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CASTLE OLDSKULL - Oldskull Gonneslingers


Welcome to the GM's Day sale! From now through March 10th, this title has been marked down by up to 40%! For more values, visit our GM's Day sale page.

For those who wish to know the exact specifics: This is a 146-page illustrated book, produced as a supplement to Old School Essentials, which is a direct translation of the classic 1981 Moldvay/Cook Basic/Expert version of the world’s classic Fantasy Role-Playing Game (FRPG), as created by Gygax and Arneson and originally published in 1974. This book can be most directly used with Holmes Basic (1978 blue book), B/X (1981 blue and red books), Mentzer BECMI (1983 red books with four supplementary boxed sets), or 1E Advanced (hardcover volumes originally published by TSR, 1977-1979). If used with 5E, conversion work would be required. This book is not a standalone game. Oldskull Gonneslingers, the 50th volume in the Castle Oldskull supplement series, focuses on a new firearms-oriented character class, the Fusilier. Contents include: [1] an introduction to the concept and its developmental history; [2] an historical essay covering the use of firearms in the 1970s FRPG; [3] details concerning the Gygaxian approach to anachronistic missile weaponry in the FRPG; [4] a campaign timeline that highlights gonne- and technology-related events in folklore and mythologized history; [5] details on the gradual and controlled introduction of gunpowder to an FRPG campaign; [6] notes on the cloud city of Laputa, the cloud castles known as Laputa Shards, and the Laputan colony of Corvinia; [7] mechanics of the Fusilier class (ability scores, hit dice, saving throws, experience progression, etc.); [8] role-playing notes pertaining to Fusilier progression and honorifics; [9] notes on Laputan spirit deities; [10] details on gonneslinger armor, shields, and other equipment, such as holsters, bandoliers and accelerants; [11] game rule details on six tiers of arcane firearms and 33 subtypes, from firepots to hand bombards; [12] rules concerning the ritualistic attainment of gonnes by the worthy; [13] rules for the limited purchase of restricted firearms technologies and related material; [14] details on rounds and reloading, including 4 types of pulver (arcane gunpowder) and 12 types of ammunition; [15] guidelines for Fusilier retainers and followers; [16] detailed combat rules for loading, firing, reloading, cascading shot damage calculations, misfires, and clearing jams; [17] details on all Fusilier special abilities (Aimed Shot, Clear Jam, Makeshift Repair, Aura of the Embers, Quickdraw, Nerves of Steel, Trick Shot, Rapid Reload, Deadeye Shot, Shock Fire, Brimstone Glamours, Mephitic Shot, Pyremantle, Cinder Spirit; [18] notes on 15 Fusilier-specific spell-like magics; [19] a campaign lore appendix pertaining to Robert Browning’s Childe Roland to the Dark Tower Came; [20] a campaign lore appendix pertaining to Edgar Allan Poe’s The Masque of the Red Death, as it relates to Castle Oldskull, the Chaos Plague, and the King in Yellow; [21] an About the Author section; [22] a Legal section as required by the OGL; and [23] a back cover. In addition to section divider graphics and headers and footers, this volume includes 80 illustrations inclusive of front and back cover, supporting 39,900 total words of text. (By way of comparison, Stephen King’s The Dark Tower I: The Gunslinger is a 55,376-word volume.)


Have you ever wondered what it would be like to have your players dabbling in low anachronous-tech science fantasy, with anti-heroic gunslinger characters in the vein of Roland of Gilead, Solomon Kane, Lord John Roxton, Jack Sparrow, or even Don Kaye’s Merlin-D? What do you think would have happened if Gary Gygax, in creating his fantastical medieval history RPG, had never arbitrarily erased gunpowder from the heroic fantasy lexicon? And in what possible world, pray tell, do the legendary Cloud City of Laputa, the ever-fabled City of Brass, Jack the Giant Killer, imp-loaded hand cannons, Doctor Mirabilis, the King in Yellow, and Great Cthulhu coexist with one another?

If you’ve never thought of these questions, let alone their potential answers, that is because you are sane. Fortunately, in the realms of Oldskull we long ago dispensed with sanity as a petty and needless obstacle, barring the way to endlessly strange and fun ideas.

Herein you will find the Fusilier, an optional Player Character (or NPC) fighter sub-class, inspired in part by Arneson, Gygax and Perren, Howard, King, Poe, Browning, Hodgson, and Jonathan Swift. Secrets revealed in this tome include the following: Oldskull lore, binding old school fantasy firearms and asynchronous tech lore cohesively together; a Gygaxian history of guns in 1970s play; rules for introducing the wondrous Cloud City and its like; alchemical pulver (arcane gunpowder from out of another reality); medieval handgonnes; misfires; trick shots; kill shots; brimstone Glamours; and more. If you’ve ever looked for a way to introduce guns to the classic fantasy RPG in a limited fashion without ruining the lore of your campaign, you will find this supplement to your liking. Particularly if you’ve been drinking.

