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The Forge of Fury (3e)

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What Waits in the Ruined Dwarf Stronghold?

Two hundred years ago, the great dwarf smith Durgeddin the Black built Khundrukar, a hidden stronghold for his war of vengeance against all orckind. For years Durgeddin labored, until the orcs discovered Khundrukar and stormed the citadel, slaying all within. Legends say that Durgeddin's masterful blades and glittering treasures were never found.

"The Forge of Fury" is the second in a series of eight stand-alone adventures for the Dungeons & Dragons game. It details Khundrukar's five extensive levels of fierce tribes, dangerous obstacles, diabolical traps, and monstrous creatures.

To use this adventure, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual.

Product History

"The Forge of Fury" by Richard Baker was the second adventure module published by Wizards of the Coast for 3rd edition Dungeons & Dragons. It follows "The Sunless Citadel" in a loosely linked eight-adventure series. The adventure is primarily a site-based dungeon crawl in the dwarven fortress of Khundrukar. Lured by legends of extraordinary blades made long ago by an extraordinary dwarven smith, the 3rd-level player characters arrive at the stronghold ruins and face tribes of goblins, orcs, and other monsters. It's a fun, solid adventure that has likely killed an appalling number of PCs.

Crawling the Dungeon. In 2004, "Forge of Fury" was ranked the 12th greatest Dungeons & Dragons adventure of all time by Dungeon Magazine. It distinguishes itself less for truly innovative dungeon and encounter design than it does for providing a good, solid, old-school adventuring experience. Under the expectation that player characters will be spending most of their time fighting evil instead of recovering in a safe haven, the adventure focuses almost completely on the old dwarven stronghold and relegates the nearby base town of Blasingdell to a sidebar.

This is not an adventure that caters to bards who prefer to talk their way out of trouble.

Death Awaits You with Nasty, Pointed Teeth. One common criticism of "Forge of Fury" is that it teaches harsh adventuring lessons... through good old-fashioned character death.

The main entrance to Khundrukar requires movement past manned arrow slits, along with a clever defensive fortification that makes frontal assaults a very bad idea indeed. Encounters throughout the fortress reinforce this design approach, including one notable room that has gone down in gamer legend as a reminder that not every fight is a fair one: The unexpected CR 10 monster (in a 3rd-level dungeon!) is more than likely to catch adventurers by surprise. Should they survive, the low-level group is likely to remember that deadly high-level monsters can be encountered in unexpected places.

Second of Eight. This adventure for 3rd-level characters is the second in an adventure path that also includes the following titles, in order by level

  1. The Sunless Citadel
  2. The Forge of Fury
  3. The Speaker in Dreams
  4. The Standing Stone
  5. Heart of Nightfang Spire
  6. Deep Horizon
  7. Lord of the Iron Fortress
  8. Bastion of Broken Souls


About the Creators. Rich Baker started at TSR in 1991 and left Wizards of the Coast in 2011. In those two decades he worked on material for lines such as Spelljammer, Forgotten Realms, Ravenloft and Planescape. He also co-designed the Birthright campaign setting and the Alternity science fiction game.

About the Product Historian

History and commentary of this product was written by Kevin Kulp, game designer and admin of the independent D&D fansite ENWorld. Please feel free to mail corrections, comments, and additions to kevin.kulp@gmail.com.

We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dungeons & Dragons franchise today. Some older content may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created, because to do otherwise would be the same as claiming these prejudices never existed. Dungeons & Dragons teaches that diversity is a strength, and we strive to make our D&D products as welcoming and inclusive as possible. This part of our work will never end.

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Joshua S March 23, 2018 3:52 pm UTC
PURCHASER
Why do you always set bookmarks to resize the page? If I set my view to "page width" in Acrobat Reader and click a bookmark, it resets my view to "fit page." This means you've encoded a resizing action into all your bookmarks, which is extremely annoying, as it can't be overridden by the user. This has been done in every single official WOTC PDF, and it makes this one especially difficult to navigate, as the text is quite small.
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Product Information
Platinum seller
Author(s)
Pages
36
ISBN
0-7869-1644-3
File Size:
3.79 MB
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File Last Updated:
February 08, 2019
This title was added to our catalog on January 22, 2013.