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Traveller Core Rulebook Update 2022
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Traveller Core Rulebook Update 2022

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This is Free Trader Beowulf, calling anyone…

Mayday, Mayday… We are under attack…

Main drive is gone… Turret number one not responding…

Mayday… Losing cabin pressure fast, calling anyone…

Please help… This is Free Trader Beowulf…



Fully Updated and Revised

Traveller is a science fiction roleplaying game of bold explorers and brave adventurers. The Traveller Core Rulebook Update 2022 contains everything you need to create one of these adventures and begin exploring the galaxy.

Spaceports, ancient civilisations, air/rafts, cold steel blades, laser carbines, far distant worlds, and exotic alien beasts – this is the futuristic universe of Traveller, the original and classic science fiction roleplaying game.

Come visit the far future.

The Traveller Core Rulebook Update 2022 has been fully revised for this edition and contains many tweaks and rules updates, as well as a brand new, highest quality interior format with lashings of top tier art to immerse you in the far future.

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Reviews (3)
Discussions (42)
Customer avatar
Phil W July 15, 2022 10:19 pm UTC
Why is this PDF locked from adding bookmarks? The existing bookmarking is inadequate and I prefer to add my own so that I can quickly locate sections that are important to me.
Customer avatar
Yann E June 21, 2022 9:27 am UTC
I heard there was not starship rules in the previous edition, has that changed in that one ?

Can I play Star Trek with it ?
Customer avatar
Rory H June 21, 2022 9:59 am UTC
Yes. It was a criticism in the previous version that basic starship creation rules were not included - and collated into the High Guard supplement.

This Updated version, however, has got basic starship creation rules and also an Index.

Yes, you can play Star Trek with it. There is mooted to be a Traveller: Prime Directive book at some point. However, my understanding is that creator has health and family health problems, which may be significant in slowing down any release. There is also a Element Cruiser boxset and the Deepnight Revelation Campaign which have characters playing commanding officers on giant starships. This is very Star Trek like, albeit in the Traveller Charted Space setting.

The default Traveller game is usually smaller, more independent crew of trading or scout crafts. However, the game has a lot of scope and flexibility for all sorts of campaigns.

Customer avatar
Yann E June 21, 2022 12:39 pm UTC
Thank you for your answers.

In fact in 6 to 12 months I may launch my season 2 Star Trek Adventures campaign and I know 1-2 players are not too fond of the 2d20 System, I'm looking for a replacement.
Customer avatar
Lee W June 24, 2022 4:59 pm UTC
Thanks for this question and Rory's response. I've been wanting to use Traveller to run a merchant campaign within the Star Trek universe (specifically the FASA Star Trek universe's Triangle area). FASA actually created their own "Trader Captains and Merchant Princes" stuff for folks to have a Traveller-esque experience within the Star Trek universe, but I fill this version would work best.

I just don't want to convert too much and I truly wish there was a "rules digest" version that nixed the Imperium setting stuff (no offense to the legions of fans of the backstory; as someone not familiar with it, it just gets in the way of learning the game...).
Customer avatar
Yann E June 25, 2022 9:14 am UTC
Second question, how crunchy is the game ? I'm more on the light crunch RPG these days (I'm 50 now, the age probably ^^)
Customer avatar
Rory H June 26, 2022 5:15 am UTC
Light crunch. The basic system is Skill (1-4) + Stat bonus (-3 to +3) + 2D6 vs a standard target number of 8. It is generally simpler than D&D. Certain subsystems, like spacecraft design, are more involved but still very straightforward. Not to be confused with other editions of the game that can be a lot more complicated - this one is easy-peasy.
Customer avatar
Yann E June 27, 2022 11:28 am UTC
Thank you for your answer. Maybe I will buy it for my season 2 Star Trek Campaign then.
Customer avatar
KEVIN K June 16, 2022 10:49 pm UTC
How different is this from the previous version (which I bought a few months before this and paid to have it printed ARGH!)???
Customer avatar
Rory H June 17, 2022 7:49 pm UTC
Rules are basically the same and fully compatible. Changes in layout, art, and some editing choices. Nothing to lose sleep over.
Customer avatar
KEVIN K June 17, 2022 10:42 pm UTC
ok cool, thanks
Customer avatar
Jamal W May 29, 2022 6:34 pm UTC
Is the Iron Man character creation option/sidebar in this version? No biggie if it isn't. It's just nice to be able to give my player's something of that classic feel. Thanks :)
Customer avatar
Rory H May 30, 2022 9:16 am UTC
Iron Man character creation rules are found in the Traveller Companion along with other alternative character generation methods and options. Not that Iron Man rules are complicated - if you roll a Mishap you die. That’s it!
Customer avatar
Rick B March 29, 2022 7:03 pm UTC
Does anybody know what each of the PDFs in today's update actually are? We have "Traveller_2022_Core_Rulebook_(eBook)_compressed" that is slightly smaller than "Traveller_2022_Core_Rulebook_(eBook)", plus the significantly smaller "Update_2022_Core_Rulebook". Is the Update the only thing that has the latest updates? Does anyone know why it is smaller than the _compressed version? If Update is the current, fixed version, why are the others included in the current download?
Customer avatar
Darren K March 13, 2022 2:43 am UTC
On pate 183, there is a heading for "Weapons on Screens" but I don't really see anything about Screens anywhere.
Am I missing something?
Customer avatar
Rory H March 13, 2022 7:27 am UTC
The basic rules in the core book is abbreviated. You can find the Screens in the full High Guard book. Having said that, they each cost millions of credits and have a high TL, so affording them is an issue.
Customer avatar
Darren K March 14, 2022 12:33 am UTC
Thx for the reply and makes sense. Was just asking here in case is was accidently missed.
Customer avatar
Mark D March 10, 2022 4:40 am UTC
At its heart, Traveller is as hard or soft SF as you want it to be. The default background (Chartered Space aka Third Imperium) is in the tradition of Asimov, Heinlein etc, but you can easily ignore all that and set up a background that suits your own ideas. Ground scale stuff is pretty realistic; Traveller has traditionally kept away from ray guns and blasters - conventional slug throwers and bulky lasers are the norm. Light speed is a limit (moving between star systems is done by exiting our universe for a week then coming back). No FTL radio. But Psionic powers are assumed to work.

