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Adventurers Club 1-27 [BUNDLE]

Adventurers Club 1-27 [BUNDLE]

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Adventuers Club Volume 26
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The twenty-sixth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1995. This issue features- ‘Nuff Said by W. D. Robinson … PAGE 3 Superhype! by HERO Staff … PAGE 5 Enter The Scarlet Queen by Chris Avellone … PAGE 6 A Matter of Heart by AMy Crittenden … PAGE 19 The First Adventurers Club index by Geoff Berman … PAGE 23 CHAMPIONS Minus, Tool by Steve Barr … PAGE 35 The Ultimate Base by Steve Peterson … PAGE 41 Assembly Required by Jim Croker … PAGE 45 Putting the “Watch back into Watched” by Jon Burlson … PAGE 47 Hudson City Times by Avellone, Carmien, & Long … PAGE 49 The Paladinhood of St. Kiruin by Steven S. Long … PAGE 54 It’s a Secret by Spike Y. Jones … PAGE 59 ...

Adventurers Club Volume 1
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The first issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1983. This issue features-  ‘Nuff Said by Steve Peterson … PAGE 2 Between the Lines by Steve Peterson … PAGE 3 Superhype by Ray Greer … PAGE 4 Crooks and Crusaders by Bruce Harlick … PAGE 6 Covert Action by Steve Peterson … PAGE 8 Champions Plus by Dennis Mallonee ... PAGE 10 Foxbat & Fandom by Foxbat … PAGE 11 The Mechanon Gambit, a Champions scenario by George Mac Donald and Ray Greer .. PAGE 12 ...

Adventurers Club Volume 10
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The tenth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1987. This issue features- ‘Nuff Said by Aaron Allston .. PAGE 2 Letters … PAGE 3 The Traveling Show by Ozzie Nibs … PAGE 5 Champions Minus by Blumberg, Hannigan, Malony … PAGE 6 Hands of the Strangler by Scott Bennie … PAGE 13 The Hero System by George MacDonald … PAGE 38 Treasure Chest by Gregg Sharp … PAGE 43 The Laser’s Edge by Terry K. Amthor … PAGE 46 Zirifair’s Sorcery by Jessica M. Ney … PAGE 55 Utility Spells by Alex Newman … PAGE 60 Secondary Skills by Anders Blixt … PAGE 63 Elda Characters by Jorge Quinonez … PAGE 65 ...

Adventurers Club Volume 11
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The eleventh issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1987. This issue features- ‘Nuff Said by Aaron Allston .. PAGE 2 Letters … PAGE 3 Ozzie’s Feedback … PAGE 4 The Travelling Show by Rob Bell … PAGE 5 Care and Feeding of Deathtraps by Duane Tremaine … PAGE 6 Treasure Chest by Tim W. Brown … PAGE 13 Exotic Weapons for Justice, Inc. by Greg Porter … PAGE 15 Death From the Skies! By Andrew M. Robinson … PAGE 21 The Good, the Bad, and the Ugly by David Rogers … PAGE 38 Crooks and Crusaders by J. David George … PAGE 42 Gadgets! By Greg Porter … PAGE 46 The Legend of Zagoth by Steve Fellows … PAGE 48 No Dice! By Klaus Morgensen … PAGE 55 Stolen Steed of the Soverei...

Adventurers Club Volume 12
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The twelfth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1988. This issue features- ‘Nuff Said by Aaron Allston .. PAGE 2 Ozzie’s Feedback … PAGE 2 The Travelling Show by Rob Bell … PAGE 3 Letters … PAGE 4 Superhype! by Rob Bell … PAGE 7 The Superhero and the Legal System by Tom Steubing … PAGE 8 A Flash of Steel by J. David George … PAGE 24 Double-Blind by Greg Porter … PAGE 38 How The Supervillain Gets Away by David Rogers … PAGE 53 Crooks & Crusaders by Clarke Johnson and Jeith Nelson … PAGE 56 Treasure Chest by Kirk Olsen … PAGE 61 Time Factor in Equipment Use by Michael Veach … PAGE 65 Raid on Barluin by Stephen Fellows … PAGE 68 ...

