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Medieval - Special Issue #1 - 1st Quarter 2021

Medieval - Special Issue #1 - 1st Quarter 2021


Medieval: Real Medieval Life for RPGs

This is the first issue of a follow on magazine for the successful Orbis Mundi 2 series of books and this issue covers realistic Medieval Armour and Weaponry in considerably greater detail than was the case in Orbis Mundi 2 and The Marketplace.

This special Issue includes lots of information on practical archaeological research into the utility of period armour and weaponry which has been done by professional archaeologists in the last 20 years or so ... research which calls into question pretty much every assumption and rule regarding armour and weaponry in all existing Fantasy RPGs.

As a result, comprehensive optional/experimental rules to supplement the questionable existing rules are provided for D20 and D100 based game systems - and these include the real possibility (certainty) of weapons and armour breaking and the cost and requirements of maintenance (even modern reproduction weapons break - and they are often used much less intensively than would have been the case in the real Middle Ages ... while battle damage, and even general wear and tear, on armour was a significant real world problem).

A selection of 'real world' Historical Magic Weapons is also covered and there are extensive reviews of recent(ish) Fantasy RPGs ... Aquelarre and Fateforge.

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File Last Updated:
January 14, 2021
This title was added to our catalog on January 14, 2021.
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