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The Fight Job

Suggested Price $2.00

A city caper for old-school RPGs. The module is 14 pages long and contains: 8 keyed locations, an adventure summary, a city map, and GM-facing adventure aids.

A minor crime boss has recruited the PCs to sabotage the championship fight. She has thousand of gold pieces on the long-shot challenger and promises a hefty payday to the gang if they can succeed. 

The PCs know where the champion will be but he's wily. And dangerous. Time is short. Can the PCs keep their cool when the chips are down? 

This adventure module was designed to be compatible for most games based on old-school D&D rule sets. However, it can be adapted to any system with ease.

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tx I August 06, 2021 4:16 pm UTC
This is really cool! I appreciate the time-keeping stuff and GM worksheets. Thinking of running this.

One question: in the stat blocks, sometimes the damage section has two values separated by a slash (e.g., 1d6 / 1d6). Does that mean the GM chooses one of those as the enemy's attack? Or does the enemy do two attacks on the same turn and those are their damage values?
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Notsupposed T August 06, 2021 4:21 pm UTC

Multiple damage values separated by slashes mean that the NPC makes multiple attacks on the same turn, each one receiving its own "to hit" roll.

So, if an NPC had a damage section saying 1d4 / 1d4 / 1d6, then that NPC would make three attacks on its turn, making three separate "to hit" rolls and rolling the specific damage listed (i.e., 1d4 if the first attack hits, 1d4 if the second attack hits, and 1d6 if the third attack hits).
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0.93 MB
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File Last Updated:
August 05, 2021
This title was added to our catalog on August 06, 2021.
Operant Game Lab
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