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The Mending Circle

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The Mending Circle tells stories of hope and healing. You come together as a coven of three witches sent to help. You are there for those that have no one by their side. You can be a helping hand, that one lucky break they need to get back on their feet.

A witch helping a little child sleep, golden magical swirls surrounding her hands, a gentle purple background behind them.

In The Mending Circle you tell healing stories together.

At their heart is always one or more of the Torn: someone in a state of pain or anxiety and in need of support. Most likely they are scared, poor, isolated or marginalized in some way that makes it difficult for them to access help themselves. This pain does not come from a physical ache but rather from a metaphorical, emotional wound. If it persists it often leads to more suffering radiating outwards.

But this Wound catches the attention of three witches that set out to help. Using your magical charms you will help and guide the process of healing. As a first step the Torn needs to reach a state of relative safety and stability. Only after this is achieved can they confront the source of their pain and gain awareness. Finally, they have to make a new meaning for themselves to move forward.

Some friendly Words

Compassionate games are vital in our chaotic world. The Mending Circle is a game focused on those who offer succor and healing to those in need. It takes great courage to be vulnerable, but this game believes in you.

- Jason Pitre (Genesis of Legend Publishing)

What I really love about The Mending Circle is that it is a game about hope and healing, but not one that is afraid to show its teeth. It's about the authentic and difficult journey that healing demands.

- Avery Ader (Buried without Ceremony)

The Mending Circle is a beautiful, heartening entry into the growing Healing Games genre that inspires players to be kind to themselves and others.

- Anna Blackwell (Apothecaria, DELVE)

A cat wandering across a witch's workbench, with crystals, candles and magical drawings coming alive scattered across it.

Playing the Game

The Mending Circle is a gm-less role-playing game for precisely three players. You use a mystical augury rite (with tarot cards, dripping wax, letter tiles etc.) to discover the basics of the Wound you have to heal. Then you narrate scenes together, exploring the world and the people of your story. A magical Wound Sigil guides your path and helps you lead the Torn towards healing.

A magical circle with three symbols representing the three stages of healing: Safety, Awareness and Meaning.

This game contains

  • A 100 page rulebook with full-color illustrations.
  • 8 aura playsheets for the different types of witches.
  • 2 help sheets making it easier to run the game.

A mockup of the book cover showing three witches in purple and orange, with the title The Mending Circle in yellow

Other Sharkbomb Games

If you are curious, here are some other Sharkbomb projects you might be interested in:

A cover image with a medieval map of a city on light blue and the EX NOVO logo in black on beige on top of it.

Ex Novo

Ex Novo is a playable city-generator that helps you construct fictional villages and towns. This role-playing game can be played alone or with up to 3 friends. Playtime ranges from 1 to 3 hours. Meet with your friends and collaboratively draw the map of your city as you explore the conditions that led to its founding and the events that shape its development.

The cover for Goblin Errands showing a smiling goblin sketch in front of a purple and green background.

Goblin Errands

Goblin Errands is a no-prep RPG for 2 to 5 goblins and one Tall Person. Together you'll go on comical (mis)adventures trying to complete seemingly mundane tasks as you struggle with a world not designed for you.

A cover image with a drawing of a dungeon on dark purple and the EX UMBRA logo in white on red on top of it.

Ex Umbra

Ex Umbra is a playable dungeon-generator to construct fictional underground caves, labyrinths and tombs. This physical print-and-play game can be played alone or with up to 3 friends. Playtime ranges from 1 to 4 hours. Meet with your friends and collaboratively draw the map of your dungeon as you collect questionable rumors about its threats and treasures.

A cover image of a number of concentric astronomical circles overlaid with a white sun and the Planedawn Orphans logo on top of it.

Planedawn Orphans

Planedawn Orphans is a campaign kit that provides a flexible and versatile framework for the fantasy role-playing game of your choice. Set in the Planar City, a strange melting pot that connects the vast diversity of the multiverse. The players are Planar Orphans stranded in this city, their original home worlds destroyed, corrupted or lost. They are tasked to complete a Planar Key, a mighty artifact that will let them create a new plane for themselves and their fellow refugees.

The cover of The Mending Circle showing three witches enchanting a little flower.

The Mending Circle

The Mending Circle tells stories of hope and healing. You come together as a coven of three witches sent to help. You are there for those that have no one by their side. You can be a helping hand, that one lucky break they need to get back on their feet.

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Product Information
Author(s)
Rule System(s)
Pages
102
File Size:
11.84 MB
Format
Original electronic
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
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Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
File Last Updated:
May 31, 2022
This title was added to our catalog on October 31, 2021.