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The Grid

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The grid - the endless runway of neon-lit data that hackers, codeslingers and A.I.s call home. It has invaded every part of modern life and made itself an unavoidable spectre that watches, listens and controls the lives of the careless and unwary. In this supplement for NEON CITY OVERDRIVE the grid is explored and explained, providing you the tools to take your games off the street and into the digitized wonderland of the sprawling data network.

This book includes:

Jacking in: How the grid is used, including descriptions of the key infrastructure and technologies such as the holographic overlay, data hubs, private networks and interface gear.

Exploring the grid: Getting around the grid, descriptions of key locations and dozens of story hooks. Run the digital streets, hang out in Underwire, marvel at the mysterious Beam or ride the information super-highway that is the ribbon.

New hazards and threats: Dangerous locations, enemies and programs are presented to threaten codeslingers and spice up grid runs. Watch out for data storms and oubliettes, defy grid cops and gate guardians and avoid the dreaded black ICE.

Playing the grid: Advice on using the grid in your games, new grid-specific conditions and traumas, and further guidance on the process of piggy-backing grid observers.

Trademarks and gear: Twenty-five new trademarks, advice on playing an artificial intelligence and examples to help you represent grid technology and programs as special gear.

The Grid continues to expand the world of NEON CITY OVERDRIVE with new character options, enemies and story hooks. Use the information as presented, or use the advice provided to adjust the setting details to fit your own vision of how cyberpunks interface with the virtual world.

NEON CITY OVERDRIVE is a fast-playing RPG of cyberpunk action. With a focus on story and action, character creation is fast and the rules are intuitive. Create any kind of cyberpunk character you want and throw them into the action within minutes.

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Reviews (1)
Discussions (6)
Customer avatar
Michael G February 08, 2021 6:55 pm UTC
Before I impulse buy this book, does it cause the kind of issues hacking did in old cyberpunk games where you have one hacker on the team and him jacking in is some kind of mini-campaign on its own where no one but the player and GM knows whats even going on and are supremely bored?
Customer avatar
Nathan R February 08, 2021 8:00 pm UTC
Thanks for the question.
This supplement describes an infrastructure that consists of holographic/AR overlay, as well as the fully immersive “grid” and groups can decide if they want to emphasise one element over the other.
Also, everyone can have access to the grid through interface chips or other tech, so can go on grid runs with their dedicated hacker - think of it a bit like the Oasis in Ready Player One. Obviously, a character with dedicated hacking trademarks is going to be MUCH better than a character without such skills.
Finally, a hacker can take other characters on a ride-along through “piggybacking”, which is kind of like a single grid avatar shared by multiple minds.
Hopefully, these options give groups enough material to customise how the grid works to meet their specific needs.
Customer avatar
MG M December 19, 2020 7:06 pm UTC
Looks good. How well would this work with another system like "Hack the Planet"?
Customer avatar
Nathan R December 19, 2020 9:58 pm UTC
Hi, I am not familiar with Hack the Planet, but there is a fair amount of rules / info specific to Neon City Overdrive in this supplement. You could no doubt mine it for ideas but I am not sure about compatibility.

The core Neon City Overdrive rules have a broad setting so you can adjust the details and use your own setting. The Grid supplement adds more specific details, including new trademarks (kind of like character templates) and example harm that might be suffered while grid running. It also has many example grid locations and random encounter table/prompts.

There are things in the book that could be used as inspiration in other games, but I think mileage will vary. I hope this helps.
Customer avatar
Olaf A October 17, 2020 12:33 pm UTC
I've liked this book a lot. It doesn't limit itself to presenting rules for hacking corpoNets, it offers an overview of what kind of Grid you want your game-universe to have. From the "everything's the NET - WiFi is in the air"cities, where Aug/Virt Reality merges with the meat world, to old-school (or post-Black Out/Time of the Red/Datapocalypse) local Nets that need to be jacked-in. The differences in how you envision the Grid will very heavily condition how the Hacker players will play their characters in the game, and is therefore a core question for every cyberpunk game.
As the Grid is a recreation subject to near-to-no rules, the chapter about Common and Unique Grid Locations and Hazards are very useful to avoid making every hacking look similar. Each location in the Net should have a particular individuallity, and this lists help with it a lot.

I think it's a very good book to read even if just to make you think how exactly is the Grid going to work in your game, and to get...See more
Customer avatar
Nathan R October 18, 2020 8:21 am UTC
Thank you very much for the positive comments! I really appreciate it.
Customer avatar
Henry F October 14, 2020 2:52 am UTC
Wow... rip off Josan "Death Burger" Gonzalez much with that cover art?
Customer avatar
Nathan R October 14, 2020 6:58 am UTC
Hi, thanks for the comment. The work of Josan Gonzalez was not on my mind at all when I purchased this piece of art. I chose this particular image because it uses similar colours to the other books in the NCO series and the mowhawk tied back to the figure on the cover of Skinjobs. I see now I may have been subconsciously influenced by the cover of the Brazilian edition of Neuromancer when I put this cover together. Gonzalez’s work is awesome, right? I appreciate your feedback.
Customer avatar
Jarrod S October 20, 2020 3:42 am UTC
And even if they did, so what? "Imitation is the sincerest form of flattery." Also, you don't have to be a jerk.
Customer avatar
Patrick S October 11, 2020 12:17 pm UTC
When can we expect the PoD?
Customer avatar
Nathan R October 11, 2020 11:13 pm UTC
With current turn around time on getting proofs printed and postage it is going to be at least a month. So not before mid November, unfortunately.
Customer avatar
Jeff M October 10, 2020 7:51 pm UTC
need ^^ buying this next month
you finally made a supplement about grid :D
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This title was added to our catalog on October 10, 2020.