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Lost Among The Starlit Wreckage

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A 1-2 player journaling/storytelling game of war, loss, hope, and reflection from the cockpit of a deteriorating giant robot.

You are a mecha pilot. You have piloted your humanoid machine across the surface of the earth, through the void of space, and among the shattered hulls of space colonies. You have fought a war that has seen cities consumed by fire, fleets of ships struck down by energy weapons, and mecha immolated by their own stricken reactors. You have survived all the way to today, the last battle of the war, waged in the void. Now, your survival is more uncertain than it has ever been.

The visual cacophony of both sides tearing into one another has faded, replaced by the silence of wrecked machines, an open grave of floating bodies, and the last gutters of fire as atmosphere and fuel are consumed from broken ships. Your mecha is laid low, its diagnostic screen awash in the black and red of dead and dying systems as you drift among the debris. 

All you have is a dying mecha, an open communications channel, and your thoughts and memories - and the vague hope that someone will find you Lost Among The Starlit Wreckage before it’s too late.

“I had such a good experience playing this game, and what makes it such a high rating for me is that this is a game that I would absolutely recommend somebody play for their first solo RPG.” – Tom, The RPG Academy,Rating: A

“I definitely recommend this game. For $7, I absolutely think it is worth that. If you only play it one time, I definitely think it is worth the $7 price point. This is a game that is my first experience [with solo RPGS], it worked well. My nitpicks aside, I think it gives you everything that you need.” – Michael, The RPG Academy, Rating: B+

A fortunate mecha pilot signals their rescuers.

Play involves setting up a “diagnostic board” of playing cards. A card drawn every round provides prompts for the transmission your pilot is making (or if there’s a second player, the conversation topic between stranded Pilot and hopeful Rescuer), and allows the Pilot to make frantic patch-job repairs to try and buy time. A six-sided die then determines how many cards are drawn and discarded as time passes and the mecha continues to fail. If ten rounds of play pass, the pilot is Rescued from the Wreckage. if the mecha deteriorates too quickly or suffers a critical reactor failure, the pilot will be Lost to the Stars forever.

You can find one example of play here.

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Reviews (1)
Discussions (2)
Customer avatar
Seamus C September 22, 2022 1:48 pm UTC
You can listen to a two-player actual play here:
Customer avatar
Seamus C March 07, 2022 4:44 am UTC
You can listen to The RPG Academy review here:
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Product Information
Copper seller
Rule System(s)
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File Size:
4.14 MB
Original electronic
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File Last Updated:
December 20, 2021
This title was added to our catalog on December 28, 2021.
Seamus Conneely
Publisher Average Rating