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Christmas 5E Bundle 2020 [BUNDLE]

Christmas 5E Bundle 2020 [BUNDLE]

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This special bundle product contains the following titles.


City Backdrop: Languard (5e)
Regular price: $6.45
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 $0.50
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 PDF
A 5e compatible GM’s Resource supplement by Creighton Broadhurst Storied Languard—capital of Ashlar and its greatest city—stands hard against Hard Bay’s turbulent, stormy waters. To the north lies the Mottled Spire’s brooding spray-drenched mass, the curse-haunted ruins of Greystone and Gloamhold’s doom-wreathed halls. Ashlar’s greatest—indeed only—city, Languard is a noisy, dirty place. Here, amid broad, muddy streets teeming with life and shadow-mantled, danger-filled alleyways there is little beneath the sun that cannot be had somewhere—for a price. Few Languardians overly concern themselves with the brooding terrors lurking within Gloamhold’s halls, but for others, the legendary, benighted ruin draws them to Languard as a moth to a flame. For within Languard’s...

GM's Miscellany: Places of Power (5e)
Regular price: $12.99
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 $1.01
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 PDF
A 5e Compatible GM’s Resource supplement by loads of talented designers Places of Power are short, richly detailed supplements that each present a flavoursome locale such as a remote temple, borderland fort or reclusive wizard’s demesne. Ready to be plugged into almost any home campaign, each installment can be used as a waystop on the road to adventure, the home of a powerful NPC or even as a mini-adventure site in its own right. GM’s Miscellany: Places of Power comprises the following Places of Power: Places of Power: Beacon Promontory Places of Power: Dead Man's Run Places of Power: Dragonmarch Keep Places of Power: Dreamden Places of Power: Forgotten Athenaeum Places of Power: Fort Vigil Places of Power: Fraywrack Places of Power: Khla'Akear Places of Power: Oleander's Sanctua...

GM's Miscellany: Village Backdrops III (5e)
Regular price: $13.95
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 $1.09
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 PDF
A 5e Compatible GM’s Resource supplement by loads of talented designers Village Backdrops are short, richly detailed supplements that each present a single village ready to insert into almost any home campaign. Perfect for use as a waystop on the road to adventure, as an adventure site themselves or as a PC’s home, Village Backdrop present the details so the busy GM can focus on crafting exciting, compelling adventures. This GM’s Miscellany collects together twelve Village Backdrops together in one place. GM’s Miscellany: Village Backdrops is the work of many talented designers and features the following villages: Blackhill Gaol Bossin Echo Harbour Gulls’ Roost Lady Cross Laewas Lanthorn Masquerade Oakhurst Hosford Ravens’ Cradle Underdell Victory Elm This product is a D...

Places of Power: Dreamden (5e)
Regular price: $3.45
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 $0.27
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 PDF
A 5e Compatible GM's Resource by Jeff Gomez Dreamden is debauchery disguised as enlightenment. Here, wealthy aristocrats exchange gold for false visions, misplaced purpose and distorted truth. In return, they invariably go mad. Promoted as a rustic resort, Dreamden provides rich city-dwellers the opportunity to get in touch with their more primitive side. Here, the wealthy aristocracy feign connection with their ancestors and, after smoking a range of exorbitant narcotics, go on self-aggrandizing sprit quests. The whole thing is a scam, run by an enchanting elf named Dreamer. As customers stumble about in a stupor, Dreamer syphons their mental energies to feed the demon-king to whom he is indebted. Dreamer guides the dreams of his clients, introducing them to highly addictive substances...

Places of Power: Fort Vigil (5e)
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 $0.27
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A 5e Compatible GM's Resource by Amber Underwood  As night falls and the moon’s pale light begins to shine, an aging knight takes up watch on the walls of a humble fort. Silver figures drift through the clearing below, shining brightly amidst shadow and vanishing in the moonlight. The waters of the nearby lake turn black as the darkened sky, but the stars on its surface are not the same as the ones above: these stars are a path of shimmering dust, and a woman shrouded in grey walks them, emerging from the lake to extend her hand to the vigilant knight far above. This is the true nature of Fort Vigil, humble as it seems by day. The small fort is only manned by a token force and seen as a soft retirement for the honourable Sir Arnhelm, but it is far more than that. Ghosts haunt the fo...

