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In the Company of Delvers

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In the Company of Delvers

The underworld holds miracles, the remnants of ages lost, the forgotten, the places destroyed by magic. Entire civilizations thrive and sink, banished from the surface world, layers of an onion whose core is misery. From those places of Unending Gray, the delver companies extract ancient relics and former riches. In a nutshell, delvers are not mere fellowship parties, they are true marauding bands.

I will continue with a warning: Most of you do not have the temperament to play this game. Cordially I say, you are weak and effeminate and living a fantastic lie. Your time I do not wish to spoil with hard truths and nauseous thoughts. Enjoy life and don’t enter this game design.

This game is a blood bath. Not for the love of carnage, but for the glory survival brings. This game presents a viable contest not a chatty gathering of friends. To play In the Company of Delvers is to be someone far removed from Tolkien, even Howard’s Conan; your other favorite role-play game is Burroughs’ John Carter, mere whimsy, compared to the reality of Mars or a Grunge Fantasy game like In the Company of Delvers.

Don’t send me protest letters – I’m too close to death to waste worry on your curses.

Free-Style Role-Play uses a Quick and Dirty system. The players are not going to always control precisely what happens in the adventure. The player selects a broad action and a result is generated from a set of outcomes. Yes, there are dice rolls. Wouldn’t be a game without such.

Yet instead of rolling D20 ad nausea and consulting the Hit Chart, you take actions in free-style fashion and compare your abilities against the generated event. A Tarot deck spawns the combat and labor actions and allows the players to improve in ability as they adventure.

As can be seen from the playtest video, link below, the game allows cooperative play with the gamemaster also running his character.

Ask your questions about free-style role-play at our VOX public forum, www.spacegamer.com

Else, look at the playtest videos on YouTube.

 

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Discussions (2)
Customer avatar
Patrick B December 16, 2020 10:52 am UTC
PURCHASER
"These established sets can also be used to conduct advantage-responsive style combat as seen in Conrad's Fantasy or Chronicles of the Outlands" --- I have no clue what advantage-responsive style combat is as seen in Conrad's Fantasy or Chronicles of Outlands since I don't own either of those games. Just people you put out multiple games doesn't mean all your customers own every one. You shouldn't assume your customers own your other games. Things should explained clearly and completely within each game without requiring reference to other products the reader may not own.
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Customer avatar
George R December 28, 2020 9:07 am UTC
PUBLISHER
The intent of that paragraph (one of 'undreds, wahoo) was to point a Ref who owned those systems to the possibility of joining Delvers w/ the other Better Games. The paragraph was not suggesting this was a supplement, or you needed an understanding of those systems to use this booklet. Delvers works stands alone. (See the Preview.)
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Customer avatar
Patrick B December 29, 2020 6:25 pm UTC
PURCHASER
I just reread my post and I see that it came across as very rude. I truly did not mean it that way and I apologize for the nasty tone of it. Please forgive me.
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Customer avatar
George R January 04, 2021 1:15 am UTC
PUBLISHER
Everything I write seems rude, so you seem to be a direct-minded kindred spirit. Keep gaming and smiling.
Customer avatar
Fredrick R November 12, 2020 8:58 pm UTC
If you played Zork or any sort of PC Text Game this is very much in that style.
example Q&D Vanguard (Cups)

Vanguard King: Wind-Age, a square with open center to protect static forces of the fatigued, injured or escorts offloading baggage. Success to lower Threat Number or remove Outcast role. Mishap means Shaken and company must Retreat. Tribulation: Methodical (Simple) or Cartographer (Simple)

Inverted King Bane: Set the example for resilience – strike from a disadvantage, lower step or awkward angle. Success to lower Threat Number. Fail and lower Threat Number but add DefMod. Mishap and suffer vicious wound. Tribulation: Energetic (Simple) or Contortionist (Simple)

Double Bane King: Capture a subcommander, cripple the leader or deliver sucking wound to a significant monstrous threat. Success to lower Threat Number and become second in command as Grumbler role (if not already Satrap). Mishap and next player character to act is Shaken. Tribulation: Clever (Simple)...See more
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Pages
180
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13.26 MB
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File Last Updated:
November 11, 2020
This title was added to our catalog on November 11, 2020.
Publisher
Better Games
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