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Mouldering Gramrye of Mythos Spells

Mouldering Gramrye of Mythos Spells


This book is designed to enhance the storytelling of Call of Cthulhu by describing, in detail, how spells are cast.  Make casting a spell a part of the story rather than just a player saying “I cast the spell.”  Some spells may take a whole gaming session to cast, enhancing player immersion in your game.

Many of these spells are a miniature scenario.  If you need a short story for a single sesion where Insane Cultists or Hapless Investigators foolishly gather the ingredients and conduct a ritual, then these will fill that role.

 A large portion of the spells in the Call of Cthulhu rule book are covered, and some new spells are included.

 Additionally, at the end of the book are new rules for the reading of Tomes.  These include insanities specific to the study of books, and, rules about the foolishness of employing a translator to read things that Man was not Meant to Know.

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Keith D December 03, 2020 11:00 am UTC
could this be used/adapted for other systems? Runequest? D&D?
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Tony K December 04, 2020 3:44 am UTC
Hi Keith. Sadly, I don't really think so. The book is very focused on the spells that are within the CoC game, and the themes of the casting rituals are built in that way. It is not impossible that it could be adapted, with some work, for another horror themed roleplaying game, but, if used as a magic system for D&D or Runequest, I imagine that it would change the structure of the game significantly.
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Keith D December 04, 2020 10:03 am UTC
Thanks I really liked the idea of magics books being dangerous
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File Last Updated:
November 17, 2020
This title was added to our catalog on November 14, 2020.