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Dreampunk (rulebook)

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At night, you dream. Your dreams are not idle imaginings, but visits to a persistent world of wonders and dangers both personal and alien. Will you find power there? Will you find freedom? Or will you slowly slip into Entanglement, and be trapped there forever?

Play to find out!

Dreampunk is a tabletop roleplaying game for 2–6 players comprised of two parts: a rulebook and a deck of surreal art cards. Rather than the numerical randomness of dice, it uses these cards as both creativity prompts and a resource to power your special abilities. This item includes the rulebook only, not the Dreampunk deck of cards. The Dreampunk deck is available separately.

Your character is a Dreamer, someone from a waking world who is drawn to the Dream when they sleep. As a Dreamer, you have powerful abilities to shape the world around you. To do so, you must play a card and incorporate into your action an element of your choice from the card.

Dreampunk can be played with or without a dedicated Guide. By default, the Guide player, rather than play a Dreamer, portrays the world of the Dream and its denizens. Alternately, you may instead distribute the Guide role among all the players, so everyone both plays a Dreamer and shares responsibility for the world. Either way, Dreampunk uses the cards to encourage an improvisational style for inspiring challenges and obstacles, avoiding the need for detailed planning or prewritten adventures. 

Dreamers can be any type of character you can imagine, and they're defined primarily not by their powers or skills but by the Needs that have entangled them with the Dream. Thirteen different Dreamer playbooks are available, reflecting different reasons for entering the Dream, as well as four deeper playbooks for characters with stranger origins. No matter your playbook, you are given wide room to creatively define your character, the world they come from, and their position in the Dream.

The mechanics for Dreampunk are heavily inspired by the token economy of Dream Askew and Dream Apart by Avery Alder and Benjamin Rosenbaum as well as the zaniness and powerful abilities of Jenna Moran's works. The focus on art cards, however, creates a unique gameplay experience. By playing a card, you can use your Dreamer's lucid abilities to shape the Dream around you and overcome obstacles, defend yourself, or cause chaos. You draw cards when you falter against the Dream, when you use your tethers to the waking world, and when you awaken or find respite. The constantly-shifting array of cards prompts options that are never the same twice for both Dreamers and the Guide.

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Customer avatar
Christopher L December 09, 2021 4:17 pm UTC
Where would one get the cards then? I don't see them listed under your company name.
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Customer avatar
Xavid P December 12, 2021 5:28 am UTC
PUBLISHER
Hardcopy cards aren't going to be available for sale until after Kickstarter backers get them (in January). You can get a digital deck for online play at https://xavid.itch.io/dreampunk-deck
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Product Information
Author(s)
Pages
91
ISBN
978-1-7373609-1-9
File Size:
56.93 MB
Format
Original electronic Click for more information
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
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Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
File Last Updated:
December 08, 2021
This title was added to our catalog on December 09, 2021.
Publisher
Mill Brook Games
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