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Paris Gondo - The Life-Saving Magic of Inventorying

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NOW FULLY ILLUSTRATED!  Art by Bodie Hartley.

"The play-based GonParis Method is a simple, smart, and effective way to banish encumbrance forever.  Adopt this dungeoneering strategy, and you’ll never be overloaded again."

A Simple Effective Play-Based Method To Banish Encumbrance Forever

This game is a tongue-in-cheek tribute to encumbrance rules and other tropes found in beloved dungeon-crawling games.

It is a GM-less storytelling game for 3 to 6 players, designed to be played in a few hours with polyhedral dice and no preparation.

Players in this game embody Adventurers who, as a group called a Party, have reached the last level of a Dungeon and defeated the Boss who presided over it. Play starts as Adventurers discover Loot you create. The objects you decide your Adventurer carries home makes up what you pack as their Final Inventory.

If Adventurers hold on to possessions that spark joy, they might feel invigorated and satisfied for the rest of their existence, or at least until their next adventure. But letting go of less emotionally charged but useful Belongings might prove to be a deadly mistake for the Party on their Journey Home.

Content

Replay

It’s the transcript of a complete play session, edited for your enjoyment, to give you an overview of how the game works. This is inspired by the TRPG (Tabletalk Roleplaying Game) format popular in Japan.

Complete Rules

This includes the rules and everything you need to play the game in step-by-step instructions. This game is a collaborative storytelling game. You can jump straight to the GonParis Method and follow its Six Steps without prior reading. However, it works better if one player facilitates your first session by reading the rules in advance.

Play-Aids and Card Decks

You will find in the Appendix links to all the Play-aids and Card Decks in both JPG and PDF formats that you will need to play around a table.

Those are also included as a Miro board that you can copy to very easily play the game online.

Credits

A game designed by Kalum from The Rolistes Podcast.

Rules Editor: Chris S. Sims.

Graphic Design: Francita Soto and Kalum

Art by Bodie Hartley

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Product Information
Author(s)
Artist(s)
Pages
132
File Size:
36.73 MB
Format
Original electronic Click for more information
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

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For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
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Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
File Last Updated:
September 11, 2021
This title was added to our catalog on September 08, 2021.
Publisher
The Rolistes
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