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They Came From Beyond the Grave!
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They Came From Beyond the Grave!

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I urge you now: do not open this book. Do not read its contents. Walk away, live your simple life, and keep these creatures of darkness in the shadows where they belong.

Opening your eyes to this horrible world – where demons possess dolls, the undead stalk the night, the Devil walks among us, and mummies march from their tombs – is an act of incredible bravery, or perhaps, complete foolishness. Turn away now, before it’s too late…

No? Well, in that case, welcome to a little game called They Came from Beyond the Grave! 

They Came from Beyond the Grave! is a dramatic, hammy, and horrifying tabletop roleplaying game encompassing the shock, terror, eroticism, and humor of 1970s horror. This game allows you to play with all the magnificent content from the movies of Hammer, Amicus, and Roger Corman, and promises the fun and thrills of the horror movie genre!

In They Came from Beyond the Grave!, you play humans faced with the horrors of the supernatural. You’ll find yourself pitted against vampires, werewolves, ghosts, and constructed critters, along with demons, slashers, and THE DEVIL HIMSELF. Adventures range from the one-shot exploration of a haunted house, to the multi-era play across the 19th century and 1970s. 

They Came from Beyond the Grave! contains a mix of serious threat, unmitigated ham, and nonsensical farce. We never tell you what is amusing and what is not, but we do provide the tools to make a seriously fun game incorporating all the elements of 1970s horror movies. This game provides rules for funny quips and amusing cinematics for incorporation in a story, along with dozens of special powers and story devices.

They Came from Beyond the Grave! uses the Storypath System, provided in full in the pages of this book!

They Came from Beyond the Grave! includes:

  • Five playable Archetypes — the Dupe, the Hunter, the Mystic, the Professor, and the Raconteur.
  • Rules for character creation and play, using the Storypath System fully detailed in this book.
  • Cinematic powers, such as the ability to tear through cheap sets, cut to black when everything is looking grim, and even cut to a montage to speed up play.
  • Quips to throw in at entertaining moments, giving your characters a chance at an award-winning scene, or at least one that makes it into the trailer.
  • Scores of monsters looking to hunt you down and make your lives miserable, from Dracula to Frankenstein’s Monster.
  • Two ready-to-play scenarios, playable straight from the book.

Also available now from Onyx Path Publishing:

Party Beach Creature Feature!Party Beach Creature Feature! (A Jumpstart for They Came From Beneath the Sea!)

It’s a beautiful, sunny weekend on the beach. The kids are partying, the beer’s cold, and someone’s passing around what the locals call “jazz cigarettes.” Let’s be honest — life couldn’t be much better in this 1950s slice of American utopia. That is, until monstrous gill-kin emerge from the waves and assault our idyllic town, and shadowy science researchers conspire to stop the party!

You are the defenders of small-town America! And you are the only people who can drive the tide of invasion back into the sea!

They Came from Beneath the Sea! is a campy, action-filled, horrifying tabletop roleplaying game of 1950s science fiction, taking the best (and worst) bits from the B-movies of the era and presenting them as a thoroughly entertaining story. This jumpstart provides you with all the tools you need to start a story of They Came from Beneath the Sea! and tell many stories to follow.

They Came from Beneath the Sea! uses the Storypath System, provided in the pages of this book!

StoryPath Nexus

 Customers Who Bought this Title also Purchased
Reviews (6)
Discussions (8)
Customer avatar
Simon P May 15, 2022 4:04 pm UTC
The Gentleman Gamer sent Kono Inu here - And I can't wait to open this download! Thank you!!
Customer avatar
Isaac A April 13, 2022 12:31 am UTC
Is this able to be crossed over with Beneath the Sea? Like if I ran a starting adventure as this and then had a story using They Came From Beneath The Sea where the same characters go on vacation, would that be doable?
Customer avatar
Matthew D April 13, 2022 5:31 pm UTC
Absolutely. These games are built to be crossover compatible, so characters from one game (as well as Quips, Cinematics, monsters, etc.) can be patched into the other They Came Froms without issue.
Customer avatar
Marc K March 01, 2022 1:22 am UTC
What is the difference between the standard and premium color options?
Customer avatar
Matthew D March 01, 2022 9:28 am UTC
The quality of the ink and paper used in the printing process. It tells you all about it on the DTRPG website:
Customer avatar
Thomas G March 01, 2022 12:02 am UTC
It there going to be a way to get the physical quip cards?
Customer avatar
Matthew D March 01, 2022 9:26 am UTC
Yes, they'll be on sale very soon!
Customer avatar
Danijel B February 18, 2022 7:19 am UTC
I love Matthew's sense of humour and that was one of the major reasons I purchased this book sight unseen. I was not disappointed, it's a delight to read. Hard to find fault with anything, but I am struggling with how Antagonists are presented. After several rereads, I'm still not sure how I'm supposed to generate antagonists and how to use the table.
I have Trinity and Scion and I grasped how antagonists work there, but here it's different and so unfortunately presented, a contrast to the rest of the otherwise amazing book.
I guess in the end I'll have to wing it.
Customer avatar
Matthew D February 22, 2022 11:49 am UTC
Hi Danijel! I'm not sure I understand your query regarding antagonists. There's a chapter full of them, each with their own traits and powers. They are played by the Director as a GM in any other game would use monsters or villains, taking their turn in combat order to roll dice or activate a special power they possess, and their Health is listed so you know how much damage they can take. I hope this helps!
Customer avatar
Danijel B February 22, 2022 7:48 pm UTC
Matthew, thank you for your answer.
I meant in fact the rules for creating my own antagonist starting on page 104, and specifically the chart on page 105. I'm not sure if the numbers under Proficient, Average and Weak are dice pools or just Skill ratings. Judging the the text above these should be Skill ratings, but they are too high for skills, so I'm guessing dice pools. But if they are dice pools, why would I then need to rank the antagonist's attributes as Strong, Typical and Puny?
It's a little confusing, that's all.
Customer avatar
Matthew D March 01, 2022 9:35 am UTC
Those numbers are higher than 5 due to an assumption of Scale. In other words, if an antagonist has an Attribute rating of 4 (let's say in Might) and a Skill rating of 7, 8, 10, 12, or 14, those are things the antagonist is really very very good at (which is rarely more than three things).
Customer avatar
Christopher H January 19, 2022 1:19 am UTC

Pg 68: Under TROPES, 3rd paragraph it says "Chapter Two details Tropes in full, and you can also find them starting on p. 68."

Clicking the link to Pg 68 takes you nowhere because you're already on Pg 68... and there's no list starting on Pg 68.
Customer avatar
Matthew D January 19, 2022 1:31 pm UTC
Ah! That list was cut for space but the reference was not. The Tropes in Chapter Two: Archetypes are the full selection (barring any sourcebook additions).
Customer avatar
Daniel A January 14, 2022 6:48 pm UTC
I absolutely love this book and the Hammer Horror vibe is most definitely my Jam. The book is easy to read and the system is absolutely perfect for the setting it is trying to convey.
Customer avatar
Neil S January 12, 2022 10:22 pm UTC
What monsters are in this
Customer avatar
Matthew D January 13, 2022 9:29 am UTC
A lot! From Dracula to werewolves to zombies to ghosts and many many many more.
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File Last Updated:
January 07, 2022
This title was added to our catalog on January 12, 2022.