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DOOM-ing Your Dungeons
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DOOM-ing Your Dungeons


"The essay you are about to read is the culmination of almost twenty years of my life experiences. It is not a magnum opus, but my first foray into codifying a philosophy that I have been bouncing around in my head for the past two years. That philosophy is that our dungeon design can only be improved by understanding the language of the similar field of level design for video games."

- Irene D. B.

This short essay was written for both veteran and new Game Masters seeking to learn new techniques to improve their dungeon designs through the related field of level design. Drawing on the experiences of veteran level designers such as John Romero (DOOM 1993) and veteran dungeon designer Jennell Jaquays (The Dark Tower), this essay explains how you can apply their design philosophies to your dungeons. 

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0.99 MB
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File Last Updated:
January 10, 2021
This title was added to our catalog on January 13, 2021.