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Micro Chapbook RPG: Updated Edition
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Micro Chapbook RPG: Updated Edition

Suggested Price $1.99



At least, not yet.

The basic rules for the Micro Chapbook RPG system can be downloaded for FREE (or a small donation) in any Micro Chapbook through Each stand-alone Chapbook or Starter includes the basic rules for you to play the game.

The Micro Chapbook RPG system is an ultra simple roleplaying game that can be played solo or with a traditional GM if you so wish. 

The main game focuses on solitaire gameplay, starring a single foolhardy hero. It uses randomly generated dungeon scenarios to make each game session a little different. 

The universe for this game is brutal, unforgiving, and dark. It takes notes from such classics as Dungeon Quest and Deathtrap Dungeon. Expect to die and die often.

This new Updated Edition of the Core Rulebook includes all the same rules and guides as the original Deluxe Core Rulebook. 

However, it ALSO includes new rules and updates to help make this version of the game more consistent with (and build upon) the newer Basic Rules Set found in the “Starter Adventure Series Games.”

In here you will find:

  • Starter spells for Wizards

  • Starter spells for Bards

  • Bardic Instruments

  • New Boss Spawn rules for shorter dungeons

  • Damage Bonus Rules

  • Health and Willpower upgrades when you level up.

  • Rules for Dual Wielding and Double Shot abilities

  • Optional Rules for “Rolling High.” 

  • The 5 Adventure Scenarios from the Deluxe Scenario Collection 1!

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Reviews (1)
Discussions (4)
Customer avatar
Yoseph S February 06, 2021 8:53 pm UTC
Is there a way to escape the dungeon, besides killing the Boss or dying, respectively?
And following up on that, if you can escape the dungeon, what happens if you go back in? Does it stay the same or do you have to generate a new one?
As far as I have understood it, you can only escape a dungeon room.
Customer avatar
Noah P February 06, 2021 9:12 pm UTC
Yes, you can escape vis the backtracking rules (page 43). If you backtrack to the entrance/exit of the dungeon you may leave but don't get the bonus gold for killing a boss. Once you leave, it is up to you whether you keep the same layout as before or build a completely new one. In general, the game is based on the idea that the dungeon "regenerates" each time you enter. You may choose, however, to use the layout from before . . . but all the rooms are repopulated with monsters.
Customer avatar
Yoseph S February 06, 2021 9:38 pm UTC
Damn that was quick. Thank you for the answer. I was sure I read it somewhere, but I couldn't find it anymore.
Customer avatar
Yoseph S December 18, 2020 1:25 am UTC
Maybe I didn't read something properly, but I have a question regarding the Bard's instruments: the class of the Bard already gives them proficiency in Charisma. The Lyre Harp, as an optional instrument, also gives proficiency in Charisma. What would be the incentive to buy a Lyre Harp? Does it make the Bard "double-proficient", so that they roll 3 dice, or something?
Customer avatar
Noah P December 18, 2020 3:06 am UTC
Correct. My apologies for the confusion. You'd roll with 3D6 in that case. I'll try to go back in and add a clarification soon.
Customer avatar
Yoseph S December 18, 2020 9:30 am UTC
Thank you for the quick answer.
Customer avatar
Brian B December 17, 2020 6:40 pm UTC
Hopefully I'm over-looking it, but where do I find the rules for moving on the map? Is it one room at a time, or number of spaces, or something else?
Customer avatar
Noah P December 17, 2020 6:47 pm UTC
It is one room at a time. You enter a room, encounter the enemies, roll for treasure, and then move to the next one.
Customer avatar
Brian B December 17, 2020 6:49 pm UTC
Ah-HA! Thank you, much appreciated!
Customer avatar
Nicholas S December 10, 2020 12:56 am UTC
How do the new wizard spells interact with the previous spell books?
Customer avatar
Noah P December 10, 2020 4:07 pm UTC
They work hand-in-hand. The inherent wizard spells included here are learned as you level up, without you having to make rolls to learn them. Meanwhile, the "books of magic" are literally a magic book your wizard buys in the game world and works to learn the spells. A wizard has his inherent spells but also can buy any of the books of magic for his own use to learn.
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Electrum seller
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24.2 MB
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File Last Updated:
November 24, 2020
This title was added to our catalog on November 24, 2020.