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100 Hooks and Rumours to Hear in Ghelspad II


Characters may hear various rumours and snippets of information when asking around, and this supplement has 100 such for them to discover. Whether or not any particular rumour is true or false is up to the GameMaster. These rumours can be used as background colour, misdirection and as potential adventure hooks. The rumours come from the continent of Ghelspad and are primarily related to the following nations and areas in them: Karria, Lageni, New Venir, Ontenazu, Uria, Vesh, Zathiske, Amalthea, Bridged City, Burok Torn, Dier Drendal, Gest Ganest, Glivid-Autel, Hedrad, Hollowfaust, Karakdöm, Khirdet, Lokil, Lost City of Asaatthi, Mansk, Mithril, Mullis Town, Rahoch, Shelzar and Vera-Tre.

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Here are some sample results:

  • Some say that the loremasters of Lokil are hiding a secret, one that puts not only them but the rest of Ghelspad at risk, though those of Loki have nothing to say on the matter. However, it's said that the loremasters are engaged in some sort of conflict against something unknown, and that this is a conflict that they are losing.
  • Sometimes sea hags make their home on the coast of Uria, but these are exterminated by the elves when they are discovered. There's a rumour, though, that a coven of sea hags has so far managed to remain undetected by the Urian elves. It's thought that, if this is true, the hags must have access to magic that is allowing them to hide from the elves and thereby commit various atrocities in relative safety.
  • Stormside is the most dangerous part of Harbour City in Mithril, which is itself substantially worse than Temple City. Most of the problems come from sailors and thugs, but there are rumours of others preying on the weak in Stormside, monsters lurking in the dark places. In theory, the paladins of Corean would drive these monsters out, but they seem strangely absent.
  • Templars are the soldiers of Hedrad who are specifically dedicated to protecting the city from external threats, rather than internal ones, which are the domain of the justicars. There's a rumour that the city is planning to raise a third force, one less dedicated to protecting the city, but instead one that will work outside the walls; a force for aggressive purposes rather than defensive ones.
  • The armed forces of Uria are small and they are most famous for their aerial carrier, the harrier knights. It's believed that the normal force of nights is around 50 or so, though the Urians won't confirm this, but there are rumours that the elves have been looking into expanding the number of knights in their cavalry. The Urians are known to be concerned about Dunahnae, so it could be they are increasing their forces to combat that nation.

One page is the front cover, one the front matter and one the Open Game License.

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File Last Updated:
January 12, 2022
This title was added to our catalog on January 15, 2022.