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Wicked Ones: Free EditionClick to magnify

Wicked Ones: Free Edition


WICKED ONES is a Forged in the Dark tabletop RPG about a group of fantasy monsters building a dungeon, launching raids on the surface to gather a hoard, and pursuing your nefarious master plan. Along the way, there's pillaging, rituals, concoctions, contraptions, discoveries deep in the ground, dungeon rooms, traps, creatures, minions, and so much more! You build your dungeon over time throughout the campaign and no two dungeons will ever be alike. You bask in choosing the greater of two evils as your group strives to accomplish its master plan and terrorize the region around your dungeon. However, your vile deeds lure increasingly greedy and powerful adventurers into your dungeon. Can you stave off the inevitable onslaught of heroism that your notoriety brings?

This game may not be suitable for those under 13 years old.

340 pages | 6×9″ Well-Bookmarked/Hyperlinked PDF | Full-Color Interior | 100+ Art Pieces by Artist Victor Costa

Online Play Support: Roll20 Character Sheets | Foundry Module | Google Sheets | Online Play Guide | Active Discord community

Additional Gameplay Modes Included:  Wandering Ones (Dungeonless Mode), Valiant Ones (Heroic Gameplay Mode), Big Bad Wicked One (Solo or Duo Mode)

➤ WICKED ONES: DELUXE EDITION (Best Mithril Seller!) has even more content in its Delving Deeper chapter, a bonus 40 pages of material including new monster playbooks and gameplay modes!


● Forged in the Dark: Built on the framework made by John Harper for Blades in the Dark, with significant changes to better represent monstery gameplay.
● Build a Dungeon: Rules for building and drawing out a dungeon together, including traps, tricks, creatures, locks, minions, and things you discover underground.
● Cycle of Play: Four phases of play (lurking, calamity, raiding, and blowback) that set the pace of dungeon life.
● Dark Hearts, Dark Impulses, and Going Feral: Game mechanics that reinforce that you’re a monster.
● Flexible Spell System: Players choose a specific path of magic or god they worship, then flexibly create spells of different power levels on the fly.
● Powerful Ritual Magic: This extends magic further, allowing the creation of very powerful magical effects, though you must fulfill some special requirements and fight off those who might seek to stop your rituals.
● Monster Science: A robust crafting system to create whatever contraptions and alchemical concoctions you can imagine.
● Safety Tools: A write-up on recommended safety tools (X-Card, Movie Ratings, Lines & Veils) to help your group with sensitive subject matters.
● Nine Monster Playbooks: Play as several different types of monsters, each of which have a lot of room for making unique characters. Play as a Brute, Conniver, Crafter, Hunter, Marauder, Shadow, Shaman, Warlock, or Zealot.
● Five Dungeon Themes: Each theme has a unique core function and list of rooms that can only be built within that dungeon, allowing your dungeon to match your group’s preferred playstyle. Build an Enclave, Forge, Hideout, Stronghold, or Temple.
● Four Sandbox Maps: Comes with four interesting sandbox maps: Quiet Valley, Colonial Seas, Warzone, and City Sewers and examples factions and goals on each. Each regional map to gives a place to build your dungeon within and rules to set up factions on that map cooperatively with all players at the table. This group worldbuilding fosters a great sense of co-authorship and buy-in from the players.
● Primal Ability: Choose any monstrous race and represent them by building their own unique abilities.
● Easy Start: A clear session 0 / session 1 starting scenario to get your dungeon up and running while teaching all players the game mechanics.
● Rules Reference Sheets: Clearly organized sheets that compile all of the important rules in the game.


● Four primal monsters: Iconic monsters that don't follow the typical callings, instead having unique abilities and mechanics that better capture them. Each primal monster has mechanics vastly differing from the normal callings. We really stretched what the system can do to make them fun, interactive, and feel like each monster!
  • Braineaters (tentacled horrors) master powerful psionic disciplines giving a new type of magic to interact with, but have voracious appetites. There are four psionic disciplines and players must choose where to focus their efforts, so while all Braineaters can use psionic powers, the way in which they use them differs greatly!
  • Doomseekers (multi-eyed abberations) with eyestalk magic and mechanics for modelling their paranoid, overplanning nature. This is a totally unique playstyle where the PC is encouraged not to leave the dungeon, but can still affect raids on the surface from afar through their meticulous planning, all supported by the mechanics.
  • Facestealers (dopplegangers) can assume the appearance of their victims, but fight a constant struggle in keeping ahold of their own identity. For monsters, the civilized world of humans and dwarves is often off-limits - Facestealers can easily slip among them, creating an entirely new experience.
  • Goldmongers (dragons) begin as tiny whelps and grow into huge terrors, gaining power and size as the hoard itself grows. The Goldmonger's growth paths allow for a ton of flexibility in creating very different types of dragons. It's seriously almost an entirely new game mode.
● Wandering Ones (dungeonless mode): Leave the dungeon behind and roam the land spreading evil wherever you please with an all new downtime cycle completely removing all dungeon mechanics and adding a new Pact group sheet.
● Valiant Ones (heroic mode): Heroic adventuring using the Wicked Ones rules! The callings have been remixed into fantasy archetypes: Artificer, Bard, Cleric, Druid, Monk, Ranger, Rogue, Sorceror, and Warrior. Combined with Wandering Ones, you can now go on more traditional fantasy adventures!
● Big Bad Wicked One (solo or duo mode): Control a more powerful solo PC and three minion packs in this mode fine-tuned for play with only one player (or with a GM). Many random spark tables and generators help create an emergent story for you to play through!
● Digital Assets: All of the art from this book collected and formated for use online, such as adventurer, imp, and monster tokens, clocks, and high-resolution sandbox maps.


WO-Brute.jpg  WO-Enclave.jpg

WO-Magic.jpg  WO-Minions.jpg

DTRPG_-_Promo_5.png  DTRPG_-_Promo_6.png



 Customers Who Bought this Title also Purchased
Reviews (4)
Discussions (3)
Customer avatar
John T May 11, 2023 3:12 pm UTC
Wicked Ones is a great group game. I ran a game for about 1.5 years during the pandemic. I used foundry to help track all the factions and for the world and dungeon map. Players and I had a great time! It took a little bit of adjustment to get my players used to being more involved with developing the story, but once they got the feel for it they loved it.
Customer avatar
Paul S March 26, 2023 7:24 pm UTC
This game has a lot of important info to keep track of - especially for the GM! My GM asked me to create a tool to help us play. Game co-author Ben Nielson reviewed it and gave it a thumbs up (thanks Ben!).

This googlesheet provides everything you need to play the game and presents the key info to you in easy-to-access ways.

Here is a short (2 min) overview video:

And here is the tool (free!):

Key features:
● Safety: An easy-to-use set of safety tools.
● PCs: Displays up to 8 PC character sheets at a time. Pick a sheet, name your character and select your playbook. The appropriate starting dots, special abilities, contacts, items, etc all fill in automatically. The Alias cell changes color based on the amount of harm a PC has taken, making it easy to be reminded of penalties. A dice roller appears...See more
Customer avatar
Dave T April 19, 2021 1:45 pm UTC
I love and wholeheartedly recommend this game, especially at this price. Here's a video review I did of the whole game:
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File Last Updated:
October 01, 2022
This title was added to our catalog on April 19, 2021.
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