Places of Power: Khla'Akear (5e)
Regular price: $3.45
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 $0.27
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 PDF
A 5e Compatible GM's Resource by John Bennett  Once the home of a violent clan of rakshasas, the holy stupa of Khla’Akear is now the monastery of the Yellow Dawn. This order of clerics, monks and wizards defeated the rakshasas, entrapping their souls within Khla’Akear’s dome. Today, the order harnesses the rakshasas’ spiritual energy to perform feats of healing, curse breaking and exorcisms of evils spirits. Khla’Akear’s wizards plumb the depths of new research into enchantment and illusion magic, the forte of the imprisoned rakshasas. Meanwhile, the Yellow Dawn’s monks continue to train, developing new techniques and strategies to defeat supernatural threats. Visitors come from across the land to learn from the Yellow Dawn, explore the stupa’s famous library and train ...

Places of Power: The Last Resort (5e)
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 $0.27
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 PDF
A 5e Compatible GM's Resource by Mike Welham  The Last Resort sits on a lonely stretch of nearly forgotten road passing through withered, brambly forest and cracked, barren hills. The collection of inns comprising the Last Resort offers a variety of services, some for more peculiar tastes than others for it is not only a waypoint for living travellers, but is also the interim destination for those who have died without a clear path to the afterlife. These wayward souls have a chance to account for their actions in life to improve their ultimate lot. Those lost souls whose final destination remains unclear, linger on at the inn—doomed to dwell there until their place in the afterlife becomes clear. Places of Power are short, richly detailed supplements that each present a fl...

Village Backdrop: Azagirn (5e)
Regular price: $3.45
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 $0.27
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 PDF
A 5e Compatible GM’s Resource supplement by Creighton Broadhurst Eschewing the deep, dark homes of their ancestors, the survivors of the reputedly cursed dwarven clan of Azacral now dwell amid the stark beauty of high, windswept hills. But life is not idyllic for the dwarves as their ancient enemy—tribes of half-mad, homicidal trolls— ever lurk nearby. While the majority tend herds of sheep and goats with the aid of their domesticated wolves, an unknowing, accidental threat lurks within the village—a threat that could return herald the return of the ancient slaughter and bloody death that birthed the village a century ago. Village Backdrops are short, richly detailed supplements that each present a single village ready to insert into almost any home campaign. Perfect for use...

Village Backdrop: Blackhill Gaol (5e)
Regular price: $3.45
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 $0.27
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 PDF
A 5e Compatible GM’s Resource supplement by Jacob W. Michaels The journey to Blackhill Gaol was once only one-way, a stream of first debtors, then hardened criminals, then political prisoners brought to the remote labour camp to spend the rest of their lives in backbreaking work. Eventually, unwilling to accept their fates, the prisoners revolted. Though they earned some measure of freedom in the Uprising, life improved only a little. Now no warden watches their every move, but that means the most powerful among them—political masterminds, poison-wielding criminals and cult leaders—vie for control through guile and force. Worse, with guards outside the prison walls ready to mete out harsh reprisals should any flee, these leaders serve as de facto jailers. Now the journey to B...

Village Backdrop: Gulls' Roost (5e)
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A 5e GM’s Resource supplement by Jacob W. Michaels Memory walks the streets of Gulls’ Roost, a constant presence in a village that was all but forgotten before it was born. Envisioned as a summer retreat from crowded city life for the kingdom’s elites, Gulls’ Roost looks the part, a glittering jewel nestled in unspeakable beauty. But dismayed by tales of dangers during the village’s costly construction, the nobles never came, and Gulls’ Roost instead became a permanent home to the labourers who built it. They were in time joined by elven adventurer Dovrenir Leafsong and his beloved human companion, who knew they would only have so much time together. What Dovrenir didn’t know is how much he would miss her, or their children when they left home. He set his magical crafts...

Village Backdrop: Hornwall (5e)
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 PDF
A 5e Compatible GM’s Resource supplement by Jeff Gomez Five years ago, the bandits won. They overwhelmed the village of Hornwall, killed its citizens and looted their treasures. Then, they settled down. The bandits of Hornwall now reside within the very defences meant to keep them out. They have given up the sword and taken up the ploughshare, exchanging a life of danger for one of safety. The villagers hide their secret well, but bodies keep appearing—floating in on the current, dug up by dogs and even emerging from the thawing winter snows. And the citizens who wish to return to the old ways are murdered in their sleep by their loved ones and business owners who wish to keep the past dead and buried. If passing travellers learn the truth, they have a choice. Forgive and forget? O...

