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Solo Dungeon World


Solo Dungeon World

Playing Dungeon World without a Gamemaster


This booklet allows you to play Dungeon World without a gamemaster. These rules use a simplified yes-no mechanic designed to encourage the use of gamemaster moves.

Adventure and the Campaign Front is a central element of these rules. As you play the Fronts will be built up based upon the choices you make and how your game unfolds.

Although these rules are intentionally simple and easy to use, the booklet is 24 pages, and include plenty of examples and full colour art by Felipe Ganona.

These rules can use be used alongside the Dungeon World Oracle Deck by Brian Holland.

If you want to print this booklet, the page size is 6" x 9" inline with the core Dungeon World rules.

Solo is a perfect way to learn a new game, test your first adventures and going beyond just making characters when you are first getting to know the rules.




Copyright©2022 Parts Per Million Limited

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Reviews (0)
Discussions (3)
Customer avatar
Eric B February 27, 2023 2:56 am UTC
I appreciate all of these publications that you have produced, but I've bought several of them and I find them problematic and unplayable. First of all, your videos are incredibly hesitant and stilted. You need to be coached (by a professional/college speech coach) before you provide us with advice, please?

Secondly, the systems and/or processes that you recommend are not conducive to my favorite game engines, yet you promote them as if they were universally applicable to every role playing game ever invented (I know this because I've bought many products you offer on this website, including OSR, Savage Worlds, 5e, and others). I am certain that this is not the best way to play a solo rpg.

Honestly, your advice is only 50% helpful for those of us who want a good solo rpg experience. I also think your advice is not as good as the "DM Yourself" or "DM Yourselves" documents. You focus too much upon the "oracles" and not enough upon specific solo player...See more
Customer avatar
Jeremy Z August 18, 2022 4:13 am UTC
Is this compatible with other PbtA games?
Customer avatar
Peter R August 18, 2022 10:35 am UTC
Not really; it is intentionally keyed into DW.
Customer avatar
Jeremy Z August 18, 2022 10:09 pm UTC
In that case, could you make a solo supplement for MASKS: A New Generation?
Customer avatar
Peter R August 19, 2022 6:57 am UTC
Sure. I will add it to my queue.
Customer avatar
Brian H December 15, 2021 6:33 am UTC
I've been over the sample for a while now, and can't find any solution for rolling 6 or under when rolling for a player move. It says in the Dungeon World book about certain moves the GM makes, but not in your guide. Please can you clarify?
Customer avatar
Peter R December 15, 2021 11:23 am UTC
These rules are meant to be as close to the core rules of DW as possible. I was aiming for a unified experience. A 6 or under on a player move should leave your character in a worse position. The guidelines in the DW book would come into play, depending on what situation your character is in.
Customer avatar
Brian H January 10, 2022 5:04 am UTC
Unfortunately this doesn't really help. From what I read this solo system didn't achieve your aim. It lacks in fulling guiding the solo player. It only covers questions and how to deal and make fronts. It doesn't cover how to deal with GM moves from the solo perspective. It lacks even what DW book lacks. I love DW, but it has no random generation to get you started. I do like that your book does this for fronts etc. But, there is lack of support for the rest of not having a GM. I will have to use it with other material to have something close to a "unified experience."
Customer avatar
Eric B February 27, 2023 2:59 am UTC
Dear Brian:
You are correct. This system doesn't really help us much, does it?
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File Last Updated:
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This title was added to our catalog on September 07, 2020.