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Dungeons Solo 1-The Goblins' Den
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Dungeons Solo 1-The Goblins' Den





Your village is out of food! Your only hope is to bring back gold from an old goblin-infested ruin.
And it is YOU who has volunteered for this perilous mission.

Rogue Solo is a series of dungeon crawler gamebooks designed for a single player without a game master. Explore dungeons, slash hordes of monsters, gather treasures!



No preparation required. It only takes a few minutes to read the rules. The rooms are fully scripted and you'll be given the instructions you need to progress. So don't waste any more time and start playing now!


The core of the rules is very simple: roll one or more d6 and exceed a difficulty rating. If you exceed several times, you can kill several monsters at the same time!
But allows an extreme customization: a system of recruitment of allies will allow you to access to improvements, to equip more powerful equipment...

Dungeon Solo gamebook



With Dungeon solo, no risk of spoilers! The different rooms of the dungeon are presented on several pages. This way, you keep the surprise of the discovery.



This book offers a unique experience at the borderline between a board game with simple but structured rules and a solo role-playing game with inspirations provided to pursue the adventure yourself.
The dungeon is fully scripted but don't stop there! As you explore, you'll be given narrative leads to expand the adventure. When you feel you have enough elements, don't hesitate to take control of the scenario to conclude YOUR adventure.


Rogue Solo is the first tool assited rpg for solo players. Works great even on vacation!

Dungeon Solo gamebook phone

 Feel free to take a look at the preview

If you liked this volume, you might be interested in these other books:

0 Dungeons Solo 1-The Goblins' Den Dungeons Solo 1-The Goblins' Den Fantasy Kingdom Random Generator MONSTER TRICK GENERATOR (TO LURE YOUR PLAYERS) Fantasy Potions Random Generator 400 Generic Fantasy Characters 400 Generic Fantasy Characters vol2 100 TOWN BACKGOUND EVENTS 100 background town events vol2 The Wandering Knight 100 TAVERN QUIRKS
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Reviews (0)
Discussions (4)
Customer avatar
Antwan H August 01, 2021 9:35 pm UTC
Lastly do enemies respawn when u re-enter a room
Customer avatar
Gordon G September 01, 2021 4:18 pm UTC
No, the enemies do not respawn when you return to a room already visited

Customer avatar
Antwan H August 01, 2021 9:32 pm UTC
Also what's the page for the town buy/sell and to identify items
Customer avatar
Gordon G September 01, 2021 4:17 pm UTC
In this adventure there is no market where you can buy/sell items.
ChapelRock is a small town and (currently) no items are useful for adventurers
Customer avatar
Antwan H August 01, 2021 12:55 pm UTC
Page 8- if the result is greater than the enemy's "STRENGTH"? What is strength?
Customer avatar
Gordon G September 01, 2021 4:15 pm UTC
Thanks for your comments.

Page 8, STRENGTH should be understood as SKILL.

A correction will be made in the next volumes

Do not hesitate to ask questions if other points are not clear to you.

Customer avatar
Adrià P July 23, 2021 12:17 pm UTC
Hello! Could you give some rules clarification for the following questions, please?

- What is the line of sight of the monsters? Straight lines, diagonals, how far away?

- What happens when you miss an attack?

- If you start a fight, don't the other enemies get alerted? If you kill them on the first hit they don't get alerted, and if they are alive they do get alerted?

- Can you move diagonally?

- Opening/closing doors/chests does not consume movement?
Customer avatar
Gordon G July 28, 2021 11:30 am UTC
Thank you for your interest in Dungeons Solo and for your comment.

The line of sight of the monsters must be clear, i.e. it must not be blocked by a door or a wall. If you can draw a straight line between the monster and your character without it being interrupted by a blocking obstacle, it means that the monster can see you (without range limitation)

When you miss an attack, you do not inflict any damage. It is then your opponent's turn.

The rules, in their strictest interpretation, indicate that monsters are only alerted when you are in their line of sight. This rule was constructed to give priority to a play style based on stealth.

The rules do not prohibit diagonal movement

To open doors/chests, your character must be on the chest square. The movement is interrupted.

However, as stated in the preamble of the book, Dungeon Solo is a tool-assisted solo rpg. This book is not intended to be a board game. Therefore,...See more
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File Last Updated:
August 05, 2021
This title was added to our catalog on July 15, 2021.