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Fate Fantastic Creatures
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Fate Fantastic Creatures

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Monsters are invading your game!

Fate System Support Fantastic Creatures features a selection of mystical beings to populate your fantasy, horror, western, and futuristic adventures. All of this using the Fate system — monsters ready to challenge the most courageous players.

With unique, simple, and quick rules, this supplement features a list of creatures with complete statistics, story with adventure ideas, incredible illustrations, and tips on creating your own monsters in just a few minutes.

This supplement is compatible with Fate Core, Condensed, and Accelerated, in addition to scenarios and supplements that are Powered by Fate.

Will you face this challenge?

In this book, you will find:

  • New rules for monsters. Easy to master rules to make the game dynamic when using these new creatures.
  • 70 all-new creatures with art and full character sheet. Each creature comes with full-color page art, complete character sheet, and monster story with adventure hooks.
  • 23 of the most iconic classic creatures. A list of fully-fledged classic creatures, famous in fantasy games.
  • How to customize your creatures. Tips on how to modify the creatures in this book to come up with new ideas.
  • How to create your own creatures. Tips on creating your own creatures from scratch.
  • Fantastic creatures random creator. A random creature builder that will help you create a monster with aspects, approaches, stunts, and tips on how to use them to create your game.
  • How to use adventure hooks. Each fantastic creature has adventure hooks in its story, and this book provides tips on how to use these to create your game.
  • Sinister stunts. A list of 100 unprecedented power stunts for the GMs to use with their villains or monsters.
  • Nefarious Relations. A monster network for the GM who wants to create campaigns with multiple plot layers.

Note: The value of the first PDF sales will pay for the final proofreading of the book. Everyone who buys will help an independent author and receive the revised version through the DTRPG update system.

Creatures with full-color page art, and complete character sheetcreature

A random creature builder that will help you create a monster with aspects, approaches, and stunts


Lots of tips for GMs to create and modify monsters for their campaigns


Fate Fantastic Creatures has undergone proofreading, and this is the updated version. If you think something should be different, write to

The PoD will be available in a couple of weeks — estimated time for DTRPG approval of print files and submission of print proof.

 Customers Who Bought this Title also Purchased
Reviews (2)
Discussions (7)
Customer avatar
Raphaël C December 23, 2021 2:24 pm UTC
Fantastic work. Gorgeous artwork. A great deal of variety and a great source of inspiration.
Some stunts are really well thought and help rack up the tension.
The tools given to build your own monsters are amazing.

My only regret is that I didn't take the PDF. I bought it in a hobby store for 60€ (which is more expensive than any Fate book I own, and 4x the price of the PDF). Though it's an amazing book, I can't use the artworks in online games, which isa shame since they are so damn good.
Customer avatar
Mattia S August 30, 2021 6:55 am UTC
Greetings! I'd like to say I loved this product and your approach to modelling creatures, but I have a couple of questions:

- I've given the players a free invocation of the Shaken and Hurt aspects whe a monster gains them. Is this correct? The creatures seemed to take a lot of punishment because of this choice and died very quickly.

- which approach does a creature defend with? I defaulted to them defending with Quick and attacking with Violent in physical conflicts, unless they were hidden or stealthy (in which case I allowed them to attack with Quick). What's the correct way to do it?
Customer avatar
Fábio A August 30, 2021 1:11 pm UTC
Hi, Mattia! Thanks for the support! I'm glad that you liked the book.

Actually, PCs must pay a fate point to invoke Shaken, Hurt, and Giving in aspects — no free invocation unless they create an advantage to receive a free invocation.

A creature always defends itself in the way it is most efficient. That way, it uses its highest approach unless the approach doesn't make sense for the defending action (so it will use the second most efficient approach and so on), like an animal that sometimes defends itself by attacking, sometimes fleeing, and sometimes roaring with fury to frighten danger.
Customer avatar
Mattia S August 31, 2021 6:30 am UTC
Thank you, this makes a lot of sense!
Customer avatar
Neil S July 18, 2021 2:29 am UTC
Hows pod going
Customer avatar
Fábio A August 25, 2021 11:18 pm UTC
The proofreading is finished, and the new PDF is now available. The PoD version will be available in a couple of weeks when DTRPG approves the files and sends me the print proof.
Customer avatar
Marc P July 07, 2021 12:25 am UTC
How do we get a print copy of this?
Customer avatar
Fábio A August 25, 2021 11:18 pm UTC
The proofreading is finished, and the new PDF is now available. The PoD version will be available in a couple of weeks when DTRPG approves the files and sends me the print proof.
Customer avatar
Stacie W June 05, 2021 5:12 am UTC
Had to support this product. It's a book of beauty and I will totally buy a PoD version when it becomes available. Plus its nice to see more FATE support in the world.
Customer avatar
Fábio A June 05, 2021 6:47 am UTC
Thank you very much for your support. I'm glad you liked the book. I am making preparations for the PoD version, and It should be available in a few weeks or a couple of months. I'm hitting the schedule with the native English proofreader at the moment, thanks to sales.
Customer avatar
Yevgeniy Y June 03, 2021 12:49 am UTC
I would love it ten times more if this was a POD product. Any plans to offer a printed product?
Customer avatar
Fábio A June 03, 2021 1:23 am UTC
I will use the money from the first PDF sales to hire a native English proofreader before releasing the PoD version (the writers, proofreaders, and I are native Brazilian Portuguese).

Everyone who purchases the PDF now, will receive the updated PDF version via DriveThruRPG e-mail update system and will only need to pay for the printed version (softcover or hardcover).
Customer avatar
Yevgeniy Y June 03, 2021 10:40 am UTC
Now this is a policy and approach i can get behind! Insta buy now for me. I wish more publishers had the same attitude.
Customer avatar
Fábio A June 03, 2021 1:29 pm UTC
Thank you so much for your support! I will continue to do my best to ensure product quality.
Customer avatar
Gary F June 03, 2021 12:43 am UTC
The example looks like accelerated. Does it also go with skills?
Customer avatar
Fábio A June 03, 2021 1:29 am UTC
Hey Gary. We create unique approaches to the monsters because most of them act irrationally or instinctively (different from the villains who use skills as outlined in Fate Core, Condesed, and FAE).

If you change monsters' approaches for skills, it doesn't affect monster rules (you may need to include the skill in the creature's stunt description).
Customer avatar
Gary F June 03, 2021 2:48 pm UTC
So let's say I'm running Fate Condensed, which uses skills. And I want to use this monster? Do I have to convert it?
Customer avatar
Stefan S June 03, 2021 6:11 pm UTC
There is no need for your monster to use the same skill / approach list as your players. As long as they operate on the same scale it makes no difference. So maybe you roll violent vs athletics instead of fight against athletics. Same result.
Customer avatar
Fábio A June 03, 2021 6:43 pm UTC
Creature approaches are as compiled skill effects:

Horrible is like Empathy, Provoke, cruelly and horrifyingly. Violent is the aggressiveness of Fight, Shoot, and so on. The stunts were created using the Fate Core, Condesed, and Fate Horror Toolkit pattern (but overpowered because they are above-natural threats), and the aspects work as usual.

As long as you operate them on the same scale, there should be no problems. A creature can attack with Violent, and the player can defend with Athletics or Fight. It can attack or create an advantage with Horrible, and players can defend or overcome with Empathy, Provoke, or Will (depending on context). A player can create an advantage with Stealth, and the creature overcomes with Instinctive or Quick.

We create these approaches because we think better suited for monsters and simplify the amount of information the GM needs to handle during the session.
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File Last Updated:
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This title was added to our catalog on June 02, 2021.