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Infinite Kowloon
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Infinite Kowloon

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You’ve made a mistake.

You went somewhere no one goes. You opened the “employees only” door. You cried yourself to sleep on the bench of a forgotten bus stop. You closed dying eyes in a blood-soaked nightclub bathroom. You ran away from home and took a midnight subway ride in utter solitude. And now you’re here. You’re in the place where all the truly missing people go. You’re a face on the back of a milk carton, staring longingly at the normal world with a monochromatic rictus grin. You’re the nameless victim of an urban legend. You’re in the hell of neon and blood.

You’re in Infinite Kowloon.

********

Infinite Kowloon is a combination OSR ruleset and setting of Urban Fantasy Horror. Imagine being lost in an unknown city late at night. Imagine your attempts to find refuge and familiarity are thwarted by twisted mockeries of what you are looking for. Imagine that city, the very concrete and asphalt, the glittering glass towers and dark alleys, every twisted urban legend hiding in its shadows, was alive and cruel. It hates you. It is god here. And it is infinite. 

Eke out survival within this unending urban sprawl, a modern mega-dungeon where all the accomplishments of humanity are turned against them.  Find your way back to the mundane world, or lose your sanity and become part of this one. 

Features

  • Simple OSR ruleset based on the Black Hack 2.0
  • Modified Class system called "Types" which gives players a place to start but does not restrict their growth or the roles they wish to play
  • Unique magic system: Schools of Neon, Chrome, Steel, Blood, and Smoke allow players to summon dancing neon ghosts, overclock their own flesh, and suffocate enemies with smog. All spells are physical objects found in the world, and are single use unless a price is paid. 
  • This City will change you:  Fight against the corrupting influence of the city. Death won't stop you, but you will come back different. Leveling up grants not simply numerical changes, but physical ones as well.  The longer you are here, the more you will change, and the closer you'll be to losing yourself to the City.
  •  Extensive setting information including 30 spells, 30 diseases, drugs, and poisons, 60+ starting items, over a dozen unique enemies, roll charts for Corruption, Influence, and locations, example maps, and instructions for creating more of the Infinite City. 
 
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Reviews (1)
Discussions (5)
Customer avatar
Brian C October 21, 2020 1:06 am UTC
PURCHASER
Rules 'oops' found: On the NPCs and Mercenaries page, under 'Stats,' the text says :"If an NPC is ever put in a situation in which it would need to do a stat check, such as if it enters combat, then take their level and add 8 to it. The resulting number is what they have to roll under in order to succeed on the roll. So a level 5 NPC needs 13 or lower to succeed." Actually...I believe the NPC would need to roll 12 or lower (not 13), since one is always trying to roll UNDER the stat. Rolling exactly the stat (or higher) is a failure. So in in the example text, it should be '12,' not '13.'
Customer avatar
Bradley N October 21, 2020 1:24 am UTC
PUBLISHER
Yeah, that looks like a simple math typo. Thanks, I'll update it.
Customer avatar
Brian C October 21, 2020 1:32 am UTC
PURCHASER
Thanks Bradley - Infinite Kowloon is a great game! I was chatting it up to someone at work today, someone who likes Kafkaesque fiction. I recommended Infinite Kowloon to them as a very Kafkaesque rpg setting. It's a wonderful concept, well executed. And...while I have your attention... may I ask about 'The Vantablack Hack' - I noticed there that the 'Powerful Opponents' rule is not included like it is in Infinite Kowloon. I think the Powerful Opponents rule is pretty cool, and did not know why it got dropped from Vantablack Hack. Anyway, rock on, Bradley - great stuff!
Customer avatar
Brian C September 29, 2020 3:06 pm UTC
PURCHASER
This game is awesome. I'm playing a fun game in the 'real world' picking up odd bits of weird coins, beads, paper scraps, kids' toy cash register money and whatnot to be the 'cash' in my Infinite Kowloon city, to use as hand-outs when we get to play in real-space (right now online due to coronavirus). When the player-characters want to 'buy' something in-game, they can reach into their pile of 'crazy money' and pick out an appropriate number of poker chips, toy jewels, hell notes, metal discs, etc. to throw down on the table. When they find a cache of cash, they'll be given a bundle of these same doo-dads. Fun!
Customer avatar
Brian C September 26, 2020 12:59 am UTC
PURCHASER
Hi Bradley - can you share what the Usage Die is for ammunition in the game? I can find prices for ammo but not the suggested usage die for a fresh ammo pack. Thanks!
Customer avatar
Bradley N September 26, 2020 1:49 am UTC
PUBLISHER
For a "Box" of ammo, ie the thing you'd use to reload the weapon itself, I'd put that at d6.