Village Backdrop: Kerwyn's Pride (5e)
Regular price: $3.45
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A 5e Compatible GM’s Resource supplement by Mike Welham Built upon the ruins of a pirate fleet doomed by a savage storm, the floating village of Kerwyn’s Pride now serves as a base from which to thwart piratical activity in the surrounding waters, a shipyard for damaged vessels and as the home of “reformed” pirate captain Vayla Hollan and her crew. The surrounding waters see much trade—three baronies have competing claims for the area—and Vayla acts as a neutral arbiter and toll collector for the competing nobles. Of course, contraband still flows through the village—Vayla hasn’t completely given up on her old lifestyle—but Kerwyn’s Pride is a relatively safe place for a weary crew to drop anchor…if it wasn’t for the anarchic villagers, swarms of deadly insects...

Village Backdrop: Lady Cross (5e)
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 $0.27
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A 5e GM’s Resource supplement by Robert Manson On what was once the lonely crossroads of two rarely used roads sits the village of Lady Cross, a tight community of stone houses surrounded by a high stone wall. Now a popular rest stop for travellers and merchants alike, Lady Cross is known for the heady spirits distilled in the village and sold at the local inn, The Lady’s Rest. Unknown to most, it is a different type of spirit the villagers fear—a sinister secret wreathed in foul treachery and hysteria that speaks to the darkness and greedy lurking in men’s souls. Village Backdrops are short, richly detailed supplements that each present a single village ready to insert into almost any home campaign. Perfect for use as a waystop on the road to adventure, as an adventure si...

Village Backdrop: Laewas (5e)
Regular price: $3.45
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 $0.27
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 PDF
A 5e GM’s Resource supplement by Jeff Gomez The village of Laewas is inhabited entirely by ghosts. How did the inhabitants of Laewas die? You can ask them, but even they aren’t sure. From a distance, the village looks completely normal if a little ramshackle and decayed. Farmers, carpenters and housewives roam the streets, carrying baskets of apples or shepherding packs of dirty children. They laugh, gossip and greet outsiders under the heat of the sun. It’s almost easy to forget everybody here is dead. But as the days roll by, the ghosts lose their memories. They are stuck in an endless loop, doomed to constantly relive their final hours. These shades are totally unaware of their current plight. They are convinced they are still living, breathing creatures in a perfectly norma...

Village Backdrop: Lanthorn (5e)
Regular price: $2.45
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 $0.19
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 Watermarked PDF
A 5e Compatible Roleplaying Game GM’s Resource supplement by Creighton Broadhurst High up in the mountains, and often besieged by packs of murderous trolls, the village of Lanthorn stands as civilisation’s last glimmering light in an otherwise bleak and barren mountain range. A strange alliance of wizards—the Grand Conclave of Sublime Artificers—and a gaggle of (almost) civilised goblins—the Flaming Skull tribe—dwells in a bizarre atmosphere that is both scholarly and anarchic. Protected by high walls and gigantic magical lanterns imbued with portent fire magic, the wizards craft the mundane and wondrous items for which they are famed. Without the walls brave—or foolhardy—goblin “miners” search the nearby troll-haunted mines for lead and silver—some of w...

Village Backdrop: Masquerade (5e)
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 $0.27
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 PDF
A 5e Compatible GM’s Resource supplement by Richard Pett A troupe of masked actors and comics crew the floating village-theatre of Masquerade. The village—really three rickety barges that visits both riverfront and coastal villages, hides a secret many guests would find unpalatable—most of the performers suffer from leprosy. The infected—generally those with very early stages of the illness—hide behind their masks, costumes and gaiety. Forced to keep moving to keep their terrible secret hidden the folk of Masquerade are on a perpetual pilgrimage to visit holy sites in hopes of a magical cure for their horrendous affliction. The worst afflicted are kept below, treated with kindness and cares as the village floats onwards seeking salvation. However, the true ruler of Masquerade...

Village Backdrop: Ravens' Cradle (5e)
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 PDF
A 5e GM’s Resource supplement by Steve Hood Ravens’ Cradle, a prosperous farming community governed by superstition and folklore, lies far off the beaten track. Mysteriously guarded by hundreds of pitch-black ravens, an ancient power haunting the surrounding forest watches over the village. Vicious bandits are found pecked to death in the nearby forests, greedy merchants trying to fleece the villagers are pursued from the village by a flock of hateful birds and sometimes travellers just disappear. Behind the scenes, a coven of witches worships the ancient spirit and madmen dance in the shadows. Untouched by all, and warded only by superstition and fear—and a terrible curse—an immense diamond of magical origin and improbable size stands proudly at the village’s heart. Woe b...