Unless you want to change all that. Playing around with background usually won't affect things much - maybe tweak the careers and skill lists if it's too radical departure. But if your space game idea has space navies and merchants, and nobles and pirates and disreputable wanderers between planets, you'll be fine with the careers as written.

This is an excellent version of the rules. The text is almost exactly...See more
Customer avatar
CAINAN C February 03, 2022 7:40 pm UTC
Is this more of a hard sci-fi or is it variable?
Customer avatar
Rory H February 04, 2022 2:51 am UTC
Variable, honestly. Traveller tends to appeal to the sensibilities of those who prefer hard sci-fi, but it can vary a lot campaign by campaign. It is ‘harder’ than Star Wars, but it is still essentially space opera by default.
Customer avatar
CAINAN C February 04, 2022 4:07 am UTC
Thank ya! We're running a more "Star wars" game atm, but wanted to switch to something "trekkie" to represent our universe before magic got involved. Found that little preview in the mongoose page.
Customer avatar
Rory H February 04, 2022 4:24 am UTC
Yep - it supports Star Trek style campaigns well. There is mooted to be a Traveller: Prime Directive coming out soon, while the Element Class Cruiser box includes material about playing at command level on very large spacecraft.
Customer avatar
Darren C March 09, 2022 4:10 am UTC
The origins of Traveller come from the pulp sci-fi novels of the 60s and 70s-- it is very much not hard sci-fi.
Customer avatar
Rory H March 09, 2022 7:52 am UTC
The origins of Traveller were certainly inspired by sci-fi novels from the 1960s and 70s, but pulp magazines weren’t really a thing then (that was more 1930s-50s). I guess it depends on your tastes about how ‘hard’ the sci-fi is by writers such as Asimov, Heinlein and Clarke.
Customer avatar
Shawn D March 09, 2022 3:53 pm UTC
Hard sci-fi just means that space helmets are needed.
Customer avatar
Darren K March 13, 2022 2:45 am UTC
the Traveller version of Prime Directive is currently in early playtesting.
Customer avatar
Jacob R March 23, 2022 10:53 pm UTC
The Traveller version of Prime Directive has been in the works for years.
Customer avatar
Joshua K May 02, 2022 7:31 pm UTC
Will this include Trav versions of Prime Directive ships, or is it ship-free like GURPS Prime Directive? I really, really hope ships are included, I'd love some TOS-style tabletop but have 0 interest in learning SFB (or breaking out a boardgame in the middle of my TOTM games).
Customer avatar
Jesse A February 02, 2022 7:37 pm UTC
Just to be clear, if I have the old Core, High Guard, Central Supply, Vehicle Handbook, and the Companion, there isn't really anything I NEED in this version, right? This is just if I want a cleaner format and the ship building stuff in the Core, basically?
Customer avatar
Rory H February 02, 2022 9:34 pm UTC
Customer avatar
Mark D March 10, 2022 4:48 am UTC
Also, the ship building section in the core is literally a civilian subset of High Guard. Not one difference, just most of the Naval grade stuff, some of the equipment and options and all of the non-default and ultra technology left out. It will let you build custom merchant, paramilitary and science ships to your heart's content up to TL15.
Customer avatar
Jonas C January 11, 2022 10:24 am UTC
Does this have the b/w ship plans pdf from the "old" one?
Customer avatar
Rory H January 11, 2022 7:54 pm UTC
It has 2D ship plans now, I think as part of the general review. While 3D decks are good to look at, the 2D decks are more useful in play

There are some simpler B&W printable copies on the Mongoose website if needed, but the 2D plans in the book are printable as is.
Customer avatar
Dominik D December 31, 2021 3:27 pm UTC
Will this new revision trigger an update of the Referee's Screen? I have never seen the back of the screen but I was wondering if there were tables or page references to update.
Customer avatar
Rory H January 01, 2022 4:53 am UTC
I think that pretty much all the charts in the Referee’s screen remain relevant and usable with the Update, although I’d have to carefully check for any minor changes to weapon stats, etc perhaps.