Adventurers Club Volume 13
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The thirteenth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1989. This issue features- ‘Nuff Said by Aaron Allston .. PAGE 2 The Travelling Show by Rob Bell … PAGE 4 Letters … PAGE 6 Superhype! by Rob Bell … PAGE 8 Agents of Darkness by Kevin R. Criscione … PAGE 11 Legions of Hell by David Rogers … PAGE 23  Submission Guidelines … PAGE 42 Crooks & Crusaders by Allen Varney, Aaron Allston, and Gregg Sharp … PAGE 46 Roll Call of Champions … PAGE 56 Death in the Great Outdoors by Greg Porter … PAGE 57 Treasure hChest by Kirk Olsen and Craig Ziles … PAGE 60 The Joy of Solo Adventuring by Scott Bennie … PAGE 65 The Raid on Fort Knox by Rodford E. Smith … PAGE 69 Dile...

Adventurers Club Volume 14
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The fourteenth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1989. This issue features- ‘Nuff Said by Aaron Allston .. PAGE 2 Superhype! by Rob Bell … PAGE 4 Battle Zone by John Habermas … PAGE 7  Autogiros and Airships by Bob Cahill … PAGE 21 Gadgets! by Bob Martino and David Rakoniz … PAGE 25 Treasure Chest by Harr & Jakubowski and Tim W. Brown … PAGE 29 The Plot Thickens by Aaron Allston … PAGE 32 ...

Adventurers Club Volume 15
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The fifteenth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1990. This issue features- ‘Nuff Said by Jeff George .. PAGE 3 Letters … PAGE 4 Superhype! by Rob Bell … PAGE 6 The Mentally-Balanced Superteam by David Rogers … PAGE 8 No More Mr. Nice Guy by Stephen Beeman … PAGE 12 Treasure Chest by Kirk Tate … PAGE 25 Empire Club by Kirk Olsen … PAGE 30 ...

Adventurers Club Volume 17
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The seventeenth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1991. This issue features- ‘Nuff Said by John Brunkhart … PAGE 3 Superhype! by Monte Cook … PAGE 4 Silly Martial Arts by Aaron Allston … PAGE 6 Ancient Chinese Secrets by Stephen S. Long … PAGE 12 Ninja Hero Errata by Aaron Allston … PAGE 18 Morituri te Salutant! (Gladiators) by Mark Bennett … PAGE 22 “Hi-Ho, Silver, Away!” by Matt Forbeck … PAGE 30 Masters of the Spirit World (Shaman Magic) by Mark Bennett … PAGE 38 The Plot Thickens by Jo Lori Drake … PAGE 44 Stump the Heroes by Rob Bell … PAGE 45 Treasure Chest by David Mercier … PAGE 46 ...

Adventurers Club Volume 18
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The eighteenth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1992. This issue features- ‘Nuff Said by Bill Robinson … PAGE 2 Superhype! by Bruce Harlick … PAGE 4 Weapons Combat by Aaron Allston … PAGE 6 Champions: The Computer Game by Bruce Harlick … PAGE 8 Palomon: The Cursed King by Aaron Allston … PAGE 14 The House That Jack Built by Scott Heine & Steven Holmes … PAGE 18 Hack Writing by Aaron Allston … PAGE 18 Empire Club: Ham-Hand’s (The Black Pearl) by Aaron Allston … PAGE 41 ...

Adventurers Club Volume 19
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The nineteenth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1993. This issue features- ‘Nuff Said by W.D. Robinson … PAGE 2 Superhype! by Monte Cook … PAGE 4 I Can Research It For You, Wholesale by Don McKinney … PAGE 6 The Murder of Lord Ernesto by L. Douglas Garrett … PAGE 12 Another Look at Vehicles by Wayne Shaw … PAGE 32 News From the Hero Auxiliary Central … PAGE 36 Hoarding Dragons by Bryce Nakagawa … PAGE 38 New Generation’s GMaid … PAGE 46 ...

Adventurers Club Volume 2
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The second issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1983. This issue features-  ‘Nuff Said by Stephen Peterson .. PAGE 2 Foxbat & Fandom … PAGE 4 Superhype by R.A. Greer … PAGE 6 Between the Lines by Bruce Harlick … PAGE 9 Covert Action by L. Douglas Garrett … PAGE 10 Crooks & Crusaders by Bruce Harlick … PAGE 16 Mystery Powers and Disadvantages in Champions by Aaron Allston … PAGE 18 What Rough Beast by John Sullivan … PAGE 21 Champions Plus by George Mac Donald … PAGE 35 The Good, The Bad, & The Ugly … PAGE 44 ...

