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Codex Superno
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Codex Superno

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In 2008 we put the sword of the Renaissance fencing master into the hands of desktop RPG gamers. Today, we put the grimoire of the Renaissance magus in your hands.

“Only for you, children of doctrine & learning, have we written this work. Examine this book, ponder the meaning we have dispersed in various places & gathered again; what we have concealed in one place we have disclosed in another, that it may be understood by your wisdom.”
-Heinrich Cornelius Agrippa

Codex Superno is a new sourcebook from the designers of Codex Martialis, which introduces the dimension of magic derived from mythological and historical sources. Since the early days of fantasy genre literature, authors have invented magic very loosely based on the legends and mythology of the ancient world. Tabletop role playing games have inherited these magic systems and made them their own, with further changes and modifications that make it all more logical and easier to play with. We have become comfortable with these derivative genres and they are familiar to us.

But should magic ever be familiar or comfortable? Have you ever wondered what sources Lovecraft or Robert E Howard, Michael Moorcock or Jack Vance were inspired by when they made up their own legends of the supernatural and the uncanny? Who was the inspiration for Abdul Alhazred or the Necromonicon? Who were the real wizards of the ancient world, and what were the real forbidden books they kept in their libraries?

From the time of knightly swords and armor, castles and Cathedrals, there were real grimoires and very real practitioners of magic, all of whom left their own mark on history however big or small. Many can be read today in their own voices, in fact more of the real ancient grimoires, treatises on alchemy and a wide variety of esoteric literature written centuries ago have been transcribed and translated today than at any other time since they were originally put to paper.

Suitable for a medieval historical or fantasy RPG setting, Codex Superno is a new gaming supplement which takes you to a place where someone was just as likely to rely on a magic talisman for protection as they were upon steel armor and the edge of a sharp sword. The world of Copernicus, Albrecht Dürer, and Christine de Pisan was awakening to reason and the liberating promise of technology, but it was also a realm of sorcery and the occult. Dr Faustus, Cornelius Agrippa, and John Dee walked the same streets, and their skills were very much in demand.

Codex Superno opens the hidden cellar door to the spells, the alchemy, the talismans and amulets, the grimoires and practitioners of this other place centuries in the past. It is a domain at once surprisingly contemporary and familiar, while simultaneously alien and dangerous. Prepare if you will to enter the capricious, mystical, syncretic realm of a character you might never have encountered before: The Renaissance Magus.

 
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Discussions (3)
Customer avatar
Jean C November 15, 2020 5:41 am UTC
PUBLISHER
Done, I didn't realize it lacked a preview. This has been rectified.
Customer avatar
Portal G November 04, 2020 7:08 pm UTC
I agree with Chad H. We need a full-size preview of this book! Also, just to confirm, this is for D&D 3.5 ?? What is its compatibility with Pathfinder 1st Edition and D&D 5e?
Customer avatar
Chad H November 01, 2020 7:47 pm UTC
Could you add a preview? The description's very intriguing.
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Product Information
Author(s)
Artist(s)
Rule System(s)
Pages
198
Publisher Stock #
Superno 100
File Size:
17.28 MB
Format
Original electronic
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
File Last Updated:
November 23, 2020
This title was added to our catalog on October 31, 2020.