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Twilight: 2000 4th Edition Core Set
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Twilight: 2000 4th Edition Core Set

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Kalisz. We’re still only in Kalisz. We need to get out of here. Fast. The artillery barrages are getting closer. The Soviets will be here soon. Sarge says we move out after dark. I’m not sure we’ll last that long.

A classic roleplaying game returns. This new retro-apocalyptic edition of Twilight: 2000 goes back to the roots of the franchise with open-world roleplaying in the devastation of World War III. Just like the original 1984 edition, this new game is set in a year 2000 devastated by war – now in an alternate timeline where the Soviet Union never collapsed.

Twilight: 2000 is a roleplaying game about survival in mankind’s most desperate hour. Yet, in this bleak world, there is still hope. In the midst of utter destruction, you can start to build something new. Rally people to your ranks. Stake a claim and protect it. And maybe, if you live long enough, start turning the tide. This core set includes:

  • A 152-page Player’s Manual, including rules for character generation, skills, specialties, combat, base building, and travel.
  • A 112-page Referee’s Manual, describing a world at war and including 52 ready-to-play encounters and four complete scenario sites.
  • A huge double-sided full-color hexagon travel map.
  • 16 modular battle maps, designed to create an endless variety of battlefields.
  • Four battle maps for specific scenario sites.
  • 108 cardboard tokens for fighters, vehicles, conditions, and more.
  • 52 encounter cards.
  • 10 initiative cards.
  • Blank character sheets, both color and printer friendly (English and Swedish).

™ & © 2021 GDW and Fria Ligan AB. All rights reserved.


 
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Reviews (1)
Discussions (8)
Customer avatar
David A November 28, 2021 11:28 pm UTC
PURCHASER
One thing that should have been included was information on the Czech Republic, Hungary and Austria - given a Polish start to a campaign one very logical escape route is to the south - given the fact that all three nations are fighting with NATO against the Russians there should have been some detail on Soviet forces and allied forces there - maybe not the whole country but at least the border areas - hopefully it will be detailed in the Black Madonna release
Customer avatar
November 30, 2021 8:28 am UTC
PURCHASER
Why bother? As the very cogent review points out your Players will have maxed out characters before they even leave Poland. This is NOT designed for campaign level play. It's designed for one shots or short scenarios at best.
Customer avatar
Joshua S November 30, 2021 9:56 am UTC
PURCHASER
Except that is totally not true. If you concentrated exclusively on a single skill and did not improve anything else, it would take about 9 sessions to get it from a D6 to a D12. The lower level advances come quick, but take longer the higher they get. There are a dozen skills, and 70 specialties. I don’t know how often you get to play, but running bi-weekly or once a month games, you could easily run a single character for years.
Customer avatar
Marcus S December 01, 2021 10:57 am UTC
PURCHASER
This might be of concern if you assume that every game has to follow the zero-to-hero model of character progression.
There are plenty of games that don't measure progress or "success" by leveling up and getting stronger-better-faster; they don't have any built in mechanics to improve skills etc. because they're not needed to tell a compelling story.
I would be perfectly happy to play Twilight 2000 without any kind of mechanical character progression because, to me, it's that kind of a game.
Customer avatar
Hunter C November 23, 2021 11:36 pm UTC
PURCHASER
Any form fillable PDFs for character sheets? I bought it and it has none.
Customer avatar
Timothy N November 25, 2021 2:25 pm UTC
PURCHASER
I made my own, but haven't asked if I could upload or submit for download yet.
Customer avatar
David A November 30, 2021 7:05 pm UTC
PURCHASER
there should be one - there is one in the V2.2 rules that was very easy to copy and use
Customer avatar
Alan W November 19, 2021 12:59 am UTC
PURCHASER
Does this version include the Solo rules that were added on the Kickstarter (wot I missed...)?
Customer avatar
Joshua S November 19, 2021 10:08 am UTC
PURCHASER
They are there as one of the appendixes yes. I havnt tried them out yet though.
Customer avatar
Steffen S November 18, 2021 1:43 pm UTC
If the game is as exciting as the review (6 identical card backs), this is an instant buy. *irony off*
Customer avatar
Free L November 18, 2021 8:54 pm UTC
PUBLISHER
The preview has been fixed now!
Customer avatar
Thomas A November 18, 2021 3:07 am UTC
Being a long-time fan of T2K first edition, I like this adaptation.
It's MUCH less of a realistic military simulation, and that's OK.
The focus is on roleplay and atmospherics that generate a certain mood, which works for what I want in a post-apocalyptic game. They kept the option for the life-story character generation method, which was one of GDW's best features across so many of its game.

Very glad I backed this Kickstarter, and I'm looking forward to playing more!
Customer avatar
Ralph T November 17, 2021 5:56 pm UTC
What kind of preview is that? Give something better than just 6 blank pages for initiative.
Customer avatar
Free L November 18, 2021 8:55 pm UTC
PUBLISHER
This has been fixed now!
Customer avatar
Ralph T November 23, 2021 9:03 pm UTC
That is definitely better! Thank you. I like the lay out, good work.
Customer avatar
Joshua S November 17, 2021 11:06 am UTC
PURCHASER
This edition fixed my biggest problem with previous editions, which was damage to personnel. In V2.2 There were many instances where my PCs were shot multiple times, and it barely had any effect on them. This version is much more lethal, and also includes critical effects without getting bogged down in details. Also, thankfully, the massive skill list has been cleaned up, so now a character doesn't have to struggle with whether or not to improve a skill that barely gets any use anyway. Our games always used to have a handful of skills that everyone focused on, and all others were ignored. The broader skills in this game ensure that players are able to be more broadly competent in rare situations without having to sacrifice skills that see much more frequent use.
I also like how a detailed grid system is used, but it is still very easy to use for theater of the mind. I get annoyed when combat systems seem to go completely theater of the mind, making it difficult to adapt miniatures play.
One of...See more
Customer avatar
William P November 26, 2021 3:24 am UTC
Customer avatar
Newton P November 16, 2021 5:31 pm UTC
Please add a better preview (all I see is blank initiative cards for 6 pages).