Adventurers Club Volume 21
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The twenty-first issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1993. This issue features- ‘Nuff Said by W. D.  Robinson … PAGE 3 Superhype! by Bruce Harlick … PAGE 5 Writing and Running Tournament Games, Part 2 by Dead F. Edgell … PAGE 6 Carolina Caldwell and the Quest for the Gold Idol by Steven S. Long … PAGE 12  “Curse You, You Fiend!” by Steven S. Long … PAGE 19 The Art of Magic by John Desmarais … PAGE 25 Airs Above The Ground by Jason Vester … PAGE 29 Foes With Character by Mike Andersen … PAGE 33 The Schimmelhorn Effect by Alex J. Morgan … PAGE 37 N-Ray Vision by Brian Curley … PAGE 40 GM’s Discretion by Steve Perrin … PAGE 42 Games Within Games by Collie Collier...

Adventurers Club Volume 22
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The twenty-second issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1993. This issue features- ‘Nuff Said by W. D. Robinson … PAGE 3 Superhype! by Bruce Harlick … PAGE 5 Shaking The Pillars of Heaven by Steven S. Long … PAGE 6 Crooks & Crusaders by Dean Shomshak … PAGE 15 Weaving Characters by Adiran R. Ownby … PAGE 19 The Fright Before Christmas by Scott F. Heine … PAGE 23 Castle Security, Inc. by Brannon Boren … PAGE 29 Playing with Magic by Dean F. Edgell … PAGE 39 N-Ray Vision by Brian Curley … PAGE 43 Games Within Games by Collie Collier … PAGE 44 GM’s Discretion by Steve Perrin … PAGE 46 ...

Adventurers Club Volume 23
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The twenty-third issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1994. This issue features- ‘Nuff Said by W. D. Robinson … PAGE 3 Superhype! by Bruce Harlick … PAGE 5 The Secret History by David A. Utter … PAGE 6 The Cassandra Matrix by Alex J. Morgan … PAGE 8 More Realistic Spell Casting by Douge Tabb … PAGE 15 Customized Elementals by Steven S. Long … PAGE 18 Perklets by Allen Varney … PAGE 21 Running A Super Hero Game in a Soap Opera Style by Jonathan Osborne … PAGE 22 New Fantasy Character Archetypes by John Desmarais … PAGE 26 Crooks & Crusaders by Chris Avellone  … PAGE 30 Base Time for Skills by Geoff Seare and Riley McLaughlin … PAGE 36 College of Alchemy by Dean Sho...

Adventurers Club Volume 24
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The twenty-fourth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1994. This issue features- ‘Nuff Said by W. D. Robinson … PAGE 3 Super Hype! by Bruce Harlick … PAGE 5 SWARM! by Curtis Craddock … PAGE 6 Battle at Castle Rockwell by Brian J. Hotovec … PAGE 12 Building Your Own Corporation by Mark Arsenault … PAGE 22 Kumite! by Scott Sigler … PAGE 24 A Few Words with the 1993 Kumite Champion by Rob Otto … PAGE 29 Bustin’ Broncs by Jon Bricker … PAGE 29 New Martial Arts by Greg Lloyd … PAGE 37 GM’s Discretion by Steve Perrin … PAGE 44 N-Ray Vision by Brian K. Curley … PAGE 46 ...

Adventurers Club Volume 27
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The twenty-seventh issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1995. This issue features- ‘Nuff Said by W. D. Robinson … PAGE 3 Superhype! … PAGE 5 Hogan’s Reach by Steven S. Long … PAGE 6 Getting What You Pay For by Spike Y. Jones … PAGE 13 The Advantage of Disadvantages by Jonathan Osborne … PAGE 17 “Words Will Never Hurt Me” by Jason Vester … PAGE 23 The Art of the Siege by Amy G. Crittenden … PAGE 37 Funny Animal Champions by Christ Cloutier & Greg Lloyd  … PAGE 45 Hudson City Times by Avellone, Carmien & Long … PAGE 51 Cause & Effects by John Taber … PAGE 59 GM’s Discretion by Steve Perrin … PAGE 62 ...

