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Endless Light


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On the craggy island of Midland Skerry stands a Lighthouse, ensuring the safe passage of ships and sailors that ply this treacherous coast.
But as the waves crash and a storm brews, something dark stirs beneath the island...

Brought to you by award-winning Chaosium licensee, Type40, Endless Light is the second Call of Cthulhu adventure in the monthly Seeds of Terror range. 

Written by Allan Carey (Mummy of Pemberley Grange), Endless Light is designed to be played in a single evening of terror with 4 - 5 players.

What do you get?

  • A concise, easy-to-run adventure
  • Five pregenerated Call of Cthulhu investigators
  • Three beautifully-rendered maps of Midland Skerry island, Midland Skerry Lighthouse, and one more (no spoilers)
  • The Type40 team's eternal gratitude for indulging our love of horror and Call of Cthulhu

What are people saying about Endless Light?

  • "Played this a week or so ago. A very enjoyable experience, and the lighthouse diagram was a highlight - not just a great map, but so evocative of the time." - Shaun Hately
  • "I bought all three of these scenarios today. They’re beautifully done" - Christian Grundel
  • "I ran that scenario for my players! It was great." - Scott Frank
  • "It has been VERY well received in the sessions I have run! It gets so cinematic at the end." - Simon Davey

Other titles in the series

You can find our first adventure, The Mummy of Pemberley Grange here.

About Seeds of Terror

Type40's goal is to create a series of accessible and exciting scenarios for Call of Cthulhu that Keepers can pick up and run in one evening. 

Each Seed of Terror is a concise, easy-to-run Call of Cthulhu adventure designed for a single session of exciting play. Suitable for 4 to 5 players, they include maps, handouts, and five ready-to-play investigators. Everything needed to play has been presented as clearly as possible for a quick fun game. No need for hours of Keeper preparation, just pick one up, have a quick read, and dive right in!

An important goal of each adventure is to remove barriers of entry to new players. Leaning heavily on well-known tropes but at the same time subverting normal expectations, the Seeds of Terror line explores easily-referenced and familiar situations to help immerse players in the action.

Seeds of Terror are perfect for introducing new players to Call of Cthulhu.

Midland Skerry Lighthouse Midland Skerry Island

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Reviews (0)
Discussions (1)
Customer avatar
Douglas B December 30, 2020 6:08 pm UTC
This is really good; I love the terse presentation format.

One question: on p. 5, there's no text for the first special ability. What should it say?
Customer avatar
Allan C December 30, 2020 11:06 pm UTC
I love that you are enjoying the terse presentation format.

In answer to your question:

For information about individual Dark Crawlers, including their use of telepathy, refer to pages 50-51 of the Malleus Monstrorum
Vol 1 (Call of Cthulhu 7th Edition). In short there is a side effect of this telepathy that causes the loss of memories is a HARD POW roll is failed.

I hope this helps

Customer avatar
Douglas B January 01, 2021 5:30 pm UTC
Thanks for the reply. I was referring to the "Spawn Young" ability on p. 5.
Customer avatar
Allan C January 02, 2021 5:08 am UTC
Ahhhhhhhhh! Yes, that should probably have something in it hey . We will sort that out and do an updated release. Meanwhile, Spawn Young left right and centre until your players are terrified
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File Last Updated:
January 03, 2021
This title was added to our catalog on October 27, 2020.