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Kill Sector: Chemicals, Candles, And Catapults Playtest Document

Kill Sector: Chemicals, Candles, And Catapults Playtest Document

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Note: This is a playtest document. You'll need the Kill Sector Core Rulebook to make heads or tails of this.

   This is an experimental playtest document - the functions listed within are not yet finalized. The goal is for Kill Sector players and GM’s from around the world to try these out on their characters and in their gauntlets, in order to see if they’re not only balanced, but also fun to use.

   This book features functions revolving around three concepts: chemical weapons, candle magic, and catapults. Chemical weapons are super-potent biochemicals that affect anyone that breathes them in, injects them, or otherwise has them introduced into the body; you define your chemical weapon by choosing a specific chemical and then a specific way to distribute said chemical, with over a hundred combinations between choosing your chemical and distribution method. Candle magic is a complex set of magical functions, which you can use to stake out areas of the map and alter the rules within those spaces; they can let you do anything from healing to increasing accuracy of certain weapons to changing how damage works to altering the very means of motion within those spaces. Catapults are massive warmachines of the ancient world that let you fling game-changing payloads across the map; the default catapult comes with boulders, but these boulders can be swapped out for one of over a dozen alternate specialized payloads - anything from the Arctic Shard that changes the battlefield to a frozen hellscape, to the Infiltrator Capsule, which lets you launch one of your buddies deep into enemy territory in a hollowed-out cannonball.

   All three of these categories have a very specific set of mechanics with deep customization options; exactly the kind of thing that is best playtested en masse, with people bringing their different perspectives to use and combining these functions in ways we never would have anticipated.

   In order for these rules to make any sense, you’ll need the Kill Sectore Core Rulebook: https://www.drivethrurpg.com/product/260647/Kill-Sector-Core-Rulebook

   We would greatly appreciate your feedback, so that we can use it to inform whatever finalized versions these functions take. Any questions, concerns, comments, or other such thoughts should either be emailed to killsectorgame@gmail.com, or posted on our official Discord server, which also doubles as our primary online community: https://discord.gg/XzubarW

   The final version of this document - complete with functions revised due to your feedback - will be fully formatted, bedecked with art, given a proper cover, and otherwise made into an official commercial pdf.

   We look forward to seeing what you create, and hearing how we can make these functions even better!

 
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Product Information
Author(s)
Rule System(s)
Pages
16
File Size:
0.61 MB
Format
Original electronic
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File Last Updated:
February 08, 2021
This title was added to our catalog on September 01, 2020.