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Lowlife 2090

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Lowlife 2090 is a d20 based tabletop RPG of Cyberpunk & Sorcery set in 2090.

It combines fierce combat, dangerous magic, flexible PC customisation, and fast, integrated hacking in one tidy tome.

Includes the Mendoza City setting (60+ pages, City Map, 20 Districts, Factions, etc - a labyrinthine Vertacity packed with 25 million nellers, surrounded by post apoc badlands), but is also easily adapted to your favourite dystopian sprawl. 

  • Roll20 and Foundry VTT character sheets available.
  • Free GM Screen PDF inserts and Form Fillable PDF Character Sheets via DTRPG. 
  • 2 x Free PDF Adventures (Roachtown Rumble [short intro adventure] and No Sprawl For Old Men) via DTRPG. 
  • 3 x Free Cyberpunk Drop Tables to enhance your improv toolbox.
  • Alpha Supplement; our first Free mini expansion (includes expanded starting augments & contacts, as well as new guns, cyberware, and drones). 

Our third adventure Fallen Star, and fourth adventure Unnatural Seletion, recently released. We intend to continue producing new LL 2090 adventures and supplements into 2022.  

See our Preview Video of the Premium Colour Hardcover below for core features and more! (pause to read at your leisure)

321 pages, full size 11" x 8.5" hardcover.

Standard Colour vs Premium Colour comparison pics below. Whilst substantially less expensive, the Standard version is less crisp, darker, and has muted colour tones.

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Reviews (6)
Discussions (17)
Customer avatar
Gerard M July 17, 2022 10:54 pm UTC
PURCHASER
Ok, I'm the fence buying the printed book, hearing it is glue bound and not stitched, and we all know how bad the 5e books where/are for falling apart for no reason at all or coming with no glue or pages everywhere (Tashas), should I be worried? I take great care of my books, but I also want them to last using them as well. Thanks
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stephen G July 17, 2022 11:42 pm UTC
PUBLISHER
Hi Gerard, in my experience the DTRPG POD books are durable. Hope this assists.
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Gerard M July 18, 2022 12:23 am UTC
PURCHASER
Ordered. :D
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stephen G July 19, 2022 3:17 am UTC
PUBLISHER
Hope you get some great gaming out of it Gerard. Appreciate the support!
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Gerard M July 20, 2022 4:49 pm UTC
PURCHASER
I have to ask, what is the overall font face used in this book? I saw that people were making mission/adventure modules for your game, are you able to release that info here?
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Customer avatar
Gerard M July 21, 2022 4:17 am UTC
PURCHASER
So looking through the pdf, I didn't see Grenade Launcher section, but listed in a table and nothing else.
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Customer avatar
stephen G July 21, 2022 9:49 pm UTC
PUBLISHER
Yes there's no separate entry because the launcher on p.137 is intended as a mounted accessory to an existing weapon, as opposed to a separate weapon in itself. Adding the launcher imposes a -2 penalty to concealment of the base weapon. Hope that makes sense.
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Customer avatar
stephen G July 21, 2022 9:52 pm UTC
PUBLISHER
Yes it's Biome Light for ordinary text, and Elianto for headings :)
Customer avatar
Paul R February 22, 2022 6:01 pm UTC
PURCHASER
Hello, I just became deeply interest in your system and I have read some pages of free guide, but I have a question.
Are the PDF of your systems suitable for printing on lulu? Is just that I had some issue previously with the print on demand service of drivethrurpg.
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stephen G February 22, 2022 8:17 pm UTC
PUBLISHER
Hi Paul, thanks for your question, no this PDF would not be suitable for Lulu printing. It is intended for reading, using bookmarks, etc, not for printing.
Customer avatar
Alex A December 02, 2021 11:18 am UTC
Hello!
See your LowLife 2090 product. It looks great! And I want to ask: do you think about to make TRPG like LowLife 2090 but classless and with opposed rolls? More complex game system? Attacker roll attack and defender roll defense in melee, for example. I know it would be look like shadowrun or cyberpunk red, but it will be cool, I think.
Thank you to read my comment and sorry for my bad English.
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Customer avatar
stephen G December 02, 2021 12:04 pm UTC
PUBLISHER
Hi Alex, thanks for your comment :) I think a classless, opposed rolls version would be good fun. It would take a lot longer to make PCs, but once you're up and running, I think sessions would still move quickly.