For individual weapons, that would depend on the weapon. D4 for weapons that run out of ammo quickly, d6 for standard, and d8 for weapons that can go without being reloaded for a long time.

I left this up to GM discretion, but I can edit the document to give some guidelines and example weapons if you think it isn't clear.
Customer avatar
Brian C September 26, 2020 1:48 pm UTC
PURCHASER
Hi Bradley, yes, a bit of text about this in the book to make it clear would be much appreciated - thank you! I got confused when one of the results on one of the charts says that a character's arm can fuse into a gun, and that said gun can run out of ammo and replenish at a rate of '1d6.' Which made me wonder "is that 1d6 bullets, or a 1d6 Usage Die?" So then I went looking for usage dice on guns & ammo and couldn't find anything. So a bit of advice in the text would be a very welcome thing. Thanks again!
Customer avatar
Bradley N September 26, 2020 3:01 pm UTC
PUBLISHER
I've added a small section in the "Weapons" section of the book that hopefully explains it. I've also changed that corruption effect because it wasn't clear. It wasn't honestly even very clear to me, so it needed to be changed regardless. I basically just removed the regeneration aspect of it.

Let me know if this helps!
Customer avatar
Brian C September 26, 2020 3:34 pm UTC
PURCHASER
Thank you Bradley - this is a very helpful clarification. Great stuff!
Customer avatar
Brian C September 05, 2020 6:13 pm UTC
PURCHASER
Wonderful game with a fresh and startling vision for the game world. Rules-wise, needs some clarity: where is the 'Usage Die' system clearly explained? If I was not familiar with the Black Hack base system upon which this game is built, I'd be completely lost reading this book by itself as to how the Usage Dice chain functions. This should be clearly explained in the 'What You Need To Know' section of the book. Also, page numbers at the bottom of each page would be helpful.
Customer avatar
Bradley N September 05, 2020 10:06 pm UTC
PUBLISHER
Hi! Thanks for the feedback! My bad about the Use Dice. I've seen them around so commonly I took for granted people would know what they are. I've added a small section after the inventory and encumberment section explaining them in what I hope is a succinct fashion.

Basically though, Use Dice are a way to simulate things being used up without actually tracking numbers. So lets say you have a box of bullets with a d8 use die. Every time you got bullets from that box to reload, you'd roll a d8. If that roll came up as a 1 or 2, then you'd reduce that use die to a d6. You'd continue this until you roll 1-2 on a d4, at which case the box would be considered empty or used up.

Let me know if there's anything else in here that's not clear and I'll try to fix it. And thanks for buying the book!
Customer avatar
Brian C September 06, 2020 2:13 am UTC
PURCHASER
Hi Bradley - perfect. I just downloaded the 'new' version with the Usage Die system explained in the What You Need To Know section. This game is exceedingly excellent. Engaging, creepy setting, offbeat character options, well written text using flavorful yet concise prose that keeps one's interest. The monsters are some of the creepiest depicted in any bestiary of any game I've seen (and I've been playing rpgs since the 1980s). The magic system is unique, weird, and fun. The game feels like the films Blade Runner and Dark City had a child by way of the Amityville Horror and The Thing. I read it voraciously cover to cover, printed it out, bound it, and have immediately slotted it in for an inaugural play session with my group this weekend. Most of my rpg purchases do not rocket to the 'top of the playlist' like that, but this game is something very special. Well done.
Customer avatar
Brian C September 06, 2020 2:56 am UTC
PURCHASER
Oh hey Bradley - I did find one more significant 'typo'...on the Enemies page, under 'Enemy Stat Rolls,' it says "add 9 to their Level and that is the number they have to roll over in order to succeed on any stat check.'' I believe it should be 'under' not 'over' for the roll...since higher HD creatures would be more effective (thus roll under more easily) than lower HD creatures. So that same phrase should read: "add 9 to their Level and that is the number they have to roll under in order to succeed on any stat check."
Customer avatar
Bradley N September 06, 2020 2:38 pm UTC
PUBLISHER
Ah yes, that is a typo. I've fixed it and am uploading the revised version. Thanks for that catch!