Adventurers Club Volume 3
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The third issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1984. This issue features- ‘NUFF SAID by Stephen Peterson .. PAGE 2 SUPERHYPE by R.A. Greer … PAGE 3 FOXBAT & FANDOM … PAGE 6 THE ART OF THE DNPC by Dennis Mallonee … PAGE 8 COVERT ACTION by L. Douglas Garrett … PAGE 12 TEAMWORK by Aaron Allston … PAGE 16 TERROR IN THE TREASURES by Kevin Dinapoli … 19 DIFFERENT AGENTS by Paul Kwinn … PAGE 31 BETWEEN THE LINES by Bruce Harlick … PAGE 38 CROOKS & CRUSADERS by Bruce Harlick … PAGE 40 CHAMPIONS PLUS by George Mac Donald … PAGE 42 THE GOOD, THE BAD, & THE UGLY … PAGE 45 ...

Adventurers Club Volume 4
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The fourth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1984. This issue features- ‘NUFF SAID by Stephen Peterson .. PAGE 2 SUPERHYPE by R.A. Greer … PAGE 3 FOXBAT & FANDOM … PAGE 6 CROOKS & CRUSADERS by Christopher Allen … PAGE 9 COVERT ACTION by L. Douglas Garrett … PAGE 10 CAPTAIN CRUSADER AND THE WRIGGLIES FROM HELL by Aaron Allston … PAGE 15 NOVA by Scott Bennie … PAGE 18 THE GILT COMPLEX by Dennis Mallonee … PAGE 34 THE GOOD, THE BAD, & THE UGLY … PAGE 39 CHAMPIONS PLUS by George Mac Donald … PAGE 42 ...

Adventurers Club Volume 5
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The fifth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1984. This issue features- ‘NUFF SAID by Aaron Allston .. PAGE 2 SUPER HYPE! by R.A. Greer … PAGE 3 FOXBAT & FANDOM by Lenore … PAGE 6 REFEREEING CHAMPIONS DISADVANTAGES by Steve Maurer … PAGE 8 SEND IN THE MARINES! By Greg Porter … PAGE 14 IMPOSSIBLE CRIMES by Steve LaPrade … PAGE 21 THE HAWKES PHANTOM by Aaron Allston … PAGE 23 CROOKS & CRUSADERS by Anthony Gresham … PAGE 34 THE GOOD, THE BAD, & THE UGLY … PAGE 36 CHAMPIONS PLUS by George Mac Donald … PAGE 40 COVERT ACTION by L. Douglas Garrett … PAGE 46 ...

Adventurers Club Volume 6
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The sixth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1984. This issue features- ‘NUFF SAID by Aaron Allston .. PAGE 2 SUPERHYPE by R.A. Greer … PAGE 3 FOXBAT & FANDOM by Lenore… PAGE 6 FLAWED MIRRORS by Scott K. Jamison … PAGE 8 CROOKS & CRUSADERS by Greg Porter … PAGE 12 CHAMPIONS PLUS by George Mac Donald … PAGE 15 GRASP, INC by Scott K. Jamison … PAGE 23 COVERT ACTION by L. Douglas Garrett … PAGE 38 THE EMPIRE CLUB by Aaron Allston and Mike Stackpole … PAGE 43 THE GOOD, THE BAD, & THE UGLY … PAGE 46 ...

Adventurers Club Volume 7
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The seventh issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1986. This issue features- ‘NUFF SAID by Aaron Allston .. PAGE 2 LETTERS TO LENORE by Lenore… PAGE 4 PRESENCE OF MIND by John L. Hall … PAGE 7 LANDS OF MYSTERY ERRATA … PAGE 11 RAID ON BLACKGULTCH by Andrew Robinson … PAGE 13 A LETTER FROM I.C.E … PAGE 30  GADGETS & TREASURES by Andrew Robinson & Aaron Allston … PAGE 31 CROOKS & CRUSADERS by Phil Masters & Gregg Sharp … PAGE 33 THE EMPIRE CLUB by Aaron Allston … PAGE 37 COVERT ACTION by L. Douglas Garrett … PAGE 41 THE HERO SYSTEM by George MacDonald … PAGE 44 ...