A description of how the game mechanics differ from the original version would be helpful.
Customer avatar
Heath W November 17, 2021 2:09 am UTC
There is a bit on the Kickstarter https://www.kickstarter.com/projects/1192053011/twilight-2000-roleplaying-in-the-wwiii-that-never-was

"The core rules of the game build on the Year Zero Engine (used in award-winning RPGs such as ALIEN, Tales From the Loop, Forbidden Lands and Mutant: Year Zero), but heavily adapted to fit Twilight: 2000 and its focus on gear and gritty realism."
Customer avatar
November 17, 2021 8:04 am UTC
PURCHASER
If you liked First and Second Edition they are a massive departure from them (and from 3rd Edition as well), they use the Mutant Year Zero Engine which, while it works really well for MYZ, Vaesen etc, is (IMO) a truly terrible choice for TW2000. It is far too coarse ... there are only four levels, for example, in Attributes and Skills, and the small number of Skills really forces you to be nothing but a soldier (civilian type skills effectively do not exist ... or are forced into 'Tech' skill, which, IMO, doesn't work).

Tanks and other turreted Vehicles don't have turrets. That is, the rules really don't differentiate between Hull and Turret for armour or hit chances, even though IRL there is a considerable difference in armour levels. There is no benefit, therefore, in being Hull Down mechanically.

Diesel, Petrol, Ethanol and Methanol all exist ... but there is no functional difference between them. You can travel as far on a tank of Petrol as you can on a tank of Methanol, which is...See more
Customer avatar
Marcus S November 17, 2021 9:43 am UTC
PURCHASER
I agree with quite a few of your criticisms but I think some of them are really down to personal taste.

No difference between hull & turret armour: The gearhead in me is annoyed by this as well (along with no modelling of different armour types like spaced, applique, composite, reactive, etc.) but running my recent campaign I can't say that having any of these things would have made it objectively better or more enjoyable in any way, so I'm wiling to give FL a pass on this one.

No differences between rifle types: this was also true for earlier editions of the game (aside from 3e maybe). The various guides for 1e and 2e were packed with identical stats for loads of weapons, the vast majority of which were either so obscure, obsolete, antiquated or rare that they would never make it into most games.

I'm in 100% agreement with your criticism regarding the stat coarseness. It works well in their other games, but for Twilight 2000 we need higher resolution and variety. In...See more
Customer avatar
November 17, 2021 2:14 pm UTC
PURCHASER
Yeah, Sure. It's my personal opinion ... but I think, overall, it is not a very good ROLE PLAYING Game ... as I said, I get the definite impression that it's a thinly disguised set of Miniatures Rules masquerading as a RPG, and not doing a very good job of it.

But, yeah, I am sure some (many? most?) will love it ...
Customer avatar
Joonas L November 17, 2021 8:30 pm UTC
PURCHASER
"Diesel, Petrol, Ethanol and Methanol all exist ... but there is no functional difference between them. You can travel as far on a tank of Petrol as you can on a tank of Methanol, which is ridiculous." That's not accurate, though — if you don't have petrol or diesel your consumption doubles.
Customer avatar
Colin C November 17, 2021 8:52 pm UTC
Your first house rule!
Customer avatar
November 18, 2021 1:15 am UTC
PURCHASER
It is **completely accurate** as far as I can tell (the Index listed pages for Fuel certainly don't say any such thing as far as I can see - wouldn't be the first time I've missed something, though).

The ONLY mention for Fuel Consumption *doubling* that I can find is on Page #141, and that is strictly for OFF ROAD MOVEMENT. Nowhere else where Alcohol Fuel is mentioned is there any comment about fuel consumption (heck, they don't even differentiate between Ethanol and Methanol, the latter of the two being even less fuel efficient).
Customer avatar
Joshua S November 18, 2021 3:21 am UTC
PURCHASER
It’s on page 142 under “alcohol fuel”. Fuel consumption is doubled when using alcohol fuel.
Customer avatar
November 18, 2021 10:38 am UTC
PURCHASER
Aargh. Index Refers ONLY to #141. And the paragraph SEEMS to finish on that page. Poor Indexing. Still, it's *wrong* ... for a start, you can't run on pure alcohol fuel (doesn't burn fast enough so it is useless in cold weather ... like, oh, Poland and Sweden! And the consumption difference varies between 30-40% rather than only half, and that's for Ethanol.
Customer avatar
David A November 28, 2021 11:13 pm UTC
PURCHASER
the background needs a lot of work - V1 and V2.2 were true WWIII games with modules set in Europe, Bangkok, Africa, the Middle East and all over the US. While it took V1 several years of releases to fully develop their world, V2 and V2.2 had the whole world detailed out - which gave people who wanted to adventure other than in Europe and the US enough details to be able to pull it off convincingly. Also the lack of information for other members of NATO and other European nations is a huge miss - V2.2 had detailed stats you could use to make British, German, French, Italian, Turks, Albanians you name it - and with that info you could create multitudes of other characters using that information (i.e. want to make a Ugandan or Tanzanian or Kenyan character consult the United Kingdom Armed Forces section). It would have been easy to add that information - especially given the many comments made about the lack of it being in the final release that occurred early in the development process.
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File Last Updated:
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This title was added to our catalog on November 16, 2021.