Village Backdrop: Underdell (5e)
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 PDF
A 5e Compatible GM’s Resource supplement by John Bennett The once quiet and quaint halfling community of Underdell rests along the Old Road near the Salt Mire. Steeped in tradition and idleness, the Underdellians found themselves unprepared to deal with the horrors of the plague outbreak in nearby Ashford. Terror gripped Underdell, tearing apart the strong bonds of family and friendship. Fear and paranoia took root in the halflings’ hearts as they tried to escape sickness and death. As Underdell falls apart, a vile halfling bandit has used the chaos to take control of Underdell, enforcing a strict martial law. As neighbour turns on neighbour, a group of bandits terrorize merchant caravans traveling through Ashlar, raiding with impunity and aided by a rich noble. The Underdellians,...

Village Backdrop: Victory Elm (5e)
Regular price: $3.45
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 $0.27
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 PDF
A 5e Compatible GM’s Resource supplement by Mike Welham Victory Elm, the glorious tree giving its name to the surrounding village, is dying, and its affliction has spread to the villagers. The once welcoming village takes its name from the sole tree to withstand an invading giantish army. The Victory Elm served as a rallying point for the beleaguered humans fighting the giants who broke the enemies amid heavy fighting around the tree. After the battle, many of the survivors remained at Victory Elm and founded the village of the same name in memory of their victory and fallen companions. The villagers attribute the tree’s recent affliction to an infestation of pernicious termites. To make matters worse the aged druid who tends the tree has also fallen ill. The village’s plan t...

Languard Locations: Beyond the Walls (5e)
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 PDF
A 5e Compatible GM’s Resource by Christopher Bunge, Sam Cameron-McKee, Kim Frandsen, Christopher Hunt, Aaron King, Ben Martin, Rebecca McLaren, Hilary Moon Murphy, Adam Ness, Treyson Sanders, Kris Vezner and John Whyte Storied Languard— the capital of Ashlar and its greatest city—stands hard against Hard Bay’s turbulent, stormy waters. To the north lies the Mottled Spire’s brooding spray-drenched mass, the curse-haunted ruins of Greystone and Gloamhold’s doom-wreathed halls. Ashlar’s greatest—indeed only—city, Languard is a noisy, dirty place. Here, amid broad, muddy streets teeming with life and shadow-mantled, danger-filled alleyways there is little beneath the sun that cannot be had somewhere—for a price. Languard Locations: Beyond the Walls presents twelve addi...

Languard Locations: Fishshambles (5e)
Regular price: $3.45
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 PDF
A 5e Compatible GM’s Resource by Beth Breitmaier, Dave Breitmaier, Rachael Cruz, Steve Hood, John Large, Stewart Moyer, Tyler Omichinski and Rob Smith Storied Languard— the capital of Ashlar and its greatest city—stands hard against Hard Bay’s turbulent, stormy waters. To the north lies the Mottled Spire’s brooding spray-drenched mass, the curse-haunted ruins of Greystone and Gloamhold’s doom-wreathed halls. Ashlar’s greatest—indeed only—city, Languard is a noisy, dirty place. Here, amid broad, muddy streets teeming with life and shadow-mantled, danger-filled alleyways there is little beneath the sun that cannot be had somewhere—for a price. Languard Locations: Fishshambles presents nine additional locations designed for use with City Backdrop: Languard. While the l...

Languard Locations: High City (5e)
Regular price: $3.45
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 PDF
A 5e Compatible GM’s Resource by Creighton Broadhurst, Jeff Gomez, Steve Hood, Amber Underwood and Mike Welham Storied Languard— the capital of Ashlar and its greatest city—stands hard against Hard Bay’s turbulent, stormy waters. To the north lies the Mottled Spire’s brooding spray-drenched mass, the curse-haunted ruins of Greystone and Gloamhold’s doom-wreathed halls. Ashlar’s greatest—indeed only—city, Languard is a noisy, dirty place. Here, amid broad, muddy streets teeming with life and shadow-mantled, danger-filled alleyways there is little beneath the sun that cannot be had somewhere—for a price. Languard Locations: High City presents ten additional locations designed for use with City Backdrop: Languard. While the locales within are designed with Languard in ...

Languard Locations: Low City (5e)
Regular price: $3.45
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A 5e Compatible GM’s Resource by Creighton Broadhurst, Jeff Gomez and Amber Underwood Storied Languard— the capital of Ashlar and its greatest city—stands hard against Hard Bay’s turbulent, stormy waters. To the north lies the Mottled Spire’s brooding spray-drenched mass, the curse-haunted ruins of Greystone and Gloamhold’s doom-wreathed halls. Ashlar’s greatest—indeed only—city, Languard is a noisy, dirty place. Here, amid broad, muddy streets teeming with life and shadow-mantled, danger-filled alleyways there is little beneath the sun that cannot be had somewhere—for a price. Languard Locations: Low City presents nine additional locations designed for use with City Backdrop: Languard. While the locales within are designed with Languard in mind, they are easily conv...

