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Strange Hills

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What is Strange Hills?

It's a No Dice, No Masters game about bad people who've done bad things. People who were part of the ruling class in a tyrannical dictatorship. All that's over now, the entire world is dying, and they have to decide: will I be better now that it's all over? It's inspired by things like the Dark Sun campaign setting, the film Mad Max: Fury Road, and a lot of dark fantasy novels. It's a game about losing everything you have, and trying to redeem the one thing remaining, yourself. You play the folks who ran the show in the last city in the world, a place called Home. Well, helped run the show. The Witch Queen was the tip top of the pyramid, but she died, and with her went the city. Her power was all that held it together. So you're refugees, fleeing into the Desolation outside Home with some hangers on, some followers, some people just clumped onto your group. There's probably nothing out there, but...there could be. And there's definitely nothing left in Home worth staying there for. At least out in the wilds, you have a chance at something better.

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Discussions (2)
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ronny A April 27, 2022 7:02 am UTC
Sounds like an absolutely incredible concept. Can't buy it now, b/c I just spent way too much on drivethru stuff this month, but I hope I remember to get a copy of the pdf next month to see what it's about
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Patrick B December 11, 2021 10:50 am UTC
What is the mechanism of this game if it has neither random elements nor a GM? Do players bid some kind of currency to control the narrative?
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Julius H December 11, 2021 11:10 pm UTC
PURCHASER
First of all, as a "No Dice, No Master" game (which can also be referred to as "Belonging Outside Belonging"), I wouldn't consider it GM-less, but GM-full. Everyone is responsible to their character, for the world and the environment (which also have some kind of playbooks that can be used). And with that, the whole group is equally responsible for the whole story and how it unfolds.
Such games don't really need a random element. All the players generate enough randomness with all players being empowered to contribute to the story :) and the interesting thing about this "TTRPG engine" is the use of tokens. Tokens are a currency that reward certain behavior and action, different for all playbooks (and all other elements). In general, you get tokens for making yourself vulnerable (for example by helping or by revealing something about your character). And in turn, you can use and spend tokens to have a greater impact on the world. This brings a beautiful balance to shaping the...See more
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Product Information
Author(s)
Pages
116
File Size:
38.08 MB
Format
Original electronic Click for more information
Scanned image
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File Last Updated:
December 06, 2021
This title was added to our catalog on December 08, 2021.
Publisher
Dead Tree
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