There isn’t a new screen on the current Mongoose release schedule, which is not to say they won’t have one in the future but it doesn’t look like a priority.
Customer avatar
Dominik D March 16, 2022 4:45 pm UTC
I've spotted one change up to now but it does not mean there isn't any others.

In the Task chain table the Ref Screen's table lists that with an Effect of 0, 1-5, 6+ the DM to the current task were 0, +1, +2 respectively.
Now in the 2022 Rulebook, those are changed to +1, +2, +3 respectively. Negative DMs are unchanged.

So basically with the new rules there is no way that a previous task in a task chain CANNOT modify the current task.
Customer avatar
Arnaud K December 19, 2021 8:06 pm UTC
This is my first Traveller book and i'm really happy with it ! I have just one problem, where is the character sheet ? I mean the one shown in the book; when I go to the Mongoose website, I get a different one. That's not a major problem but I prefer the sheet in the book.

Nevertheless this version of Traveller is gorgeous and really simple to use, I recommend it !
Customer avatar
Rory H December 19, 2021 8:16 pm UTC
I asked about it on the Mongoose site. New character sheet will be up soon, apparently.
Customer avatar
Arnaud K December 19, 2021 8:25 pm UTC
Good to know ! Thank you ! :)
Customer avatar
Justin R December 18, 2021 6:27 pm UTC
As someone who's considering getting into Traveller and running it, is it better to get this or the other core rulebook? Does this add anything that isn't in any of the other books? Do I still need the other books that they added stuff from like High Guard if decide to run something that requires it?
Customer avatar
Rory H December 19, 2021 7:48 am UTC
This new version is more complete than the old version for two reasons: Firstly, it includes basic ship building rules which the previous printing didn’t (which means you don’t have to get High Guard to build ships unless you want expanded rules). Secondly, it includes an index. It also has an improved layout and so on as part of the update.

What it takes out to make room for these things is an example sector, although I could point you in the direction of the and you can have the entire Charted Space for free instead...

For a first time Traveller buyer, this core book is complete and all you will ever need to run and play it.
Customer avatar
Justin R December 21, 2021 4:35 am UTC
Thanks. I wasn't sure if this added all the stuff from high guard or just some of it. I'll get this and probably companion to start then maybe high guard, supply, and vehicle later. I already knew this is all I need but I like players having access to more toys.
Customer avatar
Rory H December 28, 2021 7:13 pm UTC
Take note that both High Guard and Vehicles are due to have updates themselves in the coming year or so, before you purchase.
Customer avatar
Joshua S December 14, 2021 12:06 pm UTC
I bought this through the mongoose site, but figured I'd leave a comment. They did a great job fixing this up from the original. The art is top notch. My favorite change is the way they handle vehicle damage. They added in the optional rules for limiting damage light weapons can inflict on vehicles from the traveller companion, but they also reworked how the severity of critical hits is determined. Vehicle damage was my biggest problem with 2E, but now I like how they fixed it.
Customer avatar
Paul B December 10, 2021 6:37 am UTC
Fully agree that if you’re new this is where to start. This is the proper core rule set for Traveller with the starship rules as part of the package. If you already own MT2 and High Guard you don’t need this. It drops the subsector, making it more like the original black box, and that’s how far back I go.

The great thing about that black box was the lack of a pre-established background. Much as I love the depth of detail built up with the Imperium background, the thing about those books was they gave permission to my young brain to imagine and create my own worlds.

Another reason to get this particular core set is as part of the package if you’re just getting into 2300. These core rules are required for that game and given that direction of a shared set of core rules, dropping the subsector makes even more sense. If you’re already playing MT2 and want to get into 2300, and would not have purchased the 2022 update by itself, the bundle is tempting.

So much discussion...See more
Customer avatar
Matthew N December 07, 2021 7:28 pm UTC
If your just getting into Traveller, This is a good buy. Plus it adds the errata, and other rules from other books since MGT 2 came out a few years ago. I'll add the book has not only character generation, but world generation, and all the other essentials to play Traveller. They added basic ship design in this edition which arguably they should have done the last core rulebook. Yes this book is compatible with the current Source books, and adventures currently published, to include the 2300AD setting. This Book however dose not invalidate the more recent printings of the pervious core book.

Being fully honest: I'm a huge traveller fan. have been since the GURPS Traveller days. I already bought it.
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