Adventurers Club Volume 8
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The eighth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1986. This issue features- ‘NUFF SAID by Aaron Allston .. PAGE 2 SUPERHYPE by Steve Peterson … PAGE 4 VIPER UPDATE by Steven Maurer … PAGE 7 SOUND THE ALARM, PART ONE by Greg Porter … PAGE 17 THE ROCKHALL CURSE by Aaron Allston … PAGE 24 CROOKS & CRUSADERS by Nora Page… PAGE 51 GADGETS & TREASURES by Andrew Robinson … PAGE 55 THE HERO SYSTEM by George MacDonald … PAGE 57 IFFGÛLD’S KEEP by Jessuca M. Ney … PAGE 60 CONVERTING MERP AND FANTASY HERO STATISTICS … PAGE 71 ...

Adventurers Club Volume 9
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The ninth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1987. This issue features- ‘NUFF SAID by Aaron Allston .. PAGE 2 THE TRAVELING SHOW by Ozzie Nibs … PAGE 3 LETTERS … PAGE 5 SOUND THE ALARM, PART 2 by Greg Porter … PAGE 8 HANDLING HUNTEDS AND DNPCS by Scott Bennie … PAGE 15 ON POWERGAMING by Greg Porter … PAGE 18 TROUBLESHOOTERS by Rodford E Smith … PAGE 20 CROOKS AND CRUSADERS … PAGE 37 GADGETS & TREASURES … PAGE 48 EMPIRE CLUB by Lyle Wilson … PAGE 53 COVERT ACTION by L. Douglas Garrett … PAGE 59 THE HERO SYSTEM by W.D. Robinson … PAGE 63 THE WOLDFOUNDS OF THE NOLDOR by Jorge Quinonez … PAGE 66 THE LASER’S EDGE … PAGE 69 THE STOLEN SWORD by Jessica...

Adventures Club Volume 16
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The sixteenth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1990. This issue features- ‘Nuff Said by Jeff George .. PAGE 3 Superhype! by Rob Bell … PAGE 4 Champions Fourth Edition Errata by Rob Bell … PAGE 6 Toxic Terror by Scott Heine … PAGE 10 HeroNet by David Rogers … PAGE 16 Treasure Chest by Masters, Tate, and Beeman … PAGE 19 Doomspoint by Andrew Robinson and Jeff George … PAGE 24 Empire Club by David Rogers … PAGE 41 Covert Actions by Gregg Sharp … PAGE 45 ...

Adventures Club Volume 20
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The twentieth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1993. This issue features- ‘Nuff Said by W.D. Robinson  … PAGE 3 Superhype! by Bruce Harlick … PAGE 4 Foxbat & Fandom by Foxbat … PAGE 5 Writing and Running Tournament Games by Dean F. Edgell … PAGE 6 Zip Zap Guns by Alex J. organ … PAGE 11 Cyber Hero Errata by Michael McAfee … PAGE 18 Power Moves by David Rakonitz … PAGE 23 How Far Did Grond Throw You? by Dean Shomsak … PAGE 28 Standards of Technology by Steven S. Long … PAGE 32 Molding Minds For Fun & Profit by Mathhew Lewis … PAGE 35 N-Ray Vision by Brian Curley … PAGE 39 GM’s Discretion by Steve Perrin … PAGE 41 Games Within Games by Collie Collier...

Adventures Club Volume 25
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The twenty-fifth issue of Adventurers Club, a quarterly magazine by Hero Games. Originally Published in 1994. This issue features- ‘Nuff Said by W. D. Robinson … PAGE 3 Superhype! … PAGE 5 The Realm of Velakris by Steven S Long … PAGE 6 Slippery As An Eel by Cary Burkett … PAGE 15 N-Ray Vision by Scott F. Heine … PAGE 27 Crooks & Crusaders by Steven S. Long … PAGE 31 Putting the “Control” Back In Elemental Controls by Aaron Allston … PAGE 37 Corporations™ Errata by Mark Arsenaultt … PAGE 39 Help From Above by John Ward … PAGE 41 Pharmacology in Dark Champions™ by Amy Crittenden … PAGE 45 Corporations Unbound by Geoff Berman … PAGE 51 How to Run an Interlocking Campaign by Jonathan Osborne … PAGE 56 G...


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Special bundle price:$39.95
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Product Information
Rule System(s)
Publisher Stock #
HERO2013
Format
Original electronic
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
This title was added to our catalog on October 22, 2020.
Publisher
Hero Games
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