Languard Locations: The Shambles (5e)
Regular price: $3.45
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 PDF
A 5e Compatible GM’s Resource by Creighton Broadhurst, Jeff Gomez and Amber Underwood Storied Languard— the capital of Ashlar and its greatest city—stands hard against Hard Bay’s turbulent, stormy waters. To the north lies the Mottled Spire’s brooding spray-drenched mass, the curse-haunted ruins of Greystone and Gloamhold’s doom-wreathed halls. Ashlar’s greatest—indeed only—city, Languard is a noisy, dirty place. Here, amid broad, muddy streets teeming with life and shadow-mantled, danger-filled alleyways there is little beneath the sun that cannot be had somewhere—for a price. Languard Locations: The Shambles presents ten additional locations designed for use with City Backdrop: Languard. While the locales within are designed with Languard in mind, they are easily c...

Languard Locations: The Wrecks (5e)
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A 5e Compatible GM’s Resource by Richard Pett Storied Languard— the capital of Ashlar and its greatest city—stands hard against Hard Bay’s turbulent, stormy waters. To the north lies the Mottled Spire’s brooding spray-drenched mass, the curse-haunted ruins of Greystone and Gloamhold’s doom-wreathed halls. Ashlar’s greatest—indeed only—city, Languard is a noisy, dirty place. Here, amid broad, muddy streets teeming with life and shadow-mantled, danger-filled alleyways there is little beneath the sun that cannot be had somewhere—for a price. Languard Locations: The Wrecks presents eight additional locations designed for use with City Backdrop: Languard. While the locales within are designed with Languard in mind, they are easily convertible for use in your campaign. ...

Languard Locations: Under the City (5e)
Regular price: $3.45
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 PDF
A 5e Compatible GM’s Resource by Creighton Broadhurst, Steve Hood and Richard Pett Storied Languard— the capital of Ashlar and its greatest city—stands hard against Hard Bay’s turbulent, stormy waters. To the north lies the Mottled Spire’s brooding spray-drenched mass, the curse-haunted ruins of Greystone and Gloamhold’s doom-wreathed halls. Ashlar’s greatest—indeed only—city, Languard is a noisy, dirty place. Here, amid broad, muddy streets teeming with life and shadow-mantled, danger-filled alleyways there is little beneath the sun that cannot be had somewhere—for a price. Languard Locations: Under the City presents nine additional locations designed for use with City Backdrop: Languard. While the locales within are designed with Languard in mind, they are easily...

Shunned Valley of the Three Tombs (5e)
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 $0.46
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 PDF
A 5e Compatible adventure designed for 1st-level characters by Creighton Broadhurst  Far from the nearest town, hidden deep in the forest, lies a marshy, boggy valley. Woodsmen and hunters shun the place—kept away by rumours of a terrible beast lairing within and of a ghost haunting the valley’s boggy mere. But, as well as great danger, treasures magical and mundane may yet lie unclaimed in the valley for three unexplored tombs built by ancient hands, stand amid the mud and reeds. Dare you explore the Shunned Valley of the Three Tombs? This collector's edition also contains extensive details of the town of Dulwich--a perfect base from which the PCs can launch their exploration This product is a Dual Format PDF. The downloadable ZIP file contains two versions, one optimised...

Villages of Ashlar (5e)
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A 5e compatible GM's Resource by John Bennet, Creighton Broadhurst, Greg Marks and Marc Radle Come visit dismal Coldwater, plague-riddled Ashford or any of Ashlar’s other villages—Hard Bay, Kingsfell, Longbridge, Underdell, Thornhill, Wellswood, White Moon Cove and Woodridge—with Villages of Ashlar. Villages of Ashlar brings together for the first time every Ashlarian village published by Raging Swan Press. Featuring new cartography by mapping supremo Tommi Salama the book is an essential reference for any GM setting a campaign in the Duchy of Ashlar. Dismissively called “Fenland” by outsiders for the broad swath of fetid, tidal saltmarsh almost cutting the duchy in twain, Ashlar sprawls along the appropriately named Hard Bay. Effectively isolated from the rest of the continen...


Total value:$127.68
Special bundle price:$9.95
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Customer avatar
Nicolas G December 14, 2020 2:19 pm UTC
PURCHASER
Good Product (as always from RSP) - would be better value if most of individual "Place of Powers" booklets were not already comprised in "GM Miscellany: Place of Powers". (4 of them). Great Value anyway
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Product Information
Publisher Stock #
RSw-Xm2020.2
Format
Original electronic
Scanned image
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This title was added to our catalog on December 10, 2020.