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Intermission - Downtime and ProjectsClick to magnify

Intermission - Downtime and Projects


Not all game action has to be at the table! Intermission: Downtime and Projects presents a simple, fast, and fun way to track and work on long-term goals and projects in your Savage Worlds game. It allows you to set a goal and work toward it over the course of one or several periods of down time, including elements like...

  • A crafting system for creating mundane gear, temporary Power-granting objects called arcane contraptions, and permanent magical artifacts, all compatibile with both the core Powers system and the No Power Points setting rule.
  • Creating and maintaining contacts and connections of different strengths and types over the course of the campaign with a Favor Die mechanic based on the Wealth Die system.
  • Gathering rumors in between missions.
  • Planning and executing jobs like heists, with a flashback system to prevent hours of endless planning before you can get to the action.
  • Researching and learning new Powers, both existing and custom ones you create.
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Discussions (2)
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Bill O September 30, 2021 6:58 pm UTC
I was thinking of creating something like this for supers; going on patrol, danger room, inventing, etc. But I might just use these and tweak it a bit
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Kevin H September 02, 2021 4:05 pm UTC
This looks fantasy oriented. Is there anything in here for modern or sci-fi players?
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Dylan B September 03, 2021 3:05 am UTC
There's nothing particularly genre-specific; it's rules for accomplishing downtime projects regardless of setting. The artifact and arcane contraption stuff work the same way regardless of if the Powers used are sci-fi, modern, etc. Examples range from sci-fi to modern to fantasy.
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File Last Updated:
September 06, 2021
This title was added to our catalog on August 31, 2021.