This book has been written to interface directly with the Old School Essentials game, as derived from compatible systems under the rules originally published by Gygax (1974-1985), Holmes (1978), Moldvay (1981), Mentzer (1983-1986), and many others. Even if it’s just a one-shot, why not give your players a game experience they will never forget?

A rather bizarre and thoroughly volatile supplement from Kent David Kelly and Wonderland Imprints, Only the Finest Works of Fantasy. (146 pages, 39,900 words.)


To view the entire library of available titles for Castle Oldskull, Hawk & Moor, Old School Essentials compatible supplements, and more, please visit Kent David Kelly's Wonderland Imprints publisher page.

The Wonderland Imprints Swords & Sorcery Library


Supplement Title

Primary Game Topics


The Classic Dungeon Design Guide I

Dungeons / Lore / Random Tables


The Classic Dungeon Design Guide II

Dungeons / Lore / Random Tables


The Classic Dungeon Design Guide III

Dungeons / Lore / Random Tables


Oldskull Dungeon Generator

Dungeons / Solo Gaming Tools


The Book of Dungeon Traps

Dungeons / Random Tables


Oldskull Dungeon Tools

Generators / Solo Gaming Tools


Game World Generator – Deluxe Edition

Game World / Random Tables


Oldskull Adventure Generator

Game World / Random Tables


Chaotic Descriptor Table

Generators / Random Tables


Dungeon Delver Enhancer

Characters / Lore / Random Tables


Oldskull Warriors

Characters / Classes / Lore


Oldskull Knights

Characters / Classes / Lore


Oldskull Anti-Paladins

Characters / Classes / Lore


Oldskull Plague Doctors

Characters / Classes / Lore


Oldskull Gonneslingers

Characters / Classes / Lore



Characters / Races


Oldskull Half-Ogres

Characters / Races


Oldskull D100 NPC Generator

Characters / Generators


Character Tables

Gameplay / Tabletop Reference


Combat Tables

Gameplay / Tabletop Reference


Dungeon Monsters & Treasures Level 1

Monsters / Treasure


Oldskull Dungeon Encounters

Lore / Monsters / Treasure


Oldskull Dungeon Bestiary

Monsters / Random Tables


Oldskull Dragons

Monsters / Treasure


Oldskull Trolls

Lore / Monsters / Races


Oldskull Monster Generator

Generators / Lore / Monsters


Oldskull Treasure Trove

Random Tables / Treasure


The Oldskull Deck of Strangest Things

Lore / Random Tables / Treasure


City State Encounters

Random Tables / Urban Adventures


The Order of the Scarlet Tabard

Characters / Lore / Random Tables


Captains of the Scarlet Tabard

Characters / Lore


Oldskull Tyrrhenia Map Pack

Game World / Lore / Realm Maps


333 Realms of Entropy

Game World / Lore / Monsters


1,000 Rooms of Chaos

Dungeons / Solo Gaming Tools


1,000 Rooms of Chaos II

Dungeons / Solo Gaming Tools


The Pegana Mythos

Characters / Game World / Lore


The Oldskull Necronomicon

Characters / Game World / Lore


Lords of Oldskull: Krampus

Classes / Lore / Monsters


Character Creation

Basic / Expert (B/X) Characters


1977 Bestiary

Basic / Expert (B/X) Monsters


Adventurer’s Arsenal

Basic / Expert (B/X) Equipment


Turn Tracker

Basic / Expert (B/X) Gameplay


Oldskull Grid War

Basic / Expert (B/X) Gameplay


Hawk & Moor Book I

TSR / Gary Gygax History 1973


Hawk & Moor Book II

TSR / Gary Gygax History 1974


Hawk & Moor Book III

TSR / Gary Gygax History 1975


Hawk & Moor Book IV

TSR / Gary Gygax History 1976


Hawk & Moor Book V

TSR / Gary Gygax History 1977


The Steam Tunnel Incident

TSR History / 1980s


(And more can be found at the Wonderland Imprints publisher page.)

Don't know where to begin?

Each of the Wonderland Imprints series has an acclaimed first introductory volume. You can start there, and then journey further as you choose.

Series include the Black Label Editions (unillustrated tabletop volumes), Castle Oldskull (old school RPG supplements), The Classic Dungeon Design Guides (system neutral dungeon crafting), Hawk & Moor (Dungeons & Dragons history), Old School Essentials (supplements for Gavin Norman's B/X game), Oldskull Innovations (unique experimental products), and the Oldskull Library (classic weird fiction), as well as many Free Supplement Releases.

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Discussions (1)
Customer avatar
Patrick B April 11, 2021 11:55 pm UTC
Is this a supplement, adventure, or complete RPG?
Customer avatar
Kent K April 12, 2021 1:13 am UTC
Hi Patrick, it's a supplement to D&D Basic/Expert convertible to Advanced or 5E. It includes a character class with related spells and equipment, campaign lore and a weapons system. Hopefully the preview files will be up shortly. :)
Customer avatar
Marc G April 12, 2021 10:56 am UTC
You definitely need to be clearer in your product description as to what this is.
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File Last Updated:
April 11, 2021
This title was added to our catalog on April 11, 2021.