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Vigil Watch: Valmatia
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Vigil Watch: Valmatia

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Welcome to Valmatia, the lost city-state of the halflings and the Valmatian Guild of Madriel! Though it was destroyed at the end of the Divine War by Vangal, it has influenced many magical traditions of present-day Ghelspad, including the chronomancers of Darakeene or the Calastian battle-mages.

Partly written as an in-world essay by Lokil loremaster Rimathi, Vigil Watch: Valmatia lets you play in different time periods, where titans walked the land and gods physically visited their worshippers. The history of Valmatia is one of oppression, tyranny, religious persecutions, racial prejudice, and cultural appropriation. After all, most scholars of modern-day Ghelspad believe the Valmatian to be humans, neglecting once more the role that halflings played in the history of Ghelspad. This supplement shines some light on this overlooked people, and hopefully shows the major influence it had on the Scarred Lands.

For the Game Master, you will find:

- A comprehensive history of the city-state of Valmatia, covering more than three millenias and different periods, as well as a description of its culture, inhabitants, and the different organizations that yielded power in the city accross the years.

- Adventure hooks and tools to play before the Divine War, including the magical effects caused by the very presence of gods or titans, as well as the description of dead demi-gods such as Miridium or Perdan.

- Ideas to integrate Valmatia's past into Ghelspad's present, such as time travel or imaginary prison, including the outline of an entire campaign to save refugees stranded in a dimensional space and besieged by an army of demons.

- Magical hazards, new diseases, and encounter tables related to the Haggard Hills or the Ethereal Plane.

- Around 20 monsters, including the CR 18 ironwrack dragon, the sulfur golem, or the swarm of spell-eaters.

- Over 20 new magic items, including Wicked's Edge, a powerful artifact which tragically shaped Valmatia's history before the Divine War. 

For the player, you will find:

- A description of which peoples and classes were the most common in Valmatia before the Divine War, including one new Halfling heritage.

- Six new subclasses for the fighter (Cyan Watcher, Knight of the Coventacle), the ranger (Pyran Archer, Renewer), and the wizard (Chronomancer, Spellblade).

- Over 20 new spells, with a focus on battle magic and chronomancy.

- Six new social backgrounds related to the Valmatian guilds and organizations, as well as 3 new feats.

- While these players options were more easily accessible before the Divine War, they are still available to characters playing in adventures set in modern-day Ghelspad, 150 years after the end of the Divine War.

The Publisher Preview provides the full table of contents, as well as a 2-3 page excerpt from each chapter, including two new Fighter subclasses, three spells, one artifact, and four different golems.

 
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Pages
110
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Original electronic
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File Last Updated:
January 19, 2022
This title was added to our catalog on January 19, 2022.