said that there is an ancient temple somewhere deep within the woods. Can the heroes break the curse and lay the spirits to rest once more?

The Master pamphlet also includes tools for creating your own dungeons.

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Discussions (1)
Customer avatar
Kyle S January 19, 2022 9:42 pm UTC
Consider me interested. You may want to fix the Kickstarter link, though. It doesn't seem to be functioning.
Customer avatar
Bläckfisk P January 20, 2022 6:14 am UTC

And thank you for the heads up. For some reason, DriveThruRPG just keeps removing the link…
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File Last Updated:
January 19, 2022
This title was added to our catalog on January 19, 2022.