You could just about do opposed rolls now for attacks; whoever gets the highest number hits. I'm not sure how easy it would be to make the game classless; it would need quite a few tweaks I suspect. But it's certainly doable. I mean at a basic level you could just strip out all the class abilities and lump them into one big list for players to choose from (or even better, roll for? But I love random PC generation!).
Customer avatar
Neil S November 17, 2021 11:08 pm UTC
PURCHASER
Does this have any cults in it
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Customer avatar
stephen G November 17, 2021 11:14 pm UTC
PUBLISHER
Neil there are 5 extremist groups included, one of which is the Church of Luna, which I would say is a cult. Depending on how the GM presents them, Maschine Gestalt, Order of Nine, and CTAC Resistance could be cults too. Hope this helps.
Customer avatar
Armand C October 09, 2021 5:46 pm UTC
Question: Is it possible to modify Brawler, Gunhand, Infiltrator, Influencer and Vex to gain Imbuements (modified so that they don't require use of class ability resources or have their own limited number of uses) in place of their starting Augmentations and be able to gain more in the same way they'ed gain new cybernetics? Maybe homebrew some imbuements that replicate certain class-specific augmentations?
Customer avatar
Armand C October 07, 2021 7:14 am UTC
In my first session of playing of Lowlife 2090, I realized that Full Auto fire has a bit of an oversight: there's no rules that keeps someone unproficient in certain weapons from using Full Auto fire without issue. For example, any character can use a Mendoza Tempest Minigun without issue of unproficiency, as the weapon only fires in fully auto and fully auto doesn't require attack rolls. Sure, it spends extra money, but the fact that a person can achieve rather solid AOE damage without any skill seems like a serious oversight.

I have other things to talk about (since having my first proper session of the game) but I'll hold off until I get some more experience. As is, though, there will be criticisms. One thing I can be said is that Sporting Rifles and Sniper Rifles being in their own categories seems idiotic when there's only one sporting rifle and one sniper rifle available.
Customer avatar
Armand C September 17, 2021 7:01 am UTC
Well, my group just had our Session 0 of the game. We're not certain well making this into a regular game for us, but we figure we'll give it a try. Hopefully, I can give a decent understanding of the game and give a proper review of the game.
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Customer avatar
stephen G September 17, 2021 1:24 pm UTC
PUBLISHER
Oh terrific! Hope y'all enjoy it Armand :)
Customer avatar
Armand C September 05, 2021 3:49 am UTC
Question: Will there be a possibility of expansion in the world outside of Mendoza City?
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Customer avatar
stephen G September 06, 2021 12:49 am UTC
PUBLISHER
It's possible Armand, but most likely as a specific adventure to another city for example, as opposed to a general sourcebook. At the moment however we are focusing on adventures in and around Doza.
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Customer avatar
Armand C September 08, 2021 5:22 am UTC
(Sorry for the delayed response back) Correct me if I'm wrong, but much of the world is a barren wasteland, right?
Customer avatar
Neil S August 21, 2021 2:32 am UTC
PURCHASER
Does this have any gang or corpoartion generation tools
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Customer avatar
stephen G August 21, 2021 2:53 am UTC
PUBLISHER
Hi Neil, the Ganger entry includes a table of 20 different themed gangs, all of which feature in one or more of the Districts in the Mendoza City setting, and random day and night tables. Eg the Redsack Shankers tend to have have pop out arm blades and are located in Westgate, while the Gozer Vorgs are obese, like to use baseball bats, and are found in Dockers Wedge. There is no separate gang generator tool, but there are several tables for NPC generation.

