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Screams Amongst The Stars
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Screams Amongst The Stars

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Screams Amongst The Stars

Screams Amongst the Stars is a minimalist, classically-inspired RPG about weird space horror in the frontier of known space, where organizations with conflicting interest are colonizing and exploring alien worlds. These worlds, however, are not exactly empty.

Characters in this game are spacers, people who work in colonies, space stations or on spaceships doing all sorts of jobs. They can be explorers, freighters, scientists, miners, technicians or any other occupation that would put them in space. And in space, they will find disturbing things.

These things can be flesh eating, chest busting aliens, for sure, but they can also be much weirder and terrifying things. Aliens that are always just in the horizon observing, but never truly revealing themselves. Astronomic phenomena that distort space and time. Ruins that change those that get inside forever. Can your rational mind resist these mind bending experiences?

On top of that, the game presents many different organizations, each with their own agenda and themes. And on top of all that, a complete toolkit to generate planets, ruins, weird phenomena, impending dooms and much more.

The System

The rules that power Screams Amongst The Stars were developed based on the amazing system created for Into the Odd and perfected with Electric Bastionland by Chris McDowall. They came into being during the Game Jam he hosted called Eclectic Bastionjam. The rules themselves fit in a A5 sheet of paper, but they are incredible flexible and encourages a type of game focusing on exploration, dialogue and creativity few games can match.

Most of the actions are resolved simply by role-play and the dice are only called for when there are serious risk and important consequences at play. When that happen you don't make a test like other games, you make a save. You're trying to avoid a serious consequence here.

Combat is also taken very seriously in a very simple way. All attacks hit and deal damage. You just roll for damage, and so does the Referee with your enemies. So think carefully if you really want to draw your weapons.

All of this and more makes the game system ideal for new and veteran players who want to focus on the story being created together without being bogged down by the rules. Upping the consequences and impact of player choices and actions make every moment counts on these games.

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Reviews (2)
Discussions (9)
Customer avatar
David B March 30, 2022 3:25 am UTC
Q about Ship Properties

The rules state how to determine when your spaceship is out of fuel, but I do not see a place where the game describes what exactly the "Fold Engine" does differently from normal travel. I am assuming that normal travel is what is refered to when the game speaks of hex distances and travel times. The best I can tell is that the upgrade "Faster Fold Engine" increases your speed by 50%, but no mention as to what speed a regular Fold Engine increases the ship to. Similar question, where (if) does it say how many people a ship can hold by default? Some ships state how many they can hold as being better than normal, but I've not seen a spot where it says what the normal is. Again in the same vein, there is an upgrade that doubles the cargo capacity, but I don't see a mention of what usual cargo capacity is for a ship.
Customer avatar
J. W December 19, 2021 8:52 pm UTC
A few questions about the rules ...

DEX. The book mentions that someone who's DEX reaches 0 is paralyzed. ( In the section where its mentioned that 0 STR = Dead & 0 WIL = Panic Event ). I only see one reference in the book ( anywhere ) on the personal items list for an "Electroshock Weapon" that does DEX damage. Is that the only thing ? Does that damage also consume HP before reducing DEX or is that bypassed ?

... final comment, I love when content producers break the content in the book into layers so that folks that don't want to burn a bunch of toner/ink don't have to print page backgrounds. Especially when content decides to use heavy & dark backgrounds for most or all of the pages. *IF* that's an easy option, it would very much be appreciated.
Customer avatar
J. W December 19, 2021 9:04 pm UTC
... and final question on DEX damage, does DEF reduce that as well as HP & STR damage ?
Customer avatar
Marco E August 12, 2021 3:53 am UTC
This is nuts, as always for Diogo's works.
A couple of advices (ignore them if you wish, you are great anyway, both Diogo and GKG)
- I would bookmark this, it takes a few minutes and it would be nice for a 60+ pages with tons of referencing
- please, add a "tablet friendly" bw version!

Btw, keep on rocking!
Customer avatar
Neil S June 03, 2021 4:12 am UTC
Hows POD going
Customer avatar
Alan B June 03, 2021 6:06 pm UTC
Proofs arrived today! We're reviewing and they should go live early next week (likely Tuesday)
Customer avatar
Neil S May 17, 2021 11:02 pm UTC
when will we see pOD
Customer avatar
Alan B May 18, 2021 1:57 pm UTC
Hey Neil!

After it's reproofed, it'll be turned live again (this can take 2-5 weeks, depending on the mail system, the printer backlog or other variable factors.)
Customer avatar
Neil S May 12, 2021 4:56 am UTC
What happened to POD
Customer avatar
Alan B May 12, 2021 1:58 pm UTC
It's being updated and will be live as soon as it's reproofed.
Customer avatar
Diogo N May 14, 2021 12:26 pm UTC
We do have print copies available at Gallant Knight Games online store too!
Customer avatar
Jean M May 02, 2021 5:12 pm UTC
I'm going the opposite direction from the people who want POD (I've got no more space for more game books!): I'd like a plain black-on-white screen-friendly version, because as cool as the backgrounds are, they make the PDF hard to read on my screen.
Customer avatar
Cameron W May 29, 2021 4:10 am UTC
Oh wow. Yeah, from the full-size preview I can see what you mean.
Customer avatar
Gabriel S March 10, 2021 1:40 am UTC
Em Português por favor!!!
Customer avatar
Neil S January 04, 2021 10:20 pm UTC
Customer avatar
Diogo N January 04, 2021 10:22 pm UTC
It's coming! We will also have a nice high quality print run available at Gallant Knight Games website!
Customer avatar
Xavier B January 08, 2021 2:18 pm UTC
This is very good news !
I suppose the Print Run is not UE Friendly. Right now the shipping cost is $25 if I try to buy one of your product.....
Customer avatar
Alan B January 08, 2021 2:47 pm UTC
Absolutely! That's one reason we always try to offer POD. International shipping is hard and POD helps alleviate those shipping costs for international supporters.
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20.36 MB
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These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

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File Last Updated:
December 30, 2020
This title was added to our catalog on January 04, 2021.