Also thank you for the very positive review! Being compared to John Carpenter and Ray Bradbury was not something I expected, but it makes me very happy.
Customer avatar
Brian C September 07, 2020 11:40 pm UTC
PURCHASER
Ran my first 'Infinite Kowloon' session on Sunday morning. It went well! Players were a drug junkie who fell through the cracks into Infinite Kowloon, a triad gang member who fled gang activity into the otherworld, and an eagle scout young man who went hiking and marched straight into Infinite Kowloon. I had a series of vignettes planned on index cards, not really a beginning/middle/end adventure like a traditional adventure module. We did a vignette featuring a 1950s diner transported in time to Infinite Kowloon, a slightly creepy scene with a burning funeral home...zombies staggering out of the blaze to confront bystanders (the player-characters), and finally some intelligent undead taking the player-characters into their confidence and asking them to make a shipment of cash on their behalf (more complications planned than a simple cash drop-off). The junkie twisted reality a few times (that was cool), and rolled a couple of times for possible corruption, but (thankfully?) did not roll a one or two, thus...See more
Customer avatar
Bradley N September 08, 2020 5:27 am UTC
PUBLISHER
I'm glad it went well! What I'm waiting for is someone playing a scholar to use their ability to ask the GM questions. I can see that going in a lovely monkey's paw sort of way.

Oh and I've actually been thinking about doing an adventure module for this and bundling it with the base rules. I'll need a little bit to get it worked out but hopefully if nothing else it will provide a good example. Again, thanks for playing and I hope you can have many more fun sessions with it.
Customer avatar
Brian C September 14, 2020 5:21 pm UTC
PURCHASER
An adventure bundled with the base rules sounds like a good idea...gives some immediate support for the game, and provides an example of the 'type' of adventures one can expect in the game world. That said, Infinite Kowloon is a wonderful game world where anything can happen. I plan to drag in all sorts of weird stuff ranging from D&D monsters & modules to Cthulhu monsters and Lovecraftian-tinged investigations. Infinite Kowloon is one big 'city' but that does not mean one cannot have wilderness type adventures - perhaps city parks that are fantastically larger once you get inside them than their mapped perimeters would suggest...or fall through a hole in the underground and you're in a weird underground forest, or lake, or what have you. Anyway, it's thematically wonderful and you've done a terrific job pairing it with Black Hack framework. I'm a solid fan.
Customer avatar
Brian C September 14, 2020 5:42 pm UTC
PURCHASER
Bradley, ever consider writing up a Lovecraftian modification for Infinite Kowloon? Seems ripe for it. The Vagrant types become Investigator types. The Corruption Die becomes Sanity. Or just keep it Corruption but the Corruption effects are more takes on the Lovecraftian mythos. See a Mythos monster, roll Corruption. Fail and your die type drops, and you roll on the Corruption table. Maybe you start hearing Cthulhu's calls in your dreams. Or suddenly you attract rat-things. Or whatever. Read a forbidden book...roll on Corruption die. Cast a mythos spell...roll on Corruption die. Turn the Infinite Kowloon spells into Lovecraftian spells...that would be fun. A hack of Infinite Kowloon by way of the Great Old Ones would be pretty neat.
Customer avatar
Bradley N September 14, 2020 9:15 pm UTC
PUBLISHER
If I were to do a Mythos styled system, I'd likely do it from the ground up as opposed to trying to turn a hack of a hack into another system. I can see how a lot of the ideas, namely the slow degradation of corruption match the sanity mechanics often found in those systems. However, I think I'd have to change some aspects of how its handled to more thematically fit within the nature of those stories. After all, in the mythos you generally don't get tentacles sprouting from your face unless you're actively colluding with the ruinous powers of the outer gods. The good guys generally just lose their marbles.

So perhaps make it so that there is both "Madness" and "Corruption" and madness is gained from exposure to the unknowable, while corruption is tied to actively making use of the unknowable. Like make each spell have a chance of mutating you on use and getting more powerful the more mutated you are, but pushing you to a point of becoming a completely mutated enemy NPC.
Customer avatar
Brian C September 15, 2020 3:48 pm UTC
PURCHASER
Good ideas, Bradley! I think I'll drag some Lovecraftian elements into my Infinite Kowloon games, see how the players respond...
Customer avatar
Paul B September 04, 2020 4:34 pm UTC
is there any chance of a few Preview pages?
Customer avatar
Bradley N September 05, 2020 9:55 pm UTC
PUBLISHER
Hey, thanks for the response. I've made the first 10 pages available for preview. I thought I'd done that already, but apparently it didn't save that setting.
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File Last Updated:
October 20, 2020
This title was added to our catalog on September 03, 2020.