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Heists in the Dark

Heists in the Dark

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Plan heists on the fly! Scoundrels need work, and there are plenty of dangerous opportunities in the shadowed city of Duskwall. Strike a balance as you take inspiration from the people, places, heist types, and complications in the deck but interpret them to fit your players and your game table. These cards have a custom desgin so you can lay them out and see an adventure emerge as they connect. Every opportunity is a problem in disguise, and vice versa! 

You can use the cards to sketch out a few possible heists ahead of the session. You can also pull cards out in play to get ideas for people, places, objectives, and complications. The deck gives you ideas to deepen the texture of your game world without requiring you to study an adventure someone else wrote. 

The people in this deck have enough wealth and power to hire a crew of criminals, or to be worth targeting by rivals who can afford the scoundrels' services. The heists are objectives, rather than treasures. A connected client will hire a crew to do all sorts of things to a well-defended target; there are fifty ideas included. 

Now you can prepare opportunities for your crew to consider, with a handful of cards. No more wasted preparation, and no more scrambling to figure out what jobs are on offer when they go looking. The Heist Deck has just enough information to give you a starting point and some complications, and you interpret the results. Your players will have ideas for how to take on the challenge, and away they go! 

One side has a heist and a complication, the other side has a person and a place. You can draw two people and decide which is the client and which is the target. Draw two or three heist cards, pick one to be the objective and one or more to add complications. Draw two or three locations; you can assign a place to meet or start, a place to conduct the heist, and a place to rendezvous afterwards. Since the structure is modular, add more or less people, places, objectives and complications to suit your needs. If one card doesn't inspire you, flip it over to use another way or draw another.

The Heists in the Dark deck can compliment the Duskwall Heist Deck. The Duskwall Heist Deck features people, treasures, and threats; those elements can be added to a heist generated by the Heists in the Dark deck, or add background to it. The structure of the Heists in the Dark deck can provide more ready-to-use guidance to heists inspired by the Duskwall Heist Deck.

Content for the Heists in the Dark deck is drawn from the game table and fiction of Andrew Shields. If you enjoy his Blades in the Dark novels, you can adapt characters to join the intrigues at your own game table, reinterpreted to fit your version of Duskwall.

 
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Discussions (2)
Customer avatar
Vil K April 13, 2021 8:12 am UTC
PURCHASER
Ordered the deck and like it. Any chance you could offer Roll20 support with these? I would like to import the cards to VTT but it is a pita to cap them individually.
Customer avatar
Eba C April 09, 2021 5:51 am UTC
Are the ideas in this product different than what is found in Blade in the Dark Heist Deck, Print and Play?
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Product Information
Copper seller
Author(s)
Rule System(s)
Cards
52
File Size:
0.78 MB
Format
Original electronic
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File Last Updated:
March 29, 2021
This title was added to our catalog on March 29, 2021.