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Space Knights 2.0

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Space Knights is a science fiction roleplaying game about alien invasions, mighty warriors and desperate battles in the dark future. The player characters in Space Knights are no individuals but the companies of an Order of Elite Warriors in a time when humankind has spread through the galaxy and fights for survival. Space Knights uses a PbtA-based system and contains everything you need to play. 

You will cross the galaxy, taking on the battles that no one else can fight. You will face ruthless aliens, explore desolated worlds and perform terrible deeds just to give humankind one more day before extinction. You will overcome these challenges by the might of your arm and soul… or you will face a destiny worse than death.

EDIT 11-3-2023: Uploaded the Space Knights 2.0, an improved version with revised moves, improved mechanics, layout and pictures which will be the herald of the upcoming SUPER SPACE KNIGHTS. Look for us in Discord.

Space Knights es un juego de rol de ciencia ficción sobre invasiones alienígenas, poderosos guerreros y batallas desesperadas en el oscuro futuro. Los personajes jugadores en Space Knights no son individuos, sino compañías de una Orden de guerreros de élite en una época en la que la humanidad se ha extendido por la galaxia y lucha por sobrevivir. Space Knights emplea un sistema basado en el PbtA y contiene todo lo necesario para jugar. 

Cruzarás la galaxia. Librarás guerras que nadie más puede luchar. Te enfrentarás a extraterrestres despiadados, explorarás mundos desolados y realizarás actos terribles solo para darle a la humanidad un día más antes de la extinción. Superarás estos desafíos con el poder de tu brazo y tu alma... o te enfrentarás a un destino peor que la muerte.

EDITADO EL 11-3-2023: Ahora tenéis disponible el Space Knights 2.0. Una versión mejorada con movimientos revisados, clarificación de algunos conceptos e imágenes que servirá como heraldo para el cada vez más próximo SUPER SPACE KNIGHTS. Búscanos en Discord.

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Reviews (4)
Discussions (3)
Customer avatar
Søren H May 31, 2022 1:01 pm UTC
Hello Gabriel

I have started working on a google sheet for Space Knights so that I can easily play online since none of my "live" acquaintances are interested and a some question came up:

Why are darkness tags stronger than normal tags? They seem to give advantage/disadvantage like any other tag.

What does it look like in the narrative/the reason, for a tag being unavailable when used and then "resetting" when all of them have been used?

Also, is it rightly understood that the more tags the company acquires, the longer it will take before the tags reset?
Customer avatar
Gabriel C January 09, 2021 6:45 pm UTC
Fair points. The answer to all these are more or less in 3 categories:
A) No intention to be balanced. It´s a story telling game about war, not a wargame.
B) Fiction first. Rules are one thing but the main point is the fiction the players and the game master create. Moves come from Fiction, not the other way.
C) All right, I have to change that. I am not perfect, some things have passed unnoticed.

DESTROYERS: their skill is that they are very good (better than anyone) in supporting other companies. They give Advantage (roll 3d6, keep 2) on a 7-13. Other companies doing the same only allow to repeat one dice (roll 2d6, re-roll one) on 7-9 and need 10+ to give Advantage. I have seen creative uses of this out of combat (one player stated that another companie was in trouble because wasn´t agreeing with a non playing captain and helped him in a "social" move through intimidation). "Being in trouble" can be many things.
ARMOURED: When they support others, they...See more
Customer avatar
Søren H January 10, 2021 10:26 am UTC
Thanks for the reply and the clarifications.

Aah.. I see.. I am not much for that since, as far as I understood, you can only reroll the lowest (using tags or using Unbreakable Brotherhood). I imagene Capacities and tags is a big thing in this game and will probably come up often. So I see many situations where Unbreakable Brotherhood can't be used/be ineffective: If a company where using their Servitor tag but failed even after a reroll, other companies would have to roll a 13+ to be able to help. If they don't nothing happens.. Unless they were the Destroyer or Armoured company type.

So, by evacuate the rules mean the other company "doesn't achieve what they were trying, but doesn't suffer the direct bad effects of the miss"? Not sure how to incorporate that with the "In the Name of Humankind" or other moves.. But I can try and see when it comes up.
Customer avatar
Søren H January 10, 2021 10:55 am UTC
I also just noticed something that seems like it might not need to be mentioned:

You cannot advance a Stat beyond +3 (like in other pbta games), but as far as I can see, it isn't possible even without the text. You can only increase a stat once, and the one with the highest stat is a +2. So once that has been increased to +3, no other stat can be increased further anyway.
Customer avatar
Gabriel C January 10, 2021 2:56 pm UTC
There is an experience advance that gives you +1 to one attribute. That would be the only way to get the maximum attribute.
Statistically, re-rolling a dice is more or less the same as +1 and Advantage equals +2 approx. Using several of those mechanics and attributes gives you bonus better than +3.
Customer avatar
Gabriel C January 10, 2021 3:19 pm UTC
There no absolute rules in PbtA games. The ruleset is vague on purpose.

Unbreakable Brotherhood:
Regarding re-rolling a dice, depends on who is calling it. If it's you, you choose the dice (usually a low one). If it's the SM, he/she does (usually a high one). Any dice can be repeated only once (but you could repeat all dices applying enough tags/supplies). It's in the tag's explanations.
The movement states "help another company in trouble". "In trouble" could be many things, from being outnumbered to be lost in space. Almost anything that comes from rolling 6- could be called trouble, therefore there are many ways to help as long as they make sense with the fiction (you can't do much if you are surrounded by the enemy in the other side of the planet, for example).
On a 7+, any non-Destroyer company gives a re-roll of ONE dice. If that's not good enough, the troubled company can spend Supplies to re-roll the other.
The Armoured company can evacuate as...See more
Customer avatar
Søren H January 08, 2021 4:08 pm UTC
I have a couple questions regarding the game:

** Destroyers, Armoured & Unbreakable Brotherhood **
Destroyers "special", doesn't seem to do anything. They give advantage on a 7+ on the move, but the move already does that. So not sure what it was meant to do.
Armoured has an alternate effect to evacuate another company and I am really unsure of how to read that.

Like, if a Assault company got a 5 on their "Always War" roll, and an Armoured got 8 on Unbreakable Brotherhood and said they wanted to evacuate the Assault?
The Assault does not reroll (no advantage), they mark Glory (miss), the SM does a hard move (it was a miss) and the Armoured evacuates the Assault afterward to a location they describe?

** Quest**
It says Armoured don't get delayed but I am having a hard time seeing how being an armoured unit prevents a delay in discovering a clue or similar.
The Squire and Assault seem very boring since what they experience...See more
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File Last Updated:
March 11, 2023
This title was added to our catalog on December 10, 2020.
Gabriel Ciprés
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