Similarly the setting comes with 7 megacorporations under the Factions chapter, which are also referred to in various District breakdowns, and are referenced in some random encounter tables. There are no separate random corp generation tables. Hope this assists.
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Customer avatar
Neil S August 21, 2021 6:21 am UTC
PURCHASER
thanks does it have much detail on organised crime
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Customer avatar
stephen G August 21, 2021 9:02 am UTC
PUBLISHER
Yes the setting comes with six organised crime syndicates which are described under the Organised Crime section of Factions. Each syndicate has individual stats for foot soldiers and lieutenants, so the Cosa Nostra soldiers and enforcers are different to the Triad's Tongs and Jeijings. Each is also referenced in multiple Districts in Mendoza City, and included in the various District's day/night random encounter tables. Hope that makes sense.
Customer avatar
Neil S August 21, 2021 2:05 am UTC
PURCHASER
Does this have a bestiary
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Customer avatar
stephen G August 21, 2021 2:43 am UTC
PUBLISHER
Hi Neil, the Adversaries chapter is from p.215 to p.253. More than 70 foes, including tables for rival lifer NPCs. There's a custom monster guide, a section on special monster traits, templates and traits for Bosses and Heavies, and an NPC cyberware table. Hope this helps.
Customer avatar
Armand C August 17, 2021 10:30 am UTC
Having read the book a bit more, I found that there's something honestly wrong with the Magic classes: They're weak and not fun to play.

For one, where the other classes get a bunch of cybernetics that can help in their fields and allow for some creative freedom, Exarch and the Mage only get the Sense Magic ability, which is honestly a XXX-poor free ability, as it's very specific and not necessary to have as a free constant ability. This feels more fitting as a spell or an Embument, something you can choose rather than HAVE to have.

The other, where other classes can gain new abilities for free, Exarch and Mage have to pay for their abilities. In the end, saving up money for better equipment is hard as they have to spend money every time they gain a new level, so as to make use of their level ups. Now, they don't have to save up for cybernetics, but it would be nice to build up better weapons and magical items, which ARE pricey in this game.

It just feels like magic users...See more
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Customer avatar
stephen G August 18, 2021 2:14 am UTC
PUBLISHER
Sounds like this game isn't meeting your needs Armand, but I hope you can at least get some use out of the GM tools and tables in the back :) All the best.
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Customer avatar
Py R August 19, 2021 4:04 am UTC
PURCHASER
There are other issues as well.
Magic users are the only folks wherein using their class abilities reduces a core stat. In fact, that core stat is the same one used to occasionally replenish your rerolls, health, damaged stats, and uses of your class abilities. So imagine being a level three mage, and you spend an encounter attempting to do the one thing your character is supposed to be good at. Regardless of whether you succeed, expending all 3 charges of your ability means that you end up reducing your chance of further casting AND any sort of recovery by 15 percent. Now imagine having been reduced to 7 Will as a result. Seeing as failing to cast a spell almost guarantees something bad happening, as well as the spell not going off and you reducing your Will further, spellcasting becomes prohibitively risky and expensive. It's a 65 percent chance to trigger a bad outcome and a 100 percent chance to become progressively worse at the only thing your class is supposed to be good at. A character with a sufficiently...See more
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Customer avatar
stephen G August 19, 2021 6:37 am UTC
PUBLISHER
Py it's worth noting Mages have minimum starting Will of 15, and often start higher than that. They can also use their Reroll Pool when casting spells, and the drug Apex for a Will boost. Lost Will points can be recovered during short and long rests. But if this leaves you feeling magic is too dangerous and unreliable, it would be easy to swap in the LFG DDM rules, to give your casters more certainty as you suggest.

Also note that like any character the Mage can rely on their skills and gear to resolve obstacles, and they are proficient in pistols, SMGs and melee weapons. In the default setting of Mendoza City, magical foes and obstacles are intended to be relatively uncommon. I hope this helps.
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Customer avatar
Armand C August 25, 2021 7:16 am UTC
As you mention how magical foes and obstacles are uncommon, that ultimately renders the Sense Magic ability to be rarely used. In comparison, the other classes get a bunch of free cybernetics, granting them versatility.

Maybe Mages shouldn't have Spellcasting but rather Invocations. These can include Spells, which function the same as the Spellcasting feature in learning spells to cast, but also have a number of alternative Invocations. Sense Magic would work better here and grant a more reliable standard feature in its place. Likewise, making Sense Magic an Imbuement option would work as well and open them up for a better, more versatile base feature.

As is, though, Lowlife 2090's magic users are least fun magic users I've seen in most any Table Top RPGs I've played.
Customer avatar
Patrick S July 24, 2021 6:36 am UTC
PURCHASER
I backed the Kickstarter and overall really like what i see so far. But there is one thin which really bugs me and i am not sure if i get this right.
It's the usage of class talents.
Under Talents it reads that you get one usage of a talent per job per level. Do i understand that right? One. Usage. Of a talent at Level 1 per job/mission/adventure?
So at Level 1 a Hacker can do one hack per adventure. The Mage can cast one spell per adventure.
Seriously? I mean we all play RPGs for fun and doing cool things. That would be Cyberpunk RPG - The Anti-Fun.
Or do i misinterpret this?
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Customer avatar
stephen G July 24, 2021 7:10 am UTC
PUBLISHER
Patrick that is kind of correct. A PC "starts an adventure" with a number of uses of their class abilities equal to their level. So, yes, a 1st level Hacker has 1 Hacking use when they begin a job. A 5th level Hacker starts an adventure with 5 uses of Hacking. Very importantly however - PCs can regain uses of expended class abilities by taking short and long rests. So even a first level Hacker can get multiple uses of their Hacking ability over the course a job - they just need rests to regain them.

Note however that Lowlife 2090 is a level based game, and 1st level PCs are intended as "entry level" criminals with limited special abilities, cyberware, etc. After a few levels (especially with bonus +1 use for human), the PCs will seem to have plenty of class ability uses, cyberware abilities, etc. The other thing to bear in mind is PCs can often get by with just their skills, gear, and wits (and, if need be, combat exploits). In many instances Class Abilities are bonus/gravy options....See more
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Customer avatar
Patrick S July 24, 2021 3:34 pm UTC
PURCHASER
THX for the swift answer!
But compared to LFG the Short Rest is not as powerful. Especially if you have a look at the Hacker who completely looses his reason for being when he has expelled his Talent uses.
And also regarding Cyberpunk missions, often there won't be any time to rest for a hour to regain uses. Also finding a safe space during a mission, resting there for a hour and having the chance to regain just up to two uses AND all of this is just possible after a meaningful combat ... seems overly harsh to me, even for an OSR System. For all classes, but especially for the Hacker.
LFG in comparison is much more forgiving.

Of course this is just a matter of point of view, and of course i can houserule this.

Like i said, i love LFG and i really like LL90. Good job!
Customer avatar
Travis J July 20, 2021 2:43 pm UTC
PURCHASER
Hey I kickstarted the project for this and was supposed to be able to get a copy of the book at cost. But when I check on my messages here there's a link but I can't click on it. I'm on a tablet that doesn't let me copy and paste the link into the browser on this format.
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Customer avatar
stephen G July 20, 2021 10:22 pm UTC
PUBLISHER
Hi Travis, please send us a message through Kickstarter and we'll sort you out!
Customer avatar
Armand C July 16, 2021 9:53 pm UTC
So, I'm borrowing a copy of this book from a friend and I'd like to get a bit of game-play experience on this game before I give a more in-depth review the game. However, I do want to address how much I dislike the Character Creation process for this game. I could go into more detail but I'd rather save that for after I've gotten enough of an experience of the whole game and give my review, or if someone asks me to go into detail now.
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Customer avatar
stephen G July 16, 2021 10:28 pm UTC
PUBLISHER
Bummed to hear you don't like the character creation process Armand. Random PC creation isn't everyone's cup of tea. You could always modify it so that your players can choose everything, but that would increase PC creation times significantly.
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Customer avatar
Armand C July 16, 2021 11:51 pm UTC
The random aspect is a neutral aspect that I have no say on. There's many other, more egregious reasons why I dislike this process, and if you'd like what I have to say as constructive criticism, I'd be glad to oblige.

Now honestly, I love the idea of a more streamline version of Shadowrun, and I intend on holding off my full review until I've experienced the game more, but as is, this character creation process can't be ignored.
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Customer avatar
stephen G July 17, 2021 7:25 am UTC
PUBLISHER
Always happy to receive feedback and get insights on what players and GMs think. By all means email me at psikerlord@live.com :)
Customer avatar
Brad O July 01, 2021 4:13 pm UTC
PURCHASER
Amazing game! absolute must buy! got a chance to play a 1 shot with author himself, and it was amazing! The near future of Scifi/Cyberpunk is here today!
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Customer avatar
stephen G July 01, 2021 10:18 pm UTC
PUBLISHER
Cheers Brad!
Customer avatar
Dillard R June 27, 2021 9:32 pm UTC
PURCHASER
No review at present. A few questions first. First and foremost...what's the point? Is this supposed to be system agnostic plug into Shadowrun version whatever? Or is it supposed to be it's own thing? It is high tech, low-life, and fantasy elements so it seems on its surface to be a plug in for that unicorn of all unicorns a set or rules that actually work for the SR systems. However, when I start to read I feel like I have fallen into the OSR hole where the answer always seems to be "its up to the GM". As a system to use for SR products or just Cyberpunk in general there as so many systems that are incomplete. Living standards are mentioned but not given a reason for being, let alone given a use. Is that because we are expecting to just use something from another system? The gear costs don't seem to take any sort of economics into account. Cold Iron...a cold iron weapon costs 2500 coin more than normal. Cold Iron ammunition costs 1000 coin more than normal...per round? per box of 20? 50? 100? The setting...See more
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Customer avatar
stephen G June 27, 2021 9:49 pm UTC
PUBLISHER
Hi Dillard, thanks for your comments. Lowlife 2090 is its own thing: a cyberpunk sorcery game set in a verticity inside effectively post apoc badlands. Some answers are GM's call by design as you note; this is to keep the game flexible and from getting too crunchy. We still consider it a "medium crunch" game however. Some costs, eg cold iron, are for game balance reasons, not economic ones. The setting tables etc are intended to aid GM improv in the city. Some are adventure seeds, some are encounters, some are colour and movement, etc. I hope this helps.
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Customer avatar
Dillard R June 27, 2021 10:50 pm UTC
PURCHASER
I know you are planning to make adventures about once a month. Do you think you would/could do some stuff to flesh out some of the factions? Or create an Adventure generator? I like the original Punk idea of taking on the Man (the bully, oppressor, power and control freak) etc. The criminalization of Cyberpunk has been a turn off. Are you planning on making an Astral World a la Shadowrun?
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Customer avatar
stephen G June 27, 2021 10:55 pm UTC
PUBLISHER
Dillard yes we will definitely be fleshing out some of the factions by involving them in some Adventure Frameworks :)

I dont think we'll do an adventure generator - I suspect there are some good cyberpunk ones out there already, Stars Without Number would probably cover many aspects of this, actually, I'm not sure.

No plans for any astral equivalent.
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321
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35.02 MB
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This title was added to our catalog